Any mod compatible with at least 8.0.0 should be able to run on the current version of tModLoader. I think. Since the API hasn't really changed and all.Which version of modloader is this for? 0.8.1.2?
um, do you even vanilla bro:how to make the psycho knife ?
Speaking of slowfall...
I've noticed that the Bellerose puts a cloud around your feet at all times. Is this intended? I ask because it looks a little odd, especially when mounted.
Yeah, my bad. I've been messing around with it, trying to make the cloud only appear while jumping, but at the moment you have to be holding jump to make the cloud appear... I'm still tinkering with it though, but I'll hopefully be able to make it not look awkward.@DivermanSam hate to pester you with a mention, but could I get a response on this, please?
I've been playing terraria for 4 years :|, I don't know every 1.3 item though.um, do you even vanilla bro:
1. the psycho knife is a vanilla item.
2. it is not crafted, and is dropped by psychos during a solar eclipse.
3. im pretty sure you should play vanilla more before playing mods if you are still unaware of certain vanilla items (exceept stupidly rare ones of course)
This is totally fine. The Psycho Knife has an absurdly low drop rate like most things from the Solar Eclipse, so it's OK to get confused.I've been playing terraria for 4 years :|, I don't know every 1.3 item though.
Yep, typo indeed... Its fixed!There a typo in the flesh and dragon hornet's damage? i just realized these nerds do only a single point to me.
Characters have a life regen mechanic and as it goes up it decreases the time needed to regain hp over time.Silly question but how those "Life regen increased by X" items exactly work? Is that X HP per seconds, more or less? I can't figure it out :/
Silly question but how those "Life regen increased by X" items exactly work? Is that X HP per seconds, more or less? I can't figure it out :/
It's actually a lot more complicated than it appears, but the cliffnotes are this; if you use a lot of regen increasing items, like heart lantern, campfire, Well Fed, Regeneration Potion, and palladium armor all at once, you basically start recovering life at a rate that's about 20-40 times faster than if you had none of it. Look it up on the wiki for specifics, but basically, your life regen goes up exponentially the more of it you have.
Now, consider that most forms of regen boost are only 1-2 points. The ever-common camplantern with wellfed+regeneration potion totals up to 6 points of regen boost, and that much alone turns a character from regening 0.1HP a second after taking damage, to about 3-4HP a second right after taking damage. Now consider that there's certain things in Thorium that can raise your regen stat up well past 10.
There was a reason Berserker armor in this mod pre nerf was the best armor in the game, and why Terrarium armor is absolutely excellent. Also why Nebula armor is pretty broken af in vanilla.