Dreadnautilus5000
Retinazer
- Guide Category
- Weapon/Gear Use
This is a tier list of all the accessories in unmodded Terraria. If I missed an accessory, or I made a mistake somewhere or you have a different opinion on how I ranked an accessory, please tell me. I will be ranking the accessories mostly on their performance on their own and how you get them, though I may mention their performance with other accessories in the explanation. Also, I won't include certain accessories that don't deserve their own entries, or any accessories that work from the inventory and don't need to be equipped to work. Just to clarify, base accessories are obtained from chests, crates or enemies, or crafted from non-accessory ingredients, and combined accessories are crafted out of other accessories.
I have finished the entries of all the accessories I'm including in this tier list, but I will still update the list based on new balance updates to the game (if there will be any) and member feedback.
Ranks
S rank: Incredibly useful for a long time. Don't switch it out for anything other than something that does the same thing but better or has other effects as well.
A rank: Useful, but may not affect much. Tends to be good for the whole game but has an effect that's not very game-changing.
B rank: Sometimes useful overall, or has a niche it's decent at, but one that probably isn't used much. There is probably something better that could use that slot.
C rank: A bit useful in a few situations, but there's definitely something that could be more worthy of that slot.
D rank: Barely useful. Don't use this accessory, or at least rarely use it. It only has one use that stops it from being F rank, usually a crafting use.
F rank: Fails to do anything useful. Completely useless. Never ever use it, just trash it right away.
NOTE: Accessories can go down a rank or two if they are too rare, don't benefit every class, or are outclassed by something else.
Aglet
Increases movement space by 5%
Rank: C
Climbing Claws
Gives the ability to slide down walls and jump off vertical surfaces
Ranks: B
Guide to Plant Fiber Cordage
Vines will drop Vine Rope when cut
Rank: C
Step Stool
Allows you to reach higher when not moving
Rank: B
Band of Regeneration
Increase life regeneration
Rank: A
Cloud in a Bottle
Allows a double jump
Rank: S
Hermes Boots
The wearer can run almost twice the usual speed
Rank: S
Shoe Spikes
Gives the ability to slide down walls and jump off vertical surfaces
Rank: B
White String
Increases the range of all yoyos
Rank: A
Flipper
Grants the ability to swim in liquids
Rank: B
Inner Tube
The wearer floats to the top of liquids
Rank: C
Water Walking Boots
Provides the ability to walk on the surface of water and honey
Rank: B
Lucky Horseshoe
Completely negates fall damage
Rank: A
Lava Charm
Provides 7 seconds of lava immunity when in lava
Rank: C
Sandstorm in a Bottle
Allows a double jump
Rank: A
Flying Carpet
Allows the rider to float for 4 seconds
Rank: A
Ice Skates
Provides extra mobility on ice and thin ice will not break when you fall on it
Rank: D
Blizzard in a Bottle
Allows a double jump
Rank: S
Flurry Boots
The wearer can run almost twice the usual speed
Rank: S
Feral Claws
12% increased melee speed and enables autoswing for all melee weapons and whips
Rank: A
Anklet of the Wind
Increases movement speed by 10%
Rank: D
Flower Boots
Flowers grow on grass you walk on
Rank: C
Ancient Chisel
Increases mining speed by 25%
Rank: A
Dunerider Boots
The wearer can run almost twice the normal speed, and even faster on sand
Rank: S
Shiny Red Balloon
Increases jump height
Rank: A
Fledgeling Wings
Allows flight and slow fall and negates fall damage
Rank: S
Frog Leg
Increases jump speed, allows auto-jump and increases fall resistance
Rank: S
Tsunami in a Bottle
Allows a double jump
Rank: B
Rocket Boots
Allows flight
Rank: A
Band of Starpower
Increases maximum mana by 20
Rank: D
Celestial Magnet
Greatly increases mana star pickup range
Rank: A
Nature's Gift
6% decreased mana usage
Rank: D
Hand Warmer
Provides immunity to Chilled and Frozen
Rank: F
Magma Stone
All melee weapons inflict a unique DOT debuff
Rank: B
Bezoar
Provides immunity to Poisoned
Rank: C
Obsidian Rose
Decreases the damage taken from lava by a bit over 50%
Rank: D
Obsidian Skull
Provides immunity to burning from Hellstone, Hellstone Brick and Meteorite
Rank: C
Panic Necklace
Increases movement speed after taking damage
Rank: C
Shark Tooth Necklace
Increases armour penetration by 5
Rank: S
Shackle
Increases defense by 1
Rank: C
Toolbelt and Toolbox
Increases block placement range by 1 (Toolbelt), increases item placement range and tool range by 1 (Toolbox)
Rank: D
Presserator
Automatically places actuators on placed blocks
Rank: D
Jellyfish Necklace
Provides a very dim glow that becomes brighter underwater
Rank: F
Balloon Pufferfish
Increases jump height
Rank: A
Sailfish Boots
The wearer can run almost twice the usual speed
Rank: S
Diving Helmet (technically not an accessory, but should be one)
Greatly extends breath time underwater
Rank: D
Counterweights
Spawns a small damaging yoyo-like projectile after hitting an enemy with a yoyo
Rank: D
Royal Gel (Expert Mode and Master Mode only)
Slimes become friendly
Rank: B
Shield of Cthulhu (Expert Mode and Master Mode only)
Gives the ability to dash
Rank: S
Worm Scarf (Expert Mode and Master Mode only)
Reduces damage taken by 17%
Rank: S
Brain of Confusion (Expert Mode and Master Mode only)
Provides a 1/6 chance of dodging an attack, temporally increases critical strike chance for 4 seconds after dodging, and gives a chance to confuse nearby enemies when struck
Rank: S
Lavaproof Fishing Hook
Allows fishing in lava with any bait and fishing pole
Rank: B
Hive Pack (Expert Mode and Master Mode only)
Strengthens bees spawned from friendly sources (from bee weapons, the Honey Comb and its tinkers)
Rank: A
Honey Comb
Releases bees and gives the Honey buff when struck
Rank: C
Pygmy Necklace
Increases number of minion slots by 1
Rank: A
Bone Glove (Expert Mode and Master Mode only)
Throws piercing bones every second while using a weapon
Rank: S
Cobalt Shield
Gives immunity to knockback
Rank: A
Nazar
Provides immunity to Cursed
Rank: C
Treasure Magnet
Increases item pickup range
Rank: B
Class Emblems
Boosts damage of a certain type by 15%
Rank: A
Angel/Demon/Leaf Wings
Allows flight and slow fall and negates fall damage
Rank: B
Titan Glove
Doubles melee knockback and increases melee weapon size by 10%
Rank: D
Philosopher's Stone
Reduces the cooldown of healing potions by 25%
Rank: A
Cross Necklace
Doubles length of invincibility after taking damage
Rank: B
Star Cloak
Damaging stars fall when you take damage from enemies
Rank: B
Moon Charm
Turns the wearer into a werewolf at night, which boosts an array of stats
Rank: B
Frozen Turtle Shell
Reduces damage taken by 25% when below 50% health
Rank: B
Magic Quiver
Increases arrow damage and knockback by 10%, increases arrow velocity by 100%, and provides a 20% chance to not consume arrows
Rank: A
Pocket Mirror
Provides immunity to Stoned
Rank: F
Putrid Scent
Increases damage and critical strike chance by 5% and reduces chance for enemies to target you
Rank: A
Flesh Knuckles
Increases defense by 8 and increases chance for enemies to target you
Rank: C
Adhesive Bandage
Provides immunity to Bleeding
Rank: D
Armor Polish
Provides immunity to Broken Armor
Rank: C
Blindfold
Provides immunity to Darkness
Rank: D
Fast Clock
Provides immunity to Slow
Rank: C
Megaphone
Provides immunity to Silenced
Rank: D
Trifold Map
Provides immunity to Confused
Rank: C
Vitamins
Provides immunity to Weak
Rank: D
Yoyo Glove
Spawns a duplicate yoyo after hitting a enemy with a yoyo that circles the original yoyo
Rank: A
Fairy/Fin/Frozen/Harpy Wings
Allows flight and slow fall and negates fall damage
Rank: S
Discount Card
Decreases vendor NPC prices by 20%
Rank: A
Gold Ring
Greatly increases coin pickup range
Rank: B
Lucky Coin
Enemies will drop coins when damaged
Rank: A
Volatile Gelatine (Expert Mode and Master Mode only)
Periodically fires a bouncing projectile at an enemy nearby
Rank: C
Neptune's Shell
