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are you sure you replied to the right message senix?
Oh! Sorry, I thought the reply button for a comment was on the top (I'm used to the steam forums). I meant to reply to the post about glitchy multiplayer doors.are you sure you replied to the right message senix?
Actually, I had a lot of tremor items on display and they've all changed into other random tremor items, still not an issue, especially as I got a late game item straight after hardmode because of it!OK, I've been playing this mod so much- and sorry I didn't thank the rest of the team for making it but i only noticed this strange change now- it's not a problem, but after the update, my sharanga and vertebrow changed to a dark druid mask and harpy helmet whilst on display... anyway, thanks again for the brilliant mod and I'll try to lessen the comments!
Yeah, there are some problems. No one knows why. Maybe I'm using the wrong item ID?The elf does not seem to want to move in. I have had presents in my inventory for a while. Also I found a Supreme Possessed Armor when it was not a blood moon.
I believe that maybe it's tModLoader bug or that's because our mod has a lof of monsters.Hi, sorry if this has already been posted:
not sure if it's a bug or not but the spawn rate of monsters seems to be too low compared to terraria vanilla. Pretty booring imo when I have only 1-2 monsters on radar or sometimes even for minutes 0.
Oh, bugs.I found a bug
Fixed it, thanks!Thorn Balls, the drop from angry trappers, do not stack.
That's really strange cause I don't have this problem. Can you give me a screenshot?I'm really enjoying the mod so far, however, there is one visual bug I've found. Most of the mod items, if not all, have this white box around them. When used, the white box is still there. I know it's not game breaking, but it still bothers me quite a bit.
That's... That's really strange. I see this problem first time, other people seem not to have it...
http://forums.terraria.org/index.php?threads/tremor-remastered.28695/page-33#post-854199I found another bug
But I don't have time to make a video...
Abarian merchant (or whatever you call it) keeps spawning if there is a not occupied house
I have 2 Abarian merchants in my world....
Exactly the same issue I'm having. There's no Alpha Transparency in some objects in "inventory". But that one outside the inventory is new for me!
The arabic merchant reminds me of @Omnir 's nostalgia pack mod's similar looking NPC that sold the Oxiale. He made NPC's on his mod that couldn't be housed and spawned in certain biomes, like the crystals. Then again, that was tAPI, but maybe you could use some help from him in making that NPC like that? However I find that the requiriment for defeating the desert boss is better. I think he should only be "housed" in the desert biome, just like the Truffle on the surface mushroom biome. Just a couple suggestions c:Nope, he doesn't move into house.
NopeI Think its a stupid question but anyways:
Do i have to create a new world to be able to play this mod?