SzGamer227
Spazmatism
This is a gigantic multi-part suggestion. Back on TO, it took up the space of two threads, but I'm combining them all into one supermassive trap thread.
For the purposes of this post, the suggestion has been split into three parts, each of which contains enough raw content to warrant its own thread.
Underground
Dart Trap
*Shooter trap
Shoots a poison dart that deals medium-low damage and inflicts Poisoned debuff for 10 seconds. Exists in-game.
Poison Trap
*Sprayer trap
Sprays poison similarly to the Flame Trap. Deals low damage. Inflicts Poisoned debuff.
Dungeon
(Sprites courtesy of DakotaSpine.)
<F for the fallen images from TO>
Bolt Trap
*Shooter trap
Shoots a high-velocity bolt that deals medium-high damage. Bolts penetrate once.
<F for the fallen images from TO>
Corrosive Trap
*Sprayer trap
Shoots acid. Deals moderate damage. Inflicts Acid debuff.
No longer a Lihzahrd trap.
Acid Trap
*Drop trap
Drops acid that lingers on the floor. Deals medium-low damage. Inflicts Acid debuff.
Lihzahrd Temple
Super Dart Trap
*Shooter trap
Shoots a venomous dart that does very high damage. Inflicts Venom debuff for 8 seconds.
Flame Trap
*Spray trap
Unchanged.
Spiky Ball Trap
*Drop trap
Drops bouncing spiky balls that deal high damage.
Spear Trap
*Spear trap
Launches a retracting spear that does very high damage. Exists in game.
*Hammers should be able to change their launch direction to down, up, left, or right.
Beam Trap
*Miscellaneous trap
Fires a heat beam that has instant velocity and penetrates infinitely. Low damage.
Modified version of a sprite by Vladimier.
Town NPC: The Trapsman
Spawn Requirements:
- The Goblin Army has been defeated.
- Skeletron has been killed.
- The player has acquired some sort of trap.
Special Function: Reverse Engineer
The Trapsman can take any type of Trap that the player has and Reverse Engineer it. This destroys the item and adds new items to his shop inventory, including a player-friendly "Safe" version of the trap and crafting components related to it. (Specific details about unlocked items are given below.)
Traps only have a chance of being successfully Reverse Engineered, but higher grade traps have a higher success rate. Basic traps have a 10% success rate, Dungeon traps have a 20% rate, and Lihzahrd traps have 50%. Even so, traps will always yield Trap Components (see below) after being Reverse Engineered. Successful attempts will also yield a free sample of the trap's special respective component. (You'll figure it out. Just keep reading.)
This is just meant to be a new and interesting way of unlocking more content.
Shop Inventory:
The Trapsman will sell the following items.
Snare
1 Silver
'Snares enemies in place.'
'Also used for catching Critters.'
A peaceable trap that can snare enemies (including enemy players in PvP) in place for 1-4 seconds. After snaring an enemy, the item is destroyed. Critters caught in Snares will drop as items.
Bear Trap
40 Silver
'Right-click to set the trap.'
A placeable trap that deals high damage when stepped on by anything, enemy or not. After closing, they must be reopened, whether by right-clicking them or using Wires. Two blocks wide.
Spiky Ball
80 Copper
Exists in-game already.
* Sold after the Goblin Army has been defeated.
Safe Dart Trap
1 gold 50 Silver
'More user-friendly than your standard dart trap.'
Deals less damage to players, will not poison them, and will not knock them back.
* Sold after Reverse Engineering some sort of dart trap.
Safe Flame Trap
1 gold 50 Silver
'More user-friendly than your standard flame trap.'
Deals less damage to players, will not knock them back, and will not set players on fire.
* Sold after Reverse Engineering some sort of sprayer trap.
Safe Spiky Ball Trap
1 Gold 50 Silver
'More user-friendly than your standard spiky ball trap.'
Deals less damage to players and will not knock them back.
* Sold after Reverse Engineering some sort of spiky ball trap.
Safe Spear Trap
1 Gold 50 Silver
'More user-friendly than your standard spear trap.'
Deals less damage to players and will not knock them back.
* Sold after Reverse Engineering some sort of spear trap.
Trapsman's Workstation
10 Gold
Placeable crafting station used to craft traps. More details will be included in the other thread.
Trap Components
25 Silver
Used to craft all traps.
Bolt Cartridge
40 Silver
Used to craft Shooter traps.
* Sold after Reverse Engineering a Shooter trap.
Aerosol Injector
40 Silver
Used to craft Sprayer traps.