Transforms the wearer into a merfolk when underwater, allowing them to breath indefinitely underwater and swim
Rank: C
Moon Stone
Increases damage, critical strike chance, melee speed, health regeneration, defense, mining speed, and minion knockback during the night
Rank: A
Ogre Accessories
Increases sentry slots by 1 and increases minion damage by 10%
Rank: B
Jetpack/Developer Wings
Allows flight and slow fall and negates fall damage
Rank: A
Bat/Bee/Butterfly/Flame Wings
Allows flight and slow fall and negates fall damage
Rank: S
Spore Sac (Expert Mode and Master Mode only)
Spawns spores near blocks or on background walls that track down enemies through blocks and damage them
Rank: B
Tabi
Gives the ability to dash
Rank: S
Black Belt
Gives a 10% chance to dodge attacks
Rank: A
Paladin's Shield
Provides immunity to knockback, 25% of damage done to nearby players on your team will be redirected to you, and increases defense by 6
Rank: A
Rifle Scope
Provides the ability to increase view range when holding a gun
Rank: C
Hercules Beetle
Increases summon damage by 15% and increases minion knockback
Rank: A
Necromantic Scroll
Increases number of minion slots by 1 and increases summon damage by 10%
Rank: A
Hoverboard/Bone/Mothron/Spectre/Beetle Wings
Allows flight and slow fall and negates fall damage
Rank: S
Festive/Spooky/Tattered Fairy/Steampunk Wings
Allows flight and slow fall and negates fall damage
Rank: S
Shiny Stone (Expert Mode and Master Mode only)
Massively increases health regeneration when not moving and not attacking
Rank: B
Eye of the Golem
Increases critical strike chance by 10%
Rank: B
Sun Stone
Increases damage, critical strike chance, melee speed, health regeneration, defense, mining speed, and minion knockback during the day
Rank: A
Soaring Insignia (Expert Mode and Master Mode only)
Grants infinite wing and rocket boot flight, increases movement speed by 10%, increases jump height and flight ascend speed, and increases acceleration
Rank: S
Empress Wings
Allows flight and slow fall and negates fall damage
Rank: S
Betsy Wings
Allows flight, hovering, and slow fall and negates fall damage
Rank: S
Fishron Wings (can be obtained pre-mech boss)
Allows flight and slow fall and negates fall damage
Rank: S
Gravity Globe (Expert Mode and Master Mode only)
Allows the wearer to reverse gravity
Rank: F
Celestial Starboard (Expert Mode and Master Mode only)
Allows flight, hovering, and slow fall and negates fall damage
Rank: S
Nebula Mantle/Vortex Booster
Allows flight, hovering, and slow fall and negates fall damage
Rank: S
Solar/Stardust Wings
Allows flight and slow fall and negates fall damage
Rank: S
Spectre Boots
The wearer can run almost twice the usual speed, and allows flight
Recipe: Hermes Boots/Flurry Boots/Dunerider Boots/Sailfish Boots + Rocket Boots
Rank: S
Lightning Boots
The wearer can run over twice the usual speed, and allows flight
Recipe: Spectre Boots + Aglet + Anklet of the Wind
Rank: S
Tiger Climbing Gear
Gives the ability to stick to walls and jump of vertical surfaces
Recipe: Climbing Claws + Shoe Spikes
Rank: D
Coloured Strings
Increases the range of all yoyos and changes the colour
Recipe: White String + Dye
Rank: A
Fart in a Jar
Allows a double jump
Recipe: Cloud in a Bottle + Whoopie Cushion
Rank: A
Mana Regeneration Band
Reduces the delay between firing magic weapons and mana regeneration by 50%, increases mana regeneration, and increases maximum mana by 20
Recipe: Band of Regeneration + Band of Starpower
Rank: B
Magic Cuffs
Increases maximum mana by 20 and mana is restored when you take damage
Recipe: Mana Regeneration Band + Shackle
Rank: B
Diving Gear
Grants the ability to swim in liquids and greatly extends breath time underwater
Recipe: Flipper + Diving Helmet
Rank: B
Jellyfish Diving Gear
Grants the ability to swim in liquids, greatly extends breath time underwater, and provides a very dim glow that becomes brighter underwater
Recipe: Diving Gear + Jellyfish Necklace
Rank: C
Obsidian Water Walking Boots
Provides the ability to walk on the surface of water and honey and provides immunity to burning from Hellstone, Hellstone Brick and Meteorite
Recipe: Water Walking Boots + Obsidian Skull
Rank: C
Obsidian Horseshoe
Completely negates fall damage and provides immunity to burning from Hellstone, Hellstone Brick and Meteorite
Recipe: Lucky Horseshoe + Obsidian Skull
Rank: D
Lava Waders
Provides the ability to walk on the surface of all liquids, provides immunity to burning from Hellstone, Hellstone Brick, and Meteorite, decreases the damage taken from lava by a bit over 50%, and provides 7 seconds of lava immunity when in lava
Recipe: Obsidian Water Walking Boots + Lava Charm + Obsidian Rose
Rank: C
Frostspark Boots
The wearer can run over twice the usual speed, allows flight, provides extra mobility on ice, and thin ice will not break when you fall on it
Recipe: Lightning Boots + Ice Skates
Rank: S
Terraspark Boots
The wearer can run over twice the usual speed, allows flight, provides extra mobility on ice, thin ice will not break when you fall on it, provides the ability to walk on the surface of all liquids, provides immunity to burning from Hellstone, Hellstone Brick, and Meteorite, decreases the damage taken from lava by a bit over 50%, and provides 7 seconds of lava immunity when in lava
Recipe: Frostspark Boots + Lava Waders
Rank: A
Arctic Diving Gear
Grants the ability to swim in liquids, greatly extends breath time underwater, provides a very dim glow that becomes brighter underwater, provides extra mobility on ice, and thin ice will not break when you fall on it.
Recipe: Jellyfish Diving Gear
Rank: D
Fairy Boots
The wearer can run almost twice the usual speed, allows flight, and flowers grow on grass you walk on
Recipe: Spectre Boots + Flower Boots
Rank: D
Double Jump Balloons
Allows a double jump and increases jump height
Recipe: Tsunami in a Bottle + Balloon Pufferfish (Sharkron Balloon) / Shiny Red Balloon + Cloud in a Bottle/Blizzard in a Bottle/Sandstorm in a Bottle/Fart in a Jar (all other balloons)
Rank: A
Bundle of Balloons
Allows 3 double jumps and increases jump height
Recipe: Cloud in a Balloon + Blizzard in a Balloon + Sandstorm in a Balloon
Rank: A
Horseshoe Balloons (except Amber Horseshoe Balloon)
Allows a double jump, increases jump height, and completely negates fall damage
Recipe: Lucky Horseshoe + Cloud in a Balloon/Blizzard in a Balloon/Sandstorm in a Balloon/Fart in a Balloon/Sharkron Balloon
Rank: A
Amphibian Boots
Increases jump speed, allows auto-jump, increases fall resistance and the wearer can run almost twice the usual speed
Recipe: Frog Leg + Sailfish Boots
Rank: S
Frog Flipper
Increases jump speed, allows auto-jump, increases fall resistance, and grants the ability to swim in liquids
Recipe: Frog Leg + Flipper
Rank: C
Frog Webbing
Increases jump speed, allows auto-jump, increases fall resistance, gives the ability to stick to walls and jump off vertical surfaces
Recipe: Frog Leg + Tiger Climbing Gear
Rank: D
Frog Gear
Increases jump speed, allows auto-jump, increases fall resistance, grants the ability to swim in liquids, gives the ability to stick to walls and jump off vertical surfaces
Recipe: Frog Flipper + Tiger Climbing Gear or Frog Webbing + Flipper
Rank: D
Celestial Cuffs
Increases maximum mana by 20, mana is restored when you take damage, and greatly increases mana star pickup range
Recipe: Magic Cuffs + Celestial Magnet
Rank: A
Mana Flower
Automatically makes you drink mana potions when your mana runs out and 8% decreased mana usage
Recipe: Nature's Gift + Mana Potion
Rank: B
Magnet Flower
Automatically makes you drink mana potions when your mana runs out, 8% decreased mana usage, and greatly increases mana star pickup range
Recipe: Celestial Magnet + Mana Flower
Rank: A
Magma Skull
All melee weapons inflict a unique DOT debuff and provides immunity to burning from Hellstone, Hellstone Brick and Meteorite
Recipe: Magma Stone + Obsidian Skull
Rank: D
Obsidian Skull Rose
Decreases the damage taken from lava by a bit over 50% and provides immunity to burning from Hellstone, Hellstone Brick and Meteorite
Recipe: Obsidian Skull + Obsidian Rose
