tModLoader The Yoyo Overload Mod!

What do you think?

  • It's amazing! Good work, keep it up.

    Votes: 256 99.2%
  • Nah, not a fan.

    Votes: 2 0.8%

  • Total voters
    258
Sorry, I encountered a couple difficulties with the AI. Plus, I had a different idea for the Pumpkin Moon Yoyo, so I'm now debating which one to use :)
 
so like 19 damage should do the trick? I'm not the best with damage scaling but from what you said i would assume that 19 or 18 damage would be best.
[doublepost=1467880699,1467880248][/doublepost]And finally before i go to sleep(it's 4:30 AM why am i still up?! :D) i just thought of something off the top of my head

DeathBall(Boring name i'l think of a better one soon)
Damage: 76

A rare drop from the Reaper.
Shots out miniature versions of the death sickle's projectile in random directions or occasionally the yoyo will drift off following it's nearest target doing constant damage while holding the mouse down(about 16 seconds)
Whoa did an idea of mine make it into this mod? thats pretty awesome although i am so glad you came up with a better name then "DeathBall" I don't like to talk about how bad it was :D
 
Whilst fighting the Destroyer to get the Probe (I got 3), it came through and butchered 9 of my NPCs. rip
 
im still getting a weird glitch and now its happening to other mod yoyos!
i have a mod called yoyo expantion and im not sure if this is causing conflict if anyone could post what this could be i would be grateful, thanks :)
 
im still getting a weird glitch and now its happening to other mod yoyos!
i have a mod called yoyo expantion and im not sure if this is causing conflict if anyone could post what this could be i would be grateful, thanks :)
I'm not having the problem you're describing. Could you go into further detail?
 
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