One other thing. I watched the gameraiders video on Infernon, but found something to stick out to me, that being that despite how spry it was, it felt relatively inanimate. Its arms would occasionally change angles, but they more flipped between two or so positions, and that felt about it.
Again, I don't want to feel like I'm telling you how to do your jobs, but to make Infernon feel more animated and alive, I really feel that the tendrils/claws at the bottom wiggling or pinching, and his head tilting in the direction he's flying (or, might be more funny, the opposite direction) might help make him feel a little bit more... real, at least in the context of the setting. Maybe add a bit of glow to the orange eye and veins to stick out even if it gets dark.