Rank: D
Molten Skull Rose
All melee weapons inflict a unique DOT debuff, provides immunity to burning from Hellstone, Hellstone Brick and Meteorite, and decreases the damage taken from lava by a bit over 50%
Recipe: Magma Skull + Obsidian Rose or Obsidian Skull + Obsidian Skull Rose
Rank: D
Architect Gizmo Pack
Increases placement range and tool range by 2 vertically and 3 horizontally, automatically applies paint to placed objects, and increases wall and block placement speed by 50%
Recipe: Paint Sprayer + Extendo Grip + Portable Cement Mixer + Brick Layer (all bought from the Traveling Merchant)
Rank: A
Angler Tackle Bag
Prevents fishing line from breaking, increases fishing power by 10%, and decreases chance of bait consumption
Recipe: High Test Fishing Line + Angler Earring + Tackle Box (all obtained from the Angler)
Rank: A
Lavaproof Tackle Bag
Prevents fishing line from breaking, increases fishing power by 10%, decreases chance of bait consumption, and allows fishing in lava with any bait and fishing pole
Recipe: Angler Tackle Bag + Lavaproof Fishing Hook
Rank: A
Hellfire Treads
Provides the ability to walk on the surface of all liquids, provides immunity to burning from Hellstone, Hellstone Brick, and Meteorite, decreases the damage taken from lava by a bit over 50%, provides 7 seconds of lava immunity when in lava, and cause harmless flames to appear behind you as you walk
Recipe: Lava Waders + Flame Waker Boots
Rank: F
Honey Balloon
Releases bees and gives the Honey buff when struck, and increases jump height
Recipe: Shiny Red Balloon + Honey Comb
Rank: D
Amber Horseshoe Balloon
Releases bees and gives the Honey buff when struck, increases jump height, and completely negates fall damage
Recipe: Honey Balloon + Lucky Horseshoe
Rank: D
Stinger Necklace
Releases bees and gives the Honey buff when struck, and increases armour penetration by 5
Recipe: Shark Tooth Necklace + Honey Comb
Rank: S
Sweetheart Necklace
Releases bees, gives the Honey buff, and increases movement speed temporally when struck
Recipe: Honey Comb + Panic Necklace
Rank: D
Obsidian Shield
Provides immunity to burning from Hellstone, Hellstone Brick and Meteorite and gives immunity to knockback
Recipe: Cobalt Shield + Obsidian Skull
Rank: A
Power Glove
Doubles melee knockback, increases melee weapon size by 10%, 12% increased melee speed, and enables autoswing for all melee weapons and whips
Recipe: Titan Glove + Feral Claws
Rank: B
Charm of Myths
Increase life regeneration and reduces the cooldown of healing potions by 25%
Recipe: Band of Regeneration + Philosopher's Stone
Rank: A
Star Veil
Damaging stars fall when you take damage from enemies and doubles length of invincibility after taking damage
Recipe: Cross Necklace + Star Cloak
Rank: B
Bee Cloak
Damaging stars fall when you take damage from enemies and releases bees and gives the Honey buff when struck
Recipe: Star Cloak + Honey Comb
Rank: C
Mana Cloak
Damaging stars fall when you take damage from enemies that regenerate your mana, automatically makes you drink mana potions when your mana runs out, and decreases mana usage by 8%
Recipe: Star Cloak + Mana Flower
Rank: C
Molten Quiver
Increases arrow damage and knockback by 10%, increases arrow velocity by 100%, provides a 20% chance to not consume arrows, and transforms Wooden Arrows into Flaming Arrows
Recipe: Magic Quiver + Magma Stone
Rank: A
Stalker's Quiver
Increases arrow damage and knockback by 10%, increases arrow velocity by 100%, provides a 20% chance to not consume arrows, and reduces chance for enemies to target you
Recipe: Magic Quiver + Putrid Scent
Rank: A
Arcane Flower
Automatically makes you drink mana potions when your mana runs out, 8% decreased mana usage, and reduces chance for enemies to target you
Recipe: Mana Flower + Putrid Scent
Rank: B
Berserker's Glove
Increases defense by 8, increases chance for enemies to target you, doubles melee knockback, increases melee weapon size by 10%, 12% increased melee speed, and enables autoswing for all melee weapons and whips
Recipe: Flesh Knuckles + Power Glove
Rank: A
Ankh Charm
Provides immunity to Weak, Broken Armor, Bleeding, Poisoned, Slow, Confused, Silenced, Cursed, and Darkness
Recipe: Armor Bracing (Armor Polish + Vitamins) + Medicated Bandage (Bezoar + Adhesive Bandage) + The Plan (Trifold Map + Fast Clock) + Countercurse Mantra (Megaphone + Nazar) + Blindfold
Rank: C
Ankh Shield
Provides immunity to Weak, Broken Armor, Bleeding, Poisoned, Slow, Confused, Silenced, Cursed, Darkness and Burning, and gives immunity to knockback
Recipe: Ankh Charm + Obsidian Shield
Rank: A
Yoyo Bag
Increases the range of all yoyos, and spawns a duplicate yoyo and two small damaging yoyo-like projectiles after hitting a enemy with a yoyo
Recipe: White String + Yoyo Glove + Any Counterweight
Rank: A
Greedy Ring
Greatly increases coin pickup range, enemies will drop coins when damaged, and decreases vendor NPC prices by 20%
Recipe: Coin Ring (Gold Ring + Lucky Coin) + Discount Card
Rank: A
Avenger Emblem
Increases damage by 12%
Recipe: Any Class Emblem + 5 Souls of Might + 5 Souls of Fright + 5 Souls of Sight
Rank: S
Celestial Emblem
Increases magic damage by 15% and greatly increases mana star pickup range
Recipe: Avenger Emblem + Celestial Magnet
Rank: A
Mechanical Glove
Increases melee speed and melee damage by 12%, enables autoswing for all melee weapons and whips, doubles melee knockback and increases melee weapon size by 10%
Recipe: Avenger Emblem + Power Glove
Rank: A
Moon Shell
Transforms the wearer into a merfolk when underwater, allowing them to breath indefinitely underwater and swim, and transforms the wearer into a werewolf at night, which boosts an array of stats
Recipe: Moon Charm + Neptune's Shell
Rank: B
Fire Gauntlet
Increases melee speed and melee damage by 12%, enables autoswing for all melee weapons and whips, doubles melee knockback, increases melee weapon size by 10%, and makes all melee weapons inflict a unique DOT debuff
Recipe: Mechanical Glove + Magma Stone
Rank: A
Master Ninja Gear
Gives the ability to dash, to stick to walls, and jump off vertical surfaces, and gives a 10% chance to dodge attacks
Recipe: Tabi + Black Belt + Tiger Climbing Gear
Rank: S
Frozen Shield
Reduces damage taken by 25% when below 50% health, provides immunity to knockback, 25% of damage done to nearby players on your team will be redirected to you, and increases defense by 6
Recipe: Paladin's Shield + Frozen Turtle Shell
Rank: S
Hero Shield
Provides immunity to knockback, 25% of damage done to nearby players on your team will be redirected to you, increases chance for enemies to target you, and increases defense by 10
Recipe: Paladin's Shield + Flesh Knuckles
Rank: A
Papyrus Scarab
Increases summon damage by 15%, increases minion knockback, and increases number of minion slots by 1
Recipe: Hercules Beetle + Necromantic Scroll
Rank: A
Destroyer Emblem
Increases damage by 10% and increases critical strike chance by 8%
Recipe: Avenger Emblem + Eye of the Golem
Rank: A
Sniper Scope
Increases ranged damage and critical strike chance by 10% and provides the ability to increase view range when holding a gun
Recipe: Rifle Scope + Destroyer Emblem
Rank: A
Recon Scope
Increases ranged damage and critical strike chance by 10%, provides the ability to increase view range when holding a gun, and reduces chance for enemies to target you
Recipe: Sniper Scope + Putrid Scent
Rank: A
Celestial Stone
Increases damage, critical strike chance, melee speed, health regeneration, defense, mining speed, and minion knockback
Recipe: Moon Stone + Sun Stone
Rank: S
Celestial Shell
Increases damage, critical strike chance, melee speed, health regeneration, defense, mining speed, and minion knockback, transforms the wearer into a merfolk when underwater, allowing them to breath indefinitely underwater and swim, and transforms the wearer into a werewolf at night, which boosts an array of stats
Recipe: Celestial Stone + Moon Shell
Rank: S
Special thanks to @whoneedsnamestbh, @qwerty3.14, @Derpling Ω, @DarkPitEX, @Baconfry, @J Bame, and @MagicasquirrelTMT for providing helpful feedback!
