I just finished a **Expert** playthrough up to post-lunatic cultist but I couldn't get Moon Lord to spawn, so I stopped there. I had some issues along the way due to this mod, but I left it in 'til the end.
Major oversights/bugs/issues, in order of game-breaking-ness:
Wall of Flesh/Shadows do not spawn. Ever. I had to download hero's mod to get around this. If I understand correctly, I can't spawn wall of flesh at all. This creates a problem for other mods. Also, When I forced WoShadows to spawn, it spawned ON TOP of me. Unsure if this was because I spawned with hero's editor or not. Suggestion: Make a way to spawn these bosses with items. **Cannot Go To Hard Mode without Another Mod.**
When Events happen, Tremor mobs over-write events. This is a MASSIVE issue on the post-cultist stuff. This is why I couldn't spawn the moonlord. One of the pillars spawned in the Glacial biome. After 3 hours of afk farming and 2 more hours of active farming as a summoner, I finally gave up in frustration. I'm not completely sure, but when I was talking about this, Bluemagic brought up "NPCSpawnHelper" as a possible solution. 2nd hand info, but might be something to look into? I believe she's refering to
https://github.com/bluemagic123/tMo...odLoader/Terraria.ModLoader/NPCSpawnHelper.cs **Ruins most events like Frost Moon, Pumpkin Moon, and makes moonlord nearly impossible to spawn without manually changing the biome**
Chlorphyte bars are uncraftable. Not sure why.
The Hunger System seems to just be a mess. You seem to know that though, by the top post, so I'll just leave it at that.
Lunar Gear randomly requires an item I have no idea where to get. Not sure what that's about.
Personal peeve:
Glacial biome. To be frank, this is just infuriating. I dislike everything about this biome, ESPECIALLY early game. Ignoring the mobs difficulty(which is WAY too high for early-game), the slow is painful for any boss I have to kite, it makes half of my map unplayable at the start and, as far as I saw, it's not rewarding. At all. The previously mentioned 5 hours of farming there were not fruitful at all. My suggestion: Blizzard De-activated until post-skeletron or Wall of Flesh/Shadows.
Other things:
The armor are, overall, beautiful. Afterlife Armor, Magmomium and nightingale especially come to mind. Wolf Armor and Magical Armor also create a nice vanity set. Overall, all of the spritework is phenomenal. The handful of Magic Weapons I got my hands on were all outstanding. If it weren't for alchemy - my next play-through would surely be magical. The summoning weapons were a mixed bag, but I suspect that's due to other mods giving me powerful(frankly too powerful) summoner options.
The post-moonlord bosses look outstanding. I didn't get to fight them, this time, but they still look awesome!
I absolutely loved this mod. In the future, I'll likely create the world without your mod and then add it in later to not have the Glacial biome. The new weapons were amazing, the banners were lovely, the new bosses were a blast - especially Motherboard. The entirety of the Alchemist Class was outstanding. My suggestion on the Alchemy class: Give us a way to craft infinite-flasks - even if it's very expensive. It taking up 2-4 slots for some of the harder bosses sucks.
Even with the issues I found, I was still happy to keep playing, just using Hero's editor to work around the troubled areas I found. Except the end-game. That just broke it. :\
The starting Souls are a nice touch. It's quite fun to pick my class early on. Unfortunately, Alchemist Soul is a bit of a problem here, but that's just because Alchemy is a slow starter. My next playthrough I plan to be a pure alchemist, so I'll have more to say in a week or two. I will say this, From early late-game testing, I think Alchemy might be underpowered. Limited experience, but for a hard to aim item, I only remember seeing up to 60 damage weapon, while my summon is doing hundreds, my spear is doing hundreds, etc. "Why play Alchemy, when I can just use Mega Shark" is the question I kept pondering late-game. Unsure if I simply missed a late-game flask or not. I want alchemy to be awesome. Why would I use a consumable, expensive, item when I can just toss
http://terraria.wiki.gg/Daybreak for 150 base damage, ya'know? Again, unsure if I simply missed the late-game flasks or not. The wiki doesn't have any, and I didn't see any.
Best of luck! Cheers~