* Sold after Reverse Engineering a Sprayer trap.
Loading Mechanism
40 Silver
Used to craft Drop traps.
* Sold after Reverse Engineering a Drop trap.
Piston
40 Silver
Used to craft Spear traps.
* Sold after Reverse Engineering a Spear trap.
Now we've got a bunch of Trap crafting components and we need something to do with them. Of course, you'll be able to craft the standard traps that you find lying around the world, but that's not enough of a reward for an NPC to give you. You will also unlock the capacity to craft unique crafting-exclusive traps so that you can unleash your inner trapsman on the Terraria world. (If you have any ideas, please let me know!)
Aforementioned Traps
Dart Trap
Recipe:
(5) Stone Blocks
(10) Wooden Arrows
Stinger
* Trap Components
* Bolt Cartridge
Poison Trap
Recipe:
(5) Stone Blocks
(3) Stingers
* Trap Components
* Aerosol Injector
Bolt Trap
Recipe:
(5) Dungeon Bricks
Iron/Lead Bar
* (2) Trap Components
* Bolt Cartridge
Flame Trap
Recipe:
(5) Dungeon Bricks
(10) Gel
* (2) Trap Components
* Aerosol Injector
Acid Trap
Recipe:
(5) Dungeon Bricks
* (3) Acid Cores
* (2) Trap Components
* Loading Mechanism
Super Dart Trap
Recipe:
(5) Lihzahrd Brick
(10) Venom Arrows
Vial of Venom
* (3) Trap Components
* Bolt Cartridge
Flame Trap
Recipe:
(5) Lihzahrd Brick
(20) Gel
* (3) Trap Components
* Aerosol Injector
Spiky Ball Trap
Recipe:
(5) Lihzahrd Brick
(25) Spiky Balls
* (3) Trap Components
* Loading Mechanism
Spear Trap
Recipe:
(5) Lihzahrd Brick
(10) Iron/Lead Bars
* (3) Trap Components
* Piston
Beam Trap
Recipe:
(5) Lihzahrd Brick
Lihzahrd Power Cell
* (6) Trap Components
Unique Crafted Traps
Anvil Trap
* Drop trap
Classic gag. Takes up 2 x 2 blocks of space. Drops an Anvil that deals heavy damage and stuns enemies that it lands on. Inflicts Confused for 4 seconds. 5 second cooldown time.
Recipe:
(10) Iron/Lead Bars
(3) Iron/Lead Anvils
* (2) Trap Components
* (2) Loading Mechanisms
First off, congratulations if you actually buckled down and read all of that. If you got this far, please, please let me know what you think! If you have any ideas for more traps, or if you're confused about something, let me know and I'll see what I can do! Thanks again for reading!
For the purposes of this post, the suggestion has been split into three parts, each of which contains enough raw content to warrant its own thread.
Part I: Additions and changes to existing traps.
The goal here is to have a set of standard reusable traps that appear naturally throughout the world. The power and quantity of traps would progress as the player does, starting Underground, which is scattered with a sparse amount of poison-based traps, then advancing to the Dungeon, which would come equipped with a higher density of Fire- and Acid-based traps, and finally to the Lihzahrd Temple, which would be packed tight with deadly Venomous traps.
Underground
Dart Trap
*Shooter trap
Shoots a poison dart that deals medium-low damage and inflicts Poisoned debuff for 10 seconds. Exists in-game.
Poison Trap
*Sprayer trap
Sprays poison similarly to the Flame Trap. Deals low damage. Inflicts Poisoned debuff.
Dungeon
(Sprites courtesy of DakotaSpine.)
<F for the fallen images from TO>
Bolt Trap
*Shooter trap
Shoots a high-velocity bolt that deals medium-high damage. Bolts penetrate once.
<F for the fallen images from TO>
Corrosive Trap
*Sprayer trap
Shoots acid. Deals moderate damage. Inflicts Acid debuff.
No longer a Lihzahrd trap.
Acid Trap
*Drop trap
Drops acid that lingers on the floor. Deals medium-low damage. Inflicts Acid debuff.
Lihzahrd Temple
Super Dart Trap
*Shooter trap
Shoots a venomous dart that does very high damage. Inflicts Venom debuff for 8 seconds.
Flame Trap
*Spray trap
Unchanged.
Spiky Ball Trap
*Drop trap
Drops bouncing spiky balls that deal high damage.
Spear Trap
*Spear trap
Launches a retracting spear that does very high damage. Exists in game.