I have finished the entries of all the accessories I'm including in this tier list, but I will still update the list based on new balance updates to the game (if there will be any) and member feedback.
Ranks
S rank: Incredibly useful for a long time. Don't switch it out for anything other than something that does the same thing but better or has other effects as well.
A rank: Useful, but may not affect much. Tends to be good for the whole game but has an effect that's not very game-changing.
B rank: Sometimes useful overall, or has a niche it's decent at, but one that probably isn't used much. There is probably something better that could use that slot.
C rank: A bit useful in a few situations, but there's definitely something that could be more worthy of that slot.
D rank: Barely useful. Don't use this accessory, or at least rarely use it. It only has one use that stops it from being F rank, usually a crafting use.
F rank: Fails to do anything useful. Completely useless. Never ever use it, just trash it right away.
NOTE: Accessories can go down a rank or two if they are too rare, don't benefit every class, or are outclassed by something else.
Base Accessories
Increases movement space by 5%
Rank: C
This accessory is very easy to get, and sorta useful, but the 5% speed boost is barely noticeable at this stage, however it can be combined with Spectre Boots and the Anklet of the Wind to make Lightning Boots, which is a nice little improvement.
Gives the ability to slide down walls and jump off vertical surfaces
Ranks: B
This accessory is actually very good for going underground and searching for ores, chests and heart crystals, because the sliding can be used to get down vertical shafts safely, and the wall-jumping is great for climbing up cliffs. However it gets outclassed quickly, mainly because of grappling hooks.
Vines will drop Vine Rope when cut
Rank: C
This accessory is useful for a very short amount of time. It's useful for gathering rope very easily before you go underground, but once you go underground pots and chests will give you enough standard rope for your needs that this accessory becomes basically useless quickly.
Allows you to reach higher when not moving
Rank: B
Quite useful for building high ceilings and jumping onto ledges that would usually be just out of reach, but you could just use a grappling hook, however that's harder to get.
Increase life regeneration
Rank: A
It can be useful, but only to a certain degree. The health regeneration boost it provides won't make a large difference when you have low max health, you're better off just running away. But once you get higher health, it can really help you after an encounter with a dangerous enemy. In for the worthy worlds there is no natural health regeneration, so this makes more of a difference.
Allows a double jump
Rank: S
The double jump is very, very useful. It can be used to jump onto ledges underground, get over hills on the surface, get closer to a ceiling so that you can grapple onto it, and especially jumping over enemies and bosses, like Queen Bee's charge attack, or Skeletron's hands, or over any enemy with Fighter AI.
The wearer can run almost twice the usual speed
Rank: S
Once you find one of these, never replace it with anything other an upgrade. It, as well as its alternatives, is a must-have for the whole game.
Gives the ability to slide down walls and jump off vertical surfaces
Rank: B
If this was as easy to find as Climbing Claws and wasn't found in underground Gold Chests, I'd give it an A. But it's worse than the other Gold Chest loot, with the exception of the Flare Gun. However, if you find this, there's a high chance of having already found the Climbing Claws, so you can get the wall-sticking ability when you pair those two, however it does take up two accessory slots.
Increases the range of all yoyos
Rank: A
Because Yoyos are among the best kinds of melee weapons out there, and that this is extremely easy to acquire, this is a great accessory for warriors, and it becomes even more useful in Hardmode, when you can combine it with the Yoyo Glove and a Counterweight to make the Yoyo Bag, a must-have for Yoyo users.
Grants the ability to swim in liquids
Rank: B
It's very good for moving around in liquids, but large bodies of water aren't very common, so there isn't really a chance for this accessory to be useful.
The wearer floats to the top of liquids
Rank: C
This is sort of a waste of an accessory slot for the same reason as the Flipper, however it does have a special niche with the Jousting Lance.
Provides the ability to walk on the surface of water and honey
Rank: B
This is actually a decent accessory for a bit, because it means you can just ignore water altogether and just walk across it, which is useful for exploration, and then it gets better once you find a Lava Charm, obtain an Obsidian Rose and craft an Obsidian Skull, as the Lava Waders are very good.
Completely negates fall damage
Rank: A
Very useful in Pre-Hardmode, as fall damage is one of the main issues. However, it's outclassed in every way by the Fledgeling Wings, which I think is harder to get, but it depends on who you ask.
Provides 7 seconds of lava immunity when in lava
Rank: C
This would be a B, because lava immunity or a way to avoid lava is crucial for surviving the Underworld and fighting the Wall of Flesh, but this accessory is too rare to be ranked that high. It may not seem rare if you've never tried to get it, but it is very hard to find, trust me. Also Obsidian Skin Potions provide 4 minutes of lava immunity as well as a bunch of other effects and are much easier to get.
Allows a double jump
Rank: A
This would also be an S because it's basically a Cloud in a Bottle with a much larger double jump, but there's a low chance of your world having a pyramid, but even then it might contain the Flying Carpet or the Pharaoh's set instead, and it's even rarer for there to be a second pyramid. Also, unlike the Lava Charm, if your world doesn't have one, you can't obtain it from fishing.
Allows the rider to float for 4 seconds
Rank: A
It has the same problem as the Sandstorm in a Bottle, but that doesn't matter as much because the ability isn't as useful anyways. However it is good for flying over holes or lakes, or to negate fall damage if activated right before hitting the ground, but for that the Cloud in a Bottle or Rocket Boots or something like that can be used instead.
Provides extra mobility on ice and thin ice will not break when you fall on it
Rank: D
This accessory isn't useful because you wouldn't visit the Underground Snow biome except for this accessory (for the Terraspark Boots), perhaps the Blizzard in a Bottle if you want the Bundle of Balloons, or Flinx Fur if you're a summoner. But even then, there probably won't be a situation in which these would be of use, as thin ice is rare even in the the biome its found in.
Allows a double jump
Rank: S
This accessory is almost identical to the Cloud in a Bottle. The main difference is that the double jump is larger, but not as large as the Sandstorm in a Bottle's double jump. Also, it's rarer, but if you use Spelunker potions it shouldn't be too hard to find.
The wearer can run almost twice the usual speed
Rank: S
It's exactly the same as the Hermes Boots. I don't know why someone would go out of their way to look for these, as they function the exact same way as Hermes Boots, and are rarer.
12% increased melee speed and enables autoswing for all melee weapons and whips
Rank: A
Before 1.4.1, this would have been a B or a C. However, 1.4.1 added autoswing to all melee weapons and whips to it, which made it a must-have for summoners and an accessory that's optional but will really help you for melee players. This protects your fingers and increases the DPS of any whip or melee weapon, and can be eventually made into the Fire Gauntlet, so I'd recommend getting this.
Increases movement speed by 10%
Rank: D
Like with the Aglet, the speed boost isn't very noticeable on its own, however this increases movement speed by twice as much as the Aglet, which is a bit more noticeable. But by the time you get this, you'll probably have Hermes Boots already and this doesn't affect those.
Flowers grow on grass you walk on
Rank: C
Since its nerf in 1.4, it isn't as useful anymore, but it can still be used to farm bait for fishing, except it's much slower than before. It can also be used to farm Hay and Jungle Grass Seeds, which haven't been affected by the nerf.
Increases mining speed by 25%
Rank: A
It's very useful for mining, and since mining is crucial to progression, you should keep this in your inventory and use it when needed, but since you won't be mining all the time, you'll probably want to equip mobility and damage accessories most of the time, because you'll be moving and fighting much more than mining.
The wearer can run almost twice the normal speed, and even faster on sand
Rank: S
This is another Hermes Boots clone, however this one has the bonus ability of extra speed on sand. If you want the speed boost for boss fights and events, you can prepare a long flat plane of sand and use that. The downsides of this accessory is that the Spectre Boots don't get the speed boost, and also the underground desert is extremely dangerous in pre-Hardmode.
Increases jump height
Rank: A
This is decent accessory because it increases your jump height as well as increasing your double jump height, which allows you to jump 37 blocks when paired with the Sandstorm in a Bottle, 91 blocks when paired with all the double jump bottles, and 176 blocks when paired with Rocket Boots and all the jump bottles. This number increases with even more accessories, like wings and the Frog Leg. But on its own, the Shiny Red Balloon is extremely underwhelming, and it's a bit difficult to get your hands on compared to the Cloud in a Bottle, for example.
