Nah, the Reach will always spawn, I've made about 50 worlds to make sureIts possible that the Reach may not spawn in some worlds, since they spawn on the Over-world its likely you didn't get the reach.
It spawns on world generation (2 of them, specifically). If you started a world without it you won't be able to get the reach unless you copy and paste from Cheat Sheet. I'll include a bit about that on the OP when I get the time.Um, where is The Reach biome supposed to be located
Or is it supposed to come after a certain event
It's all good. For now, as cluttered as the OP is, it has all the info you needOh, my apologies. It's been a while since I did anything with Terraria, maybe I should have checked before posting.
Also I would help with the wiki if I knew how to wikicode, but I don't.
OopsNah, the Reach will always spawn, I've made about 50 worlds to make sure
It spawns on world generation (2 of them, specifically). If you started a world without it you won't be able to get the reach unless you copy and paste from Cheat Sheet. I'll include a bit about that on the OP when I get the time.
It's all good. For now, as cluttered as the OP is, it has all the info you need
That Infernon resprite looks ing amazingInfernon- The Pain Master
Credits to @Eli10293 for improving upon my shading and pallete
View attachment 165209
View attachment 165200
In the heart of the burning hells exists a being most foul and cruel. Among them is Infernon who is feared by demon and mortals alike which have heard of his legendary tortures, meeting him would most likely result and a fate far worse than death.
Note: Infernon and his equipment have all gotten new shiny looks so enjoy. Some items have changed and are subject to change.
Infernon's Fortitude
+3 Defense
- Grants a fiery dash , successful hits cause Non-boss mobs to be snared in chains.
View attachment 165199 View attachment 165211
Diabolic Horn
View attachment 165201
Summons a torture platform, has strong horizontal movement and leaves a trail of damaging flames
Pain Monger Armor
View attachment 165202
Set Bonus: 25% Damage dealt to you is added to your next weapon attack. You have a 5% chance with attack to turn a Non-Boss monster to ash.
Molten Shackle
View attachment 165203
Taking damage has a 20% chance to shackle a Non-boss enemy in chains, inflicts "Broken Will" decreasing their Defense and Damage by 20% for 5 seconds.
ALL WEAPONS INFLICT : Combustion
View attachment 165212 : Deals a 2 damage tick over 5 seconds
Char Fury
View attachment 165205
- Fires three homing pyro bolts
Eye of Agony
View attachment 165206
- When spin time is active it has a rotating flail around it dealing damage to nearby targets
Scorch
View attachment 165207
-Hitting a tile or target causes it to explode violently leaving lingering fire(Similar to Inferno Fork) , as this spear flies it leaves trail of flames .
Seal of Torment
View attachment 165208
34 Magic Damage
Fast Speed
8% Critical Strike Chance
14 Mana Use
Strong Knockback
- Fire a burst of three homing infernal souls that explode violently. You can charge the seal to fire up to 3 additional souls over three seconds.
The Seven Sins
View attachment 165213
38 Ranged Damage
Very Fast Speed
4% Critical Strike Chance
Weak Knock back
- Along with Firing arrows , you also fire a medium ranged infernal guillotine that flies straight and returns when hitting a tile or enemy.
Oops
noice inferno finally has a weapons forInfernon- The Pain Master
Credits to @Eli10293 for improving upon my shading and pallete
View attachment 165209
View attachment 165200
In the heart of the burning hells exists a being most foul and cruel. Among them is Infernon who is feared by demon and mortals alike which have heard of his legendary tortures, meeting him would most likely result and a fate far worse than death.
Note: Infernon and his equipment have all gotten new shiny looks so enjoy. Some items have changed and are subject to change.
Infernon's Fortitude
+3 Defense
- Grants a fiery dash , successful hits cause Non-boss mobs to be snared in chains.
View attachment 165199 View attachment 165211
Diabolic Horn
View attachment 165201
Summons a torture platform, has strong horizontal movement and leaves a trail of damaging flames
Pain Monger Armor
View attachment 165202
Set Bonus: 25% Damage dealt to you is added to your next weapon attack. You have a 5% chance with attack to turn a Non-Boss monster to ash.
Molten Shackle
View attachment 165203
Taking damage has a 20% chance to shackle a Non-boss enemy in chains, inflicts "Broken Will" decreasing their Defense and Damage by 20% for 5 seconds.
ALL WEAPONS INFLICT : Combustion
View attachment 165212 : Deals a 2 damage tick over 5 seconds
Char Fury
View attachment 165205
- Fires three homing pyro bolts
Eye of Agony
View attachment 165206
- When spin time is active it has a rotating flail around it dealing damage to nearby targets
Scorch
View attachment 165207
-Hitting a tile or target causes it to explode violently leaving lingering fire(Similar to Inferno Fork) , as this spear flies it leaves trail of flames .
Seal of Torment
View attachment 165208
34 Magic Damage
Fast Speed
8% Critical Strike Chance
14 Mana Use
Strong Knockback
- Fire a burst of three homing infernal souls that explode violently. You can charge the seal to fire up to 3 additional souls over three seconds.
The Seven Sins
View attachment 165213
38 Ranged Damage
Very Fast Speed
4% Critical Strike Chance
Weak Knock back
- Along with Firing arrows , you also fire a medium ranged infernal guillotine that flies straight and returns when hitting a tile or enemy.