*Hammers should be able to change their launch direction to down, up, left, or right.
Beam Trap
*Miscellaneous trap
Fires a heat beam that has instant velocity and penetrates infinitely. Low damage.
Part II: The Trapsman, purveyor of even more traps.
Modified version of a sprite by Vladimier.
Town NPC: The Trapsman
Spawn Requirements:
- The Goblin Army has been defeated.
- Skeletron has been killed.
Will only rarely show up before the Mechanic is freed.
- At least 2 other bosses have been slain.- The player has acquired some sort of trap.
Special Function: Reverse Engineer
The Trapsman can take any type of Trap that the player has and Reverse Engineer it. This destroys the item and adds new items to his shop inventory, including a player-friendly "Safe" version of the trap and crafting components related to it. (Specific details about unlocked items are given below.)
Traps only have a chance of being successfully Reverse Engineered, but higher grade traps have a higher success rate. Basic traps have a 10% success rate, Dungeon traps have a 20% rate, and Lihzahrd traps have 50%. Even so, traps will always yield Trap Components (see below) after being Reverse Engineered. Successful attempts will also yield a free sample of the trap's special respective component. (You'll figure it out. Just keep reading.)
This is just meant to be a new and interesting way of unlocking more content.
Shop Inventory:
The Trapsman will sell the following items.
Snare
1 Silver
'Snares enemies in place.'
'Also used for catching Critters.'
A peaceable trap that can snare enemies (including enemy players in PvP) in place for 1-4 seconds. After snaring an enemy, the item is destroyed. Critters caught in Snares will drop as items.
Bear Trap
40 Silver
'Right-click to set the trap.'
A placeable trap that deals high damage when stepped on by anything, enemy or not. After closing, they must be reopened, whether by right-clicking them or using Wires. Two blocks wide.
Spiky Ball
80 Copper
Exists in-game already.
* Sold after the Goblin Army has been defeated.
Safe Dart Trap
1 gold 50 Silver
'More user-friendly than your standard dart trap.'
Deals less damage to players, will not poison them, and will not knock them back.
* Sold after Reverse Engineering some sort of dart trap.
Safe Flame Trap
1 gold 50 Silver
'More user-friendly than your standard flame trap.'
Deals less damage to players, will not knock them back, and will not set players on fire.
* Sold after Reverse Engineering some sort of sprayer trap.
Safe Spiky Ball Trap
1 Gold 50 Silver
'More user-friendly than your standard spiky ball trap.'
Deals less damage to players and will not knock them back.
* Sold after Reverse Engineering some sort of spiky ball trap.
Safe Spear Trap
1 Gold 50 Silver
'More user-friendly than your standard spear trap.'
Deals less damage to players and will not knock them back.
* Sold after Reverse Engineering some sort of spear trap.
Trapsman's Workstation
10 Gold
Placeable crafting station used to craft traps. More details will be included in the other thread.
Trap Components
25 Silver
Used to craft all traps.
Bolt Cartridge
40 Silver
Used to craft Shooter traps.
* Sold after Reverse Engineering a Shooter trap.
Aerosol Injector
40 Silver
Used to craft Sprayer traps.
* Sold after Reverse Engineering a Sprayer trap.
Loading Mechanism
40 Silver
Used to craft Drop traps.
* Sold after Reverse Engineering a Drop trap.
Piston
40 Silver
Used to craft Spear traps.
* Sold after Reverse Engineering a Spear trap.
Part III: New craftable traps and recipes.
Now we've got a bunch of Trap crafting components and we need something to do with them. Of course, you'll be able to craft the standard traps that you find lying around the world, but that's not enough of a reward for an NPC to give you. You will also unlock the capacity to craft unique crafting-exclusive traps so that you can unleash your inner trapsman on the Terraria world. (If you have any ideas, please let me know!)
Aforementioned Traps
Dart Trap
Recipe:
* Trap Components
* Bolt Cartridge
Poison Trap
Recipe:
* Trap Components
* Aerosol Injector
Bolt Trap
Recipe:
* (2) Trap Components
* Bolt Cartridge
Flame Trap
Recipe:
* (2) Trap Components
* Aerosol Injector
Acid Trap
Recipe:
* (3) Acid Cores
* (2) Trap Components
* Loading Mechanism
Super Dart Trap
Recipe:
* (3) Trap Components
* Bolt Cartridge
Flame Trap
Recipe:
* (3) Trap Components
* Aerosol Injector
Spiky Ball Trap
Recipe:
* (3) Trap Components
* Loading Mechanism
Spear Trap
Recipe:
* (3) Trap Components
* Piston
Beam Trap
Recipe:
* (6) Trap Components
Unique Crafted Traps
Anvil Trap
* Drop trap
Classic gag. Takes up 2 x 2 blocks of space. Drops an Anvil that deals heavy damage and stuns enemies that it lands on. Inflicts Confused for 4 seconds. 5 second cooldown time.