Allows flight and slow fall and negates fall damage
Rank: S
This is the only Pre-Hardmode pair of wings, and they are basically a combination of a Lucky Horseshoe, a Featherfall Potion (a weaker one) and Rocket Boots. They provide excellent mobility, and when paired with Rocket Boots and a Frog Leg, they get even better.
Increases jump speed, allows auto-jump and increases fall resistance
Rank: S
This accessory is similar to the Shiny Red Balloon, however it also boosts wings, enables auto-jump, increases the amount of blocks you need to fall before taking fall damage, and performs a bit better on its own. However, you do need to fish for it, and early on your fishing power is quite low.
Allows a double jump
Rank: B
It's not too bad, but it's barely better than the Cloud in a Bottle, which is much easier to get. Also your fishing power probably isn't very high at this point, and crates don't always contain what you want, so you have to fish more.
Allows flight
Rank: A
Not as good as the double jump bottles (which can be gotten earlier) for jumping over moving enemies and bosses, but better at flying over long things, like bodies of water or swarms of enemies or meteorite craters. And it stacks with those bottles, allowing for more air time. And it fits into your build well, because of the Spectre Boots.
Increases maximum mana by 20
Rank: D
Somewhat dangerous to get, but can help mages a bit with sustaining their mana and dealing more overall damage. However you can obtain the same effect with a different accessory with an Arcane prefix.
Greatly increases mana star pickup range
Rank: A
Useful during events so that you don't have to run into crowds of enemies to regenerate mana, useful for boss battles that generally require a dodge pattern like Skeletron, Queen Bee and the Wall of Flesh, and also useful for farming enemies underground. It can also be combined with the Avenger Emblem later in Hardmode to make the Celestial Emblem, a very useful mage accessory.
6% decreased mana usage
Rank: D
This is among the most useless accessory in the game on its own. Not only does Nature's Gift have a nearly unnoticeable reduction in mana usage, it's found in the Jungle, a difficult biome to survive in. However, it can be made into the Mana Flower, a somewhat useful accessory that allows you to continuously fire magic weapons, which is useful if you want to concentrate during boss battles and events.
Provides immunity to Chilled and Frozen
Rank: F
It's only really useful for exploring the Underground Snow biome in Expert or Master Mode, because you might fall into a pool of water. And it's only available during the Christmas season, and you probably won't get it when it's useful, because Presents are uncommon and this is a rare drop from them, which isn't too bad because it isn't good anyways and isn't an ingredient of anything.
All melee weapons inflict a unique DOT debuff
Rank: B
I have yet to try it post-1.4.1, but it think it's pretty useful now. It's basically free DPS for melee players (warriors), so it's useful, but isn't really useful until you obtain the Mechanical Glove and combine it with this accessory to create the Fire Gauntlet.
Provides immunity to Poisoned
Rank: C
It's a rare accessory that protects against a common debuff. It can be useful during the Queen Bee fight and when exploring the jungle, however apart from that you should just stick it in a chest if you get lucky enough to get it at this stage, because there's nothing to combine it with until Hardmode.
Decreases the damage taken from lava by a bit over 50%
Rank: D
It's not very useful compared to accessories that allow you to avoid lava damage, like the Lava Charm, or accessories that allow you to fly over lava, however when the fact that it's part of the Lava Waders is a little bit useful, because if helps you escape lava before you die if your meter runs out. The main downside is that it's a rare drop from a somewhat uncommon enemy, which makes the Lava Waders and Terraspark Boots even more annoying to craft. Also, it won't help you if you fall into a deep lava lake, which happens to be the most common kind of lava pool int the Underworld
Provides immunity to burning from Hellstone, Hellstone Brick and Meteorite
Rank: C
It's completely optional, however it makes mining Meteorite much easier, as well as the Wall of Flesh fight (unless you use a hellbridge). And it can easily fit into your build in the form of an Obsidian Shield. However Obsidian Skin Potions are much better for mining Hellstone because Hellstone tends to be around lava and is more spaced out in the ground of the Underworld, and the Obsidian Skull doesn't protect you in any way from the lava that comes out of the Hellstone.
Increases movement speed after taking damage
Rank: C
It's only useful for summoner and melee, and even if you're playing these classes there is definitely something better. Also its hard to survive the Crimson with pre-boss gear, and you'll probably have better mobility accessories when you decide to fight the BoC. However, it can be used to help escape an enemy you thought you'd be able to take on, but were wrong.
Increases armour penetration by 5
Rank: S
This is very useful for all classes in Pre-Hardmode, when armour penetration is effective. Armour penetration is useful because it basically increases your damage to high defense enemies, however against weaker enemies it doesn't do much. If you get a Blood Moon, which isn't uncommon, you're are basically guaranteed to get a Shark Tooth Necklace, except if you box yourself in and not use summons. It largely benefits high attack speed weapons, which mainly helps rangers, though it also helps Summoners and Mages which are both also capable of achieving high attack speed. Although warriors don't benefit as much from this as other classes do, they can also use the Sharpening Station which stacks with this accessory.
Increases defense by 1
Rank: C
This is one of the most useless accessories out there. Defense isn't a very useful stat in Expert and Master Mode, (it's not too bad in Normal and Journey Mode) and this increases that bad stat by just one. One! The upside is that it is extremely easy to get, you don't need to leave spawn to get it, however that becomes a downside when you get better gear, as Shackles will flood your inventory.
Increases block placement range by 1 (Toolbelt), increases item placement range and tool range by 1 (Toolbox)
Rank: D
These accessories are almost useless. Designed entirely for building, they each take up an accessory slot, and in return? 1 extra range for tools and 2 extra range for block placement. You could simply grapple closer.
Automatically places actuators on placed blocks
Rank: D
This isn't exactly bad at its intended purpose, it's just that actuators are rarely used for anything that helps you. They're for traps and for entrances, and usually when you make one of those you only want a small number of blocks to have actuators on them, so this isn't very useful.
Provides a very dim glow that becomes brighter underwater
Rank: F
For a rare drop from a uncommon enemy, it's quite underwhelming. It's just a worse glowstick that takes up an accessory slot and barely glows out of water. Also, it suffers from the same fact that all water-based accessories suffer from: water bodies are usually small and take up a small percentage of the world.
Increases jump height
Rank: A
Not much to say here. It functions the same as the Shiny Red Balloon, except for how it can only be combined with the Tsunami in a Bottle, and how you have to fish for it. It doesn't stack with the Shiny Red Balloon.
The wearer can run almost twice the usual speed
Rank: S
It's the final Hermes Boots clone, however this one can be combined with the Frog Leg to make the Amphibian Boots, which some argue is better that Terraspark for mobility.
Greatly extends breath time underwater
Rank: D
Great for exploring the ocean and searching for Water Chests, but its usefulness basically ends there. Though the might encounter large lake underground, its not very likely, and even if you do, you'll probably avoid it anyway. Also, it has a very low drop chance from a tough and uncommon enemy
Spawns a small damaging yoyo-like projectile after hitting an enemy with a yoyo
Rank: D
The projectile is almost impossible to control, and it's very inaccurate. It's somewhat useful for destroying projectiles like Choas Balls and Water Spheres, but it isn't the best for that job (use a sword or flail instead). It can also be used for knocking away enemies during an event when you're focusing on other enemies, but again, it's very inaccurate.
Slimes become friendly
Rank: B
It is somewhat useful because slimes are very common and in Expert or Master Mode they are more dangerous, however slimes are usually passive until you attack them anyway. Yet there are certain slimes that should be avoided and that this accessory removes the threat from: Spiked Jungle Slimes, Spiked Ice Slimes and Lava Slimes.
Gives the ability to dash
Rank: S
This accessory is extremely useful for dodging bosses and avoiding enemies you don't want to engage, or even knocking enemies off cliffs if you want to get rid of them. You should keep this accessory until you get Crystal Assassin Armour or Master Ninja Gear.
Reduces damage taken by 17%
Rank: S
On its own, it's somewhat decent, but not to a big degree. When combined with other things that reduces damage taken, like the Endurance Potion, Banners, or Beetle Armour, it becomes even more helpful. For example, the Moon Lord's Phantasmal Deathray does 450 damage in Master Mode. If you wear Solar Flare Armour, the Frozen Shield, the Paladin's Shield, and 5 other non-defense-boosting accessories reforged to Warding, your defense will be 118. That alone reduces the damage of the attack from 450 to 332. The Frozen Shield, the Endurance Potion, and Solar Flare Armour's damage reduction will reduce that 332 points of damage to 285. With Solar Flare Armour's set bonus, the damage becomes 228. With the Paladin's Shield and another player, the damage goes down to 171. However, with the Worm Scarf (reforged to Warding) instead of one of the generic accessories, you only take 72 damage. It makes more of a difference than you'd think, though that example is with post-Moon Lord armour.
