If I'm wearing Icy Armor and going critter hunting (like for worms during a rain), I usually just swap my helm to the vanity slot til I'm done. You'll move up from Icy Armor soon enough, anyways.
Slight oversight on my part... The other non-consumable throwing weapons can be reforged, but I forgot that one. As for them "staying out", its sort of an imperfect way of showing why the enemy is stunned after being hit. But as you can see, if the enemy dies or manages to walk away from it, it looks quite comical. I'll fix the first one and try and find a better solution for the second.Is the Shade Kusarigama unable to be reforged intentionally? It's a minor bummer since it's a bit slower than the throwing weapons I'm usually using. Edit: Also, is there a point to them staying "out"? They don't deal any additional damage or anything? Is that just for flavor?
Oh man, Tide Hunter armor is GREAT. if you're not dead-set on a magic character, go ranged and give it a shot (pun intended).eh, just found this
already just have, rn I have meteor armor, tide hunter armor in the vanity slot
so, its not that big of an issue anymore xD
well, i'm not ranged at all. xDOh man, Tide Hunter armor is GREAT. if you're not dead-set on a magic character, go ranged and give it a shot (pun intended).
@DivermanSam honestly, I thought maybe it was intentional because its slower speed is a bit offset by its high damage and stun. I was just curious. The "staying out" is neat, I just wasn't sure if it was supposed to have some additional benefit, so I thought I'd ask.
I don't know about Calamity, but in Thorium there are plenty of pre-Hardmode ranged options.well, i'm not ranged at all. xD
I'm using calamity + thorium mod and having a blast -- but there are no ranged weapons except for the Talon Burst which SUCKS now (im in EXPERT mode! )