Oops
I find the set bonus, mostly the ash part, funny if you think about it in a certain way. Why? You can hit a mob with a copper shortsword, and have the chance to turn them to ash.Pain Monger Armor
Set Bonus: 25% Damage dealt to you is added to your next weapon attack. You have a 5% chance with attack to turn a Non-Boss monster to ash.
I actually don't think that set bonus is a good idea. Unless Spirit has a way of telling what mobs are bosses in other mods, this could be a way to cheese boss fights.I find the set bonus, mostly the ash part, funny if you think about it in a certain way. Why? You can hit a mob with a copper shortsword, and have the chance to turn them to ash.
I'm pretty sure that in order for an NPC to be a boss, it has to be internally tagged as a boss, meaning it has a summoning and death message, sends out a bool, and will drop a treasure bag on Expert if it has one.I actually don't think that set bonus is a good idea. Unless Spirit has a way of telling what mobs are bosses in other mods, this could be a way to cheese boss fights.
as creeper37500 said, they can just check if an NPC is a boss. Also there's a way to create a blacklist for modded NPCs certain debuffs can be inflicted onI actually don't think that set bonus is a good idea. Unless Spirit has a way of telling what mobs are bosses in other mods, this could be a way to cheese boss fights.
Personally, I also think it's not a good idea, but for different reasons. 1, minibosses like the Ice Golem or Sand Elemental, which are fightable at the same time and that chance is too high to not just think "oh, I can fire about 20 bullets and win", as well as attacks in Terraria generally lean to being fast. Megashark, Crystal Storm, Golden Shower, Fetid Baghnahks, Spider Staff, and even more at about the point in the game you get it. It means that, unless you're fighting bosses, there'd be little point in wearing any other armor in a "I kill everything with this already" standpoint, even up to Moon Lord you just need to change armor to fight any and all bosses.I actually don't think that set bonus is a good idea. Unless Spirit has a way of telling what mobs are bosses in other mods, this could be a way to cheese boss fights.
I might be wrong here but im pretty sure it was @Frous who did the shading and remade the old palette.Infernon- The Pain Master
Credits to @Eli10293 for improving upon my shading and pallete
View attachment 165209
View attachment 165200
In the heart of the burning hells exists a being most foul and cruel. Among them is Infernon who is feared by demon and mortals alike which have heard of his legendary tortures, meeting him would most likely result and a fate far worse than death.
Note: Infernon and his equipment have all gotten new shiny looks so enjoy. Some items have changed and are subject to change.
Infernon's Fortitude
+3 Defense
- Grants a fiery dash , successful hits cause Non-boss mobs to be snared in chains.
View attachment 165199 View attachment 165211
Diabolic Horn
View attachment 165201
Summons a torture platform, has strong horizontal movement and leaves a trail of damaging flames
Pain Monger Armor
View attachment 165202
Set Bonus: 25% Damage dealt to you is added to your next weapon attack. You have a 5% chance with attack to turn a Non-Boss monster to ash.
Molten Shackle
View attachment 165203
Taking damage has a 20% chance to shackle a Non-boss enemy in chains, inflicts "Broken Will" decreasing their Defense and Damage by 20% for 5 seconds.
ALL WEAPONS INFLICT : Combustion
View attachment 165212 : Deals a 2 damage tick over 5 seconds
Char Fury
View attachment 165205
- Fires three homing pyro bolts
Eye of Agony
View attachment 165206
- When spin time is active it has a rotating flail around it dealing damage to nearby targets
Scorch
View attachment 165207
-Hitting a tile or target causes it to explode violently leaving lingering fire(Similar to Inferno Fork) , as this spear flies it leaves trail of flames .
Seal of Torment
View attachment 165208
34 Magic Damage
Fast Speed
8% Critical Strike Chance
14 Mana Use
Strong Knockback
- Fire a burst of three homing infernal souls that explode violently. You can charge the seal to fire up to 3 additional souls over three seconds.
The Seven Sins
View attachment 165213
38 Ranged Damage
Very Fast Speed
4% Critical Strike Chance
Weak Knock back
- Along with Firing arrows , you also fire a medium ranged infernal guillotine that flies straight and returns when hitting a tile or enemy.
Oops
Will fixCog enemies are WAY too uncommon. I know you nerfed their spawn rate, but I think you had nerfed it WAY too much.
I've been using the wrong code to trigger their spawn rates, and @Trivaxy fixed it for the next update. Sorry for the hassle!@PhoenixBlade I think you should just remove the Underworld enemies altogether. They are extremely annoying, as they spawn in the upper part of my underground jungle, and fill my inventory with Infernal Rocks. They also make hell enemies from other mods quite rare, due to their high spawn rates. I've only seen about 5 demons in total for my whole playthrough, and I'm at the Lunatic Cultist.
That's a very old bug, are using an older modded version (for the mechromancers and the goblin army)?Seems like the Goblin Invasion is messed up in multiplayer? I started it with the standard and the progress bar showed for a second, disappeared, then only Mechanomancers spawned. They didn't spawn in a large amount but will spawn regardless of area I am in. We restarted the server and now the Tide is invasion without the music or the progress bar appearing (We spawned this invasion a week ago before we realized it was bugged but we restarted the server and it fixed.)
Any input on how we could fix this? We restarted the server already without any fix.