Provides a 1/6 chance of dodging an attack, temporally increases critical strike chance for 4 seconds after dodging, and gives a chance to confuse nearby enemies when struck
Rank: S
The dodge ability is amazing for pre-Hardmode, especially since enemies are much tougher in Expert and Master Mode. It's also useful in Hardmode, especially since it stacks with Hallowed Armour's set bonus and the Black Belt/Master Ninja Gear. The critical strike chance boost after dodging is useful too, though it's not as useful as the dodge chance or the Worm Scarf's 17% damage reduction. Before the 1.4 update, this was one of most useless accessories and would've been an F.
Allows fishing in lava with any bait and fishing pole
Rank: B
It's an accessory designed to remove the annoyance of catching hell critters or doing fishing quests for the Hotline Fishing Hook. It also allows you to have much higher fishing power when fishing in lava, as you can use the Golden Fishing Pole and any 50% bait power bait, like Master Bait or a golden critter or a Tree Nymph Butterfly. The downside is that there isn't anything important that you can only get from fishing in lava, however if you're having trouble finding a certain item in Shadow Chests or finding the Lava Charm you can fish for Obsidian/Hellstone Crates.
Strengthens bees spawned from friendly sources (from bee weapons, the Honey Comb and its tinkers)
Rank: A
Very useful against the Wall of Flesh, as Queen Bee drops are among the most effective weapons for that fight. However in Hardmode it shouldn't be used as bee items become too ineffective against the enemies you'll encounter then. Also can "bee" used against Skeletron, because the Bee's Knees is decent, and in the small corridors of the Dungeon to boost bee weapons that are effective because they home and bounce off the walls.
Releases bees and gives the Honey buff when struck
Rank: C
It sounds useful, but the bee-releasing effect isn't very helpful, however now it's a bit more helpful than before 1.4.1, as the bees now get stronger in harder difficulties. The honey effect may seem good for regenerating health after being damaged, but it only lasts for 5 seconds, and in that time you barely regenerate any health. A better option is to use a Honey Bucket which is available pre-boss, is much easier to obtain, and lasts 6 times as long. Its tinkers aren't very helpful, except for the Stinger Necklace, but that's not much of an improvement over the Shark Tooth Necklace.
Increases number of minion slots by 1
Rank: A
A great accessory for summoners, and a decent DPS boost for the other classes (if you want to use minions). Unfortunately it's a bit expensive, but by the time you kill Queen Bee, you'll probably have enough money to buy it, if you store your coins in a chest or personal storage item.
Throws piercing bones every second while using a weapon
Rank: S
It's a good way to increase your DPS as any class, but melee benefits the most from it because all Pre-Hardmode melee weapons lack range, and this give all those weapons a projectile that does acceptable damage and ignores a very significant amount of defense that has much greater range that is extremely useful for the WoF. It's also good for the corridors of the Dungeon, as the bones bounce three times before disappearing.
Gives immunity to knockback
Rank: A
Knockback is one of those annoying things in pre-Hardmode that are dealt with by Hardmode, alongside low jump height, fall damage, and slow movement speed. Knockback immunity is crucial for avoiding danger, mainly enemies and lava, and can make the difference between messing up a boss fight and succeeding. Without it, enemies can knock you into places you don't want to be, and you'll stand a chance when fighting enemies that shoot projectiles. Also, if you progress in the recommended way, you're probably going to end up with one of these. However, you don't need this is you don't get hit, which is why you should invest into mobility.
Provides immunity to Cursed
Rank: C
This tends to be the Ankh Shield ingredient people have trouble the most trouble getting. If you're lucky enough to get it in pre-Hardmode, good for you, you just saved some time in Hardmode. Cursed is one of the most annoying debuffs the Ankh Shield gives immunity to, because it makes you unable to attack, which is very bad in the Dungeon, which is already a hard environment to survive in and where Cursed Skulls are commun. Like all debuff immunity accessories, you can keep it in your inventory and equip it when you get inflicted with the debuff.
Increases item pickup range
Rank: B
It's useful for certain purposes, yet overall not very important. It can be used for picking up Etherian Mana when fighting the Old One's Army, for gathering drops when underground or AFK farming, and for picking up boss drops during the Pumpkin Moon and the Frost Moon. Apart from that, it's more of a quality-of-life accessory. Unfortunately, it also doesn't have much extra range when compared to the Celestial Magnet or the Heartreach potion.
Boosts damage of a certain type by 15%
Rank: A
A very useful damage accessory that can be used for the rest of the game (or until crafted into something). However only one can drop at a time and it is annoying to farm for the specific one you're looking for.
Allows flight and slow fall and negates fall damage
Rank: B
Even if it is probably an upgrade from your previous aerial mobility accessories, there are better wings available at this point, like Fairy or Frozen Wings. I'd only go for one of these wings if I could not get the next tier of wings, which shouldn't be harder anyway.
Doubles melee knockback and increases melee weapon size by 10%
Rank: D
Knockback isn't very useful in most situations, and since most melee weapons don't have much range compared to weapons from other classes, the increased knockback might actually be a bad thing. The extra weapons size will barely have any effect on combat. Also, this is a drop from a very rare enemy, but you'll definitely encounter one sometime.
Reduces the cooldown of healing potions by 25%
Rank: A
Very useful for boss battles in case you get hit, because you can heal more often, but health regeneration accessories can be more effective with the correct gear. Like the Titan Glove, although Mimics are rare, you're almost guaranteed to find one eventually, because of the amount of time you'll spend underground getting souls and preparing for Plantera. In singleplayer with autopause on, you can equip this right before you drink a potion, then after you drink it you can switch it for something else.
Doubles length of invincibility after taking damage
Rank: B
It's only really useful for warriors, who get hit more than the other classes, but it's still good. It effectively halves the damage you take if you get hit a bunch of consecutive times. It's a must-have for killing bosses like Plantera with the Fetid Baghnahks, but that's only one situation out of many.
Damaging stars fall when you take damage from enemies
Rank: B
Like the Cross Necklace, it only really helps warriors, who are usually close enough for the stars to hit enemies, and their high defense allows them to not suffer as much from the damage taken. For other classes though, it's more of something that allows you to knock away enemies you didn't notice underground.
Turns the wearer into a werewolf at night, which boosts an array of stats
Rank: B
It provides good stats boosts, but they are mainly melee boosts and are lower than the effects of the Moon Stone. It is useful for boss battles as most bosses can only be fought at night (or enrage during the day), however it doesn't have too much of an effect.
Reduces damage taken by 25% when below 50% health
Rank: B
It has a good damage reduction effect, and it stacks with the Worm Scarf and the Endurance Potion, but the effect is only there when you get below 50% health, and it's not a good idea to attempt to lose 200-250 health on purpose, even if you do get damage reduction. It is useful in situations in which things go bad, but if things go bad, you should use a Magic Mirror to escape.
Increases arrow damage and knockback by 10%, increases arrow velocity by 100%, and provides a 20% chance to not consume arrows
Rank: A
It provides decent boosts to arrow DPS and arrow conservation as well as making it a bit easier to hit moving enemies with arrows. However it only boosts one subclass of Ranger, and is somewhat rare.
Provides immunity to Stoned
Rank: F
Not only is it a rare drop from a very rare enemy found is an uncommon biome, the debuff it provides immunity to is a rare debuff from the same rare enemy that can be avoided in a lot of other ways. Also it's not an Ankh Shield component, so overall it is definitely not worth it.
Increases damage and critical strike chance by 5% and reduces chance for enemies to target you
Rank: A
In singleplayer, it is doesn’t have as much of an effect. It can be used for exploring as it makes many enemies will ignore you, but if you use a weapon or a tool, place blocks, etc. they will target you again. But in multiplayer, it can be useful for making enemies target the tankier players instead of those with less defense and damage reduction. The damage and critical strike chance boost is nice, but not that huge.
Increases defense by 8 and increases chance for enemies to target you
Rank: C
It's like the opposite of the Putrid Scent. It's very useful for tank players in multiplayer, but unlike the Putrid Scent, it isn't very useful in singleplayer. Why would you want to be targeted more when you're the only player? However it does provide a good amount of defense, which can be useful.
Provides immunity to Bleeding
Rank: D
Bleeding is one of the weakest debuffs there is. It only effects natural health regeneration, and it can be easily countered by placing a Campfire or a Heart Lantern or equipping the Band of Regeneration or the Charm of Myths.