Recipe:
* (2) Trap Components
* (2) Loading Mechanisms
Acid Sprayer Trap
* Sprayer trap
Sprays a blast of Acid that deals medium-high damage. Inflicts Acid debuff for 10 seconds.
Recipe:
(5) Iron/Lead Bars
* (5) Acid Cores
* (2) Trap Components
* Aerosol Injector
Cursed Flame Trap
* Sprayer trap
Sprays a blast of Cursed Flames that deal medium-high damage. Inflicts Cursed Inferno debuff for 7 seconds.
** Poison Traps transform into Cursed Flame Traps when corrupted.
Recipe:
(10) Ebonstone Blocks
(5) Cursed Flames
* (2) Trap Components
* Aerosol Injector
Ichor Trap
* Sprayer trap
Sprays a blast of Ichor that deals medium-high damage. Inflicts Ichor debuff for 10 seconds.
** Poison Traps transform into Ichor Traps when contaminated by the Crimson.
Recipe:
(10) Crimstone Blocks
(5) Ichor
* (2) Trap Components
* Aerosol Injector
Autobolter Trap
* Shooter trap
A fully-automatic Steampunk-themed rapid-fire bolt shooter that does medium-low damage. Fires in bursts of 3 with a 1 second cooldown, dealing low damage very rapidly. Toggles between on/off with switches. Fires constantly when a Pressure Plate is being pressed. Fires one burst per tick when activated with a Timer.
Recipe:
(10) Cogs
(5) Iron/Lead Bars
* (2) Trap Components
* (2) Bolt Cartridges
Grenade Trap
* Drop trap
Drops a grenade that does heavy amounts of damage. You don't want to be under this thing when it does.
Recipe:
(5) Cogs
(5) Explosive Powder
(5) Grenades
* (3) Trap Components
* Loading Mechanism
Harpoon Trap
* Spear trap
Fires a long-ranged high-velocity harpoon connected with a chain when activated which deals heavy damage. The first enemy hit by the harpoon is dragged back with it.
Recipe:
(5) Cogs
(5) Iron/Lead Bars
(25) Chains
* (4) Trap Components
* Piston
*****All varieties of Spear traps should be able to be pointed in any direction (down, up, left, or right) by using a Hammer****** Sprayer trap
Sprays a blast of Acid that deals medium-high damage. Inflicts Acid debuff for 10 seconds.
Recipe:
* (5) Acid Cores
* (2) Trap Components
* Aerosol Injector
Cursed Flame Trap
* Sprayer trap
Sprays a blast of Cursed Flames that deal medium-high damage. Inflicts Cursed Inferno debuff for 7 seconds.
** Poison Traps transform into Cursed Flame Traps when corrupted.
Recipe:
* (2) Trap Components
* Aerosol Injector
Ichor Trap
* Sprayer trap
Sprays a blast of Ichor that deals medium-high damage. Inflicts Ichor debuff for 10 seconds.
** Poison Traps transform into Ichor Traps when contaminated by the Crimson.
Recipe:
* (2) Trap Components
* Aerosol Injector
Autobolter Trap
* Shooter trap
A fully-automatic Steampunk-themed rapid-fire bolt shooter that does medium-low damage. Fires in bursts of 3 with a 1 second cooldown, dealing low damage very rapidly. Toggles between on/off with switches. Fires constantly when a Pressure Plate is being pressed. Fires one burst per tick when activated with a Timer.
Recipe:
* (2) Trap Components
* (2) Bolt Cartridges
Grenade Trap
* Drop trap
Drops a grenade that does heavy amounts of damage. You don't want to be under this thing when it does.
Recipe:
* (3) Trap Components
* Loading Mechanism
Harpoon Trap
* Spear trap
Fires a long-ranged high-velocity harpoon connected with a chain when activated which deals heavy damage. The first enemy hit by the harpoon is dragged back with it.
Recipe:
* (4) Trap Components
* Piston
First off, congratulations if you actually buckled down and read all of that. If you got this far, please, please let me know what you think! If you have any ideas for more traps, or if you're confused about something, let me know and I'll see what I can do! Thanks again for reading!
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