redstonecreeper8
Terrarian
I know this is an age old question, but I still haven't found a definitive answer. Some people swear one is objectively better, some say it doesn't matter, and some say it all depends. Is there one you guys prefer, and if so, for what reason? If you think it is different for everyone, do you know of a definitive test to find out which one works best for my playstyle or yours? I am setting up a loadout to kill the ML as a ranger and want the safest modifiers for the boss fight, not necessarily for everyday convenience.
Is warding safer because it directly reduces damage taken?
Is Menacing safer to maximize damage and minimize fighting time, therefore reducing damage taken?
Is lucky more effective at getter higher DPS than menacing? If so, does having a high crit chance weapon affect that positively or negatively?
Is a percentage increase (such as menacing or lucky) more effective later game because it scales with your gear, unlike warding which is a flat value?
I'm using the Sniper Scope, Hoverboard, Celestial Stone, Lightning Boots, and Obsidian Shield with the Vortex Beater and chloro bullets as my primary weapon which as of right now has a 43% crit chance and 88 damage while not in stealth mode. (if that helps)
Is warding safer because it directly reduces damage taken?
Is Menacing safer to maximize damage and minimize fighting time, therefore reducing damage taken?
Is lucky more effective at getter higher DPS than menacing? If so, does having a high crit chance weapon affect that positively or negatively?
Is a percentage increase (such as menacing or lucky) more effective later game because it scales with your gear, unlike warding which is a flat value?
I'm using the Sniper Scope, Hoverboard, Celestial Stone, Lightning Boots, and Obsidian Shield with the Vortex Beater and chloro bullets as my primary weapon which as of right now has a 43% crit chance and 88 damage while not in stealth mode. (if that helps)