Provides immunity to Broken Armor
Rank: C
Broken Armour is a very deadly debuff, but it's rare, even if it comes from a common enemy. So keep this if you manage to get it, but don't equip it.
Provides immunity to Darkness
Rank: D
The only time you'll probably get inflicted by Darkness in when you get hit by a Black Slime, but in Hardmode you can easily kill one of those before you get hit. Even if you do, it's not a very bad debuff anyway.
Provides immunity to Slow
Rank: C
Slow is an annoying debuff, but in Hardmode there's a low chance of you getting it. And if you do get it, it only lasts for 5-30 seconds.
Provides immunity to Silenced
Rank: D
Silenced only effects mages, and it's a rare debuff. You'll most likely get this accessory before you get the debuff, like many Ankh Charm components.
Provides immunity to Confused
Rank: C
Although getting the Confused debuff from common enemies like the Giant Bat or the Light Mummy is rare, there's a high chance of getting it from Dreamer Ghouls and Brain Scramblers, which you may or may not encounter. If you do get the debuff, it is very annoying, even if it lasts no more than 28 seconds (from Dreamer Ghouls) or 10 seconds (from everything else).
Provides immunity to Weak
Rank: D
If get the Weak debuff, which is rare, you can just ignore it. It does decreases melee DPS, defense, and movement speed, but by such a tiny amount that it barely effects anything.
Spawns a duplicate yoyo after hitting a enemy with a yoyo that circles the original yoyo
Rank: A
Very useful for increasing your damage output as a warrior. The duplicate yoyo is much more useful than the yoyo-like projectile spawned when a Counterweight is equipped, because it goes to the original yoyo and damages that enemy, and then stays where the original yoyo is, instead of arcing above the player's head. The downside is that the duplicate yoyo is much more likely to get stuck on blocks than the original one, because of the fact that it tries to circle the yoyo.
Allows flight and slow fall and negates fall damage
Rank: S
These provide mobility you can't find anywhere else (except for higher tier wings that are obtained later). Wings make fall damage a problem of the past, as well as providing excellent aerial mobility, in one accessory slot. These wings aren't very hard to get, except for the Fin Wings, which is as tedious to get as any other specific item from the Angler.
Decreases vendor NPC prices by 20%
Rank: A
Very useful for preserving money. It stacks multiplicatively with the effects of NPC Happiness, which allows you to reduce the price of buying and reforging by an even more significant amount. However, this item is extremely rare. You'll probably have to farm many Pirate Invasions before you get it.
Greatly increases coin pickup range
Rank: B
The effect isn't very necessary, but it is useful nonetheless. It is more useful in Expert Mode and Master Mode, for picking up coins before enemies pick them up. Like the Discount Card, it is extremely rare.
Enemies will drop coins when damaged
Rank: A
It's a very good way of getting coins, especially if you use a weapon from the start of the game on enemies with high health and high defense. However, it is even rarer than the Gold Ring and the Discount Card.
Periodically fires a bouncing projectile at an enemy nearby
Rank: C
This is simply a worse version of the Spore Sac that can't go through blocks, only activates when an enemy is nearby, and is affected by gravity. It's useful for things like mining, exploring, and fishing, but the Spore Sac (or a minion) does those things better. The only advantages this has over the Spore Sac is knockback, faster projectile speed and being available earlier.
Transforms the wearer into a merfolk when underwater, allowing them to breath indefinitely underwater and swim
Rank: C
This accessory grants amazing mobility in water. It acts like a permanent Gills Potion and Flipper Potion at the same time, which is great for traversing water. However there isn't enough water for this to be useful for; the only time when you'd be exploring an underwater environment is at the start of the game when you explore the Ocean, which is far behind you at this point.
Increases damage, critical strike chance, melee speed, health regeneration, defense, mining speed, and minion knockback during the night
Rank: A
It provides a very good increase in a bunch of stats, but only during the night. All of the stat boosts are useful, but because of the fact that they are only active during the night, you should save this for the Celestial Stone instead of wearing it.
Increases sentry slots by 1 and increases minion damage by 10%
Rank: B
Useful during events, especially Old One's Army, as one of these allows you to place more sentries, and, when fighting the Old One's Army, to place more sentries other than the Tavernkeep's sentries. It also boosts minion damage by 10%, which is very useful for summoners, but the other classes can still use minions, so in a way it's useful for all classes. Also, these accessories don't stack.
Allows flight and slow fall and negates fall damage
Rank: A
The Jetpack is good for ascending quickly, but has poor horizontal mobility compared to other wings. The developer wings are decent, but are outclassed by the next tier of wings which are available at the same time and are significantly much rarer than any other pairs of wings. So you should probably skip this tier of wings and go for the next tier.
Allows flight and slow fall and negates fall damage
Rank: S
Like all Hardmode wings, they offer amazing aerial mobility that can't be achieved with other accessories. These wings aren't very hard to get, because the ingredients are uncommon drops that drop from common enemies (except for the Butterfly Wings). These wings are better in every way than the developer Wings, but if you get a pair of those and have trouble getting a pair of these, you should be fine, because Plantera doesn't require as much aerial mobility as bosses like Duke Fishron, the Empress of Light, or the Lunatic Cultist, for example.
Spawns spores near blocks or on background walls that track down enemies through blocks and damage them
Rank: B
This accessory is most useful underground and for AFK farming as it eliminates enemies that you can't reach that are behind blocks. It is also somewhat useful for the events, because when doing those you stay on the ground a lot. However is is useless for boss battles (except for Golem because he's slow and you fight him in the Jungle Temple which has walls everywhere) because you'll be in the air dodging the boss instead of running around on the ground, and because the spores are very slow.
Gives the ability to dash
Rank: S
You dash much farther with this than with the Shield of Cthulhu equipped, so this can replace that. Dashing is almost essential for avoiding bosses and enemies, and it can also be used for traversing the world. This accessory is also a component of the Master Ninja Gear, which is one of the best accessories in the game, mostly because of the effects of this.
Gives a 10% chance to dodge attacks
Rank: A
Not as useful as the Tabi, because of how low the dodge chance is, when compared to the Brain of Confusion, but that is Expert Mode exclusive. Additionally, the Black Belt stacks with that accessory, providing a 1/4 chance to dodge attacks.
Provides immunity to knockback, 25% of damage done to nearby players on your team will be redirected to you, and increases defense by 6
Rank: A
In singleplayer, it acts like an Ankh Shield that trades away the debuff immunities for extra defense, which isn't exactly worth it unless you're a warrior, but in multiplayer it allows tanks to take damage instead of weaker players. One of its tinkers, the Hero Shield, does that further.
Provides the ability to increase view range when holding a gun
Rank: C
This is useful for hitting offscreen enemies and viewing offscreen locations, but it doesn't actually effect combat at all. Also, the Binoculars exist too, which don't take up an accessory slot, don't require a gun to be held to work, and are available much earlier.
Increases summon damage by 15% and increases minion knockback
Rank: A
A very useful accessory that is almost identical to the Summoner Emblem, and stacks with it. It is very easy to get, as it's bought from an NPC.
Increases number of minion slots by 1 and increases summon damage by 10%
Rank: A
A good accessory for summoners. It increases summon damage by a reasonable amount and increases the number of minion slots, and all of its effects stack with those of the Papyrus Scarab. This accessory is one of the reasons that the Pumpkin Moon is so helpful for summoners.
Allows flight and slow fall and negates fall damage
Rank: S
These are all wings that can obtain quickly after defeating Plantera, but you should go for the next tier unless you get the ingredients very quickly. The Hoverboard is unique because it trades away some horizontal speed for a sometimes-useful hover effect.
Allows flight and slow fall and negates fall damage
Rank: S
All of these wings, except for the Steampunk Wings, aren't very easy to get right after Plantera. The wings of the tier below this one (except for maybe the Mothron Wings) are easy to obtain quickly after Plantera, where as obtaining these wings requires doing the Pumpkin Moon or Frost Moon, which generally requires post-Plantera gear. The Steampunk Wings are the exception to this, because they can be bought from the Steampunker after Golem (which is easy compared to the Pumpkin Moon and the Frost Moon. The Steampunk Wings are expensive, but if you save up you should have enough money, and farming money isn't hard, it just takes a while.
Massively increases health regeneration when not moving and not attacking
Rank: B
It is very useful for regenerating health when traversing the world, because you can just stop for a bit to regenerate health after facing a tough enemy, but for boss fights and all events except for the Old One's Army, standing still is a bad idea, because you'll take damage, and taking damage gets rid of health regeneration. However, the attacks of the Volatile Gelatine, of the Spore Sac, of minions and of sentries don't count as attacking, so if you don't have to be completely helpless while regenerating health.
