Matador
Plantera
Traps are a bit... boring.
(Super) Dart Traps fire darts.
Flame Traps spew flames.
Spike Ball Traps drop spikes.
And Spear Traps stab enemies with spears.
Also, Lava. Melts enemies.
Boring. Only 5 variants of traps. (excluding Detonator/Boulder traps.)
Not much variety, right? There's even two of the same trap!
Why not some end-game traps made for advanced Terraria farmers/builders?
Sprites kudos to lilTuck for the Vortex Attractor! Thanks!
He also animated it!
VORTEX ATTRACTOR
When powered, it attracts nearby enemies to it. This trap does NOT deal damage. This works in a 20x20 (may change) radius. Bosses and mini-bosses are not affected.
Constantly attracts until turned off.
Crafted with: 10
, 25
, 7
(Super) Dart Traps fire darts.
Flame Traps spew flames.
Spike Ball Traps drop spikes.
And Spear Traps stab enemies with spears.
Also, Lava. Melts enemies.
Boring. Only 5 variants of traps. (excluding Detonator/Boulder traps.)
Not much variety, right? There's even two of the same trap!
Why not some end-game traps made for advanced Terraria farmers/builders?
Sprites kudos to lilTuck for the Vortex Attractor! Thanks!
He also animated it!


When powered, it attracts nearby enemies to it. This trap does NOT deal damage. This works in a 20x20 (may change) radius. Bosses and mini-bosses are not affected.
Constantly attracts until turned off.
Crafted with: 10





When powered, it spews a solar flame that rotates 360 degrees around it. The flame reaches 12 tiles, does not go through blocks and pierces enemies.
Constantly fires until turned off.
Crafted with: 10





When powered, it charges up and fires a pink laser Phantasmal-Laser style to deal constant damage for five seconds. The laser reaches 27.5 tiles and does not go through blocks, piecing 10 enemies, and the laser sweeps the area and homes on enemies.
Has a 10-second delay. Charges up the beam for 3 seconds and fires for 5 seconds.
Crafted with: 10





When powered, fires those Nebula orb things (blue though) to deal damage to enemies.
Can deal damage for 10 seconds, until they explode dealing high damage.
Reactivates when three orbs despawn (despawn like normal enemies) or are destroyed.
5-second delay between spawns.
Crafted with: 10



NOTE: The Moon Lord takes no damage from these traps, to prevent lunar cheese. May change.
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