Increases critical strike chance by 10%
Rank: B
It's basically an Emblem for critical strike chance. Summoners don't benefit from this, because minions can only deal critical hits with the Morning Star or the Kaleidoscope, and the summon tag critical strike chance of those weapons can't be increased. The Lightning Aura sentries can also perform critical hits with Monk Armour or Shinobi Infiltrator Armour, but the critical hit chance is fixed at 16.7% or 25%, respectively. It's an ingredient for one of the best combat accessories, the Destroyer Emblem, because to max out DPS you need to have a balance of damage and critical hit chance and not focus on only one of those.
Increases damage, critical strike chance, melee speed, health regeneration, defense, mining speed, and minion knockback during the day
Rank: A
Even though the day is longer than the night, this is still a bit less useful than the Moon Stone because most boss fights happen during the night, and when you are not fighting a boss the effects make less of a difference, because they don't effect things you'd do when you're not fighting a boss, like mining, fishing, going places, etc.
Grants infinite wing and rocket boot flight, increases movement speed by 10%, increases jump height and flight ascend speed, and increases acceleration
Rank: S
It is extremely useful for the upcoming Moon Lord fight, because you need lots of mobility for it. The downside is that this accessory's effects don't apply when using a mount, but the mounts you'd likely be using for the Moon Lord fight already have infinite flight. So if you use mounts this is a waste of time, but if you don't this increases aerial mobility by a significant amount and removes the need to glide or fall to the ground every so often, which is annoying and puts you in more danger of being hit.
Allows flight and slow fall and negates fall damage
Rank: S
One of the best wings in the whole game, because it has the best vertical speed out of all pre-Moon Lord wings and the second best flight height and time for pre-Moon Lord, beaten only by the Fishron Wings, but that becomes irrelevant in Expert Mode and Master Mode because the Soaring Insignia is available at the same time. I'd say that these wings are better than the Fishron Wings because the very high vertical speed is much better than an extra half second of flight (without the Soaring Insignia) and slightly faster movement in water. Also, these wings look extremely cool.
Allows flight, hovering, and slow fall and negates fall damage
Rank: S
The stats are pretty much identical to the Festive Wings, Spooky Wings, Tattered Fairy Wings and Steampunk Wings, which are all pretty good. The extra ability of these wings, which is a hover effect, allows you to go very fast horizontally. These wings may be inferior to the Empress and Fishron Wings in term of flight time and height, but the very useful hover effect makes this a useful sidegrade.
Allows flight and slow fall and negates fall damage
Rank: S
These wings can be obtained before fighting the mechanical bosses, but most people fight Duke Fishron after defeating Plantera, so I put this here. It's one of the best wings before Moon Lord, basically on par with the Empress Wings, though the latter has very high vertical speed. These wings remove the movement penalty in water, but that effect can be obtained from the Neptune's Shell and its tinkers, and the effect doesn't change much, because you'll never spend much time in water.
Allows the wearer to reverse gravity
Rank: F
It might seem useful, but Gravitations Potions exist and are available from the start of the game, whereas this accessory drops from the final boss. Also, wings provide much better mobility, and the Soaring Insignia gives them infinite flight as well as increasing their already good mobility, and this accessory is far worse by comparison.
Allows flight, hovering, and slow fall and negates fall damage
Rank: S
This is the best "pair of wings" in the entire game, providing the highest unrivalled speed in one accessory, both horizontally and vertically (86 and 175 miles per hour, respectively), as well as the highest flight height of all wings, and a hover effect like the Hoverboard or Betsy's Wings. When combined with the Soaring Insignia and the Frog Leg, you can reach a vertical speed of 226 miles per hour, which allows you to fly from the bottom of a large world to the top in about 15 seconds. Also, this accessory increases mid-air agility, allowing the wearer to change directions easily when flying.
Allows flight, hovering, and slow fall and negates fall damage
Rank: S
These are the final tier of hovering wings in Normal mode, but in Expert and Master Mode they are inferior to the Celestial Starboard, which as well as hovering has very fast ascent speed, like the Empress Wings, and doesn't use Luminite.
Allows flight and slow fall and negates fall damage
Rank: S
They both have the second-best flight height in the game, beaten only by the Celestial Starboard in Expert Mode and Master Mode, which is also better than these wings because these wings use Luminite Bars, whereas the Celestial Starboard drops alongside the Luminite Ore required to make the bars, so if you use the Starboard you save Luminite for the armour set, for example.
Combined Accessories
The wearer can run almost twice the usual speed, and allows flight
Recipe: Hermes Boots/Flurry Boots/Dunerider Boots/Sailfish Boots + Rocket Boots
Rank: S
What would you expect from a combination of two S rank accessories? The only downside of this accessory is if you used the Dunerider Boots, you lose the speed boost on sand.
The wearer can run over twice the usual speed, and allows flight
Recipe: Spectre Boots + Aglet + Anklet of the Wind
Rank: S
The extra speed this accessory has over the Spectre Boots isn't very much, however it can make a bit of a difference, for example, in the Wall of Flesh fight. Also, this accessory makes two somewhat useless accessories more useful.
Gives the ability to stick to walls and jump of vertical surfaces
Recipe: Climbing Claws + Shoe Spikes
Rank: D
By the time you get both components, defeat the Goblin Army, and find the Goblin Tinkerer underground, you'll probably already have a grappling hook and possibly fall damage immunity, so this accessory isn't very useful. If you don't have a grappling hook, you can just buy one from the Goblin Tinkerer to do the same things that this does, and it doesn't take up an accessory slot. However the wall sliding ability is useful for avoiding fall damage, but you could just get a Lucky Horseshoe which is simpler to get.
Increases the range of all yoyos and changes the colour
Recipe: White String + Dye
Rank: A
Like the White String, it's very useful for warriors. It's also nice for if you want to change the colour of your yoyo string or your fishing line. The problem with one of these is that you can't make it into the Yoyo Bag, but the White String is very easy to make again and these work from your vanity slot if you still want the colour after making the Yoyo Bag.
Allows a double jump
Recipe: Cloud in a Bottle + Whoopie Cushion
Rank: A
If your world doesn't have a Sandstorm in a Bottle (which is likely), this is the best double jump bottle. The Whoopie Cushion is quite rare though, a 2% drop (4% in Expert Mode and Master Mode) from a rare enemy, but at least it can be obtained in any world, unlike the Sandstorm in a Bottle. It also makes a lovely annoying sound effect whenever you double jump. It's definitely a good upgrade from the Cloud in a Bottle, an increase of 5.5 blocks, and an increase of 9.5 blocks if you compare the balloons.
Reduces the delay between firing magic weapons and mana regeneration by 50%, increases mana regeneration, and increases maximum mana by 20
Recipe: Band of Regeneration + Band of Starpower
Rank: B
Like one of its ingredients, the Band of Starpower, it's a good accessory for mages. It's not too hard to get either, you just need a Band of Regeneration which is a common accessory, and a Band of Starpower, which isn't too hard to get if you have a grappling hook or a fall damage-negating accessory. However the life regeneration from the Band of Regeneration doesn't carry over to this accessory, though the mana regeneration can be more useful depending on the situation. Also it's somewhat outclassed by the Mana Regeneration Potion which boosts mana regeneration more, doesn't take up an accessory slot, and is quite easy to make, however that is temporary and is annoying to mass-produce.
Increases maximum mana by 20 and mana is restored when you take damage
Recipe: Mana Regeneration Band + Shackle
Rank: B
This accessory is more like a sidegrade from the Mana Regeneration Band. The delay reduction and the mana regeneration boost is gone, and is replaced with a stupid way to regenerate mana: take damage. Putting yourself voluntarily in front of an enemy to get hit is stupid, especially since mages are glass cannons, however it does restore a lot of mana, and is useful later on in the game when you have more health, more defense, and getting hit is nearly inevitable, like during a Hardmode event.
Grants the ability to swim in liquids and greatly extends breath time underwater
Recipe: Flipper + Diving Helmet
Rank: B
Greatly increases survivability underwater until you get the Neptune's Shell, however most bodies of water (with the exception of the Oceans) are shallow enough to fly out of by this point, though the Diving Helmet part is still useful.
Grants the ability to swim in liquids, greatly extends breath time underwater, and provides a very dim glow that becomes brighter underwater
Recipe: Diving Gear + Jellyfish Necklace
Rank: C
Has the same pros and cons as the Diving Gear, as well as the fact that the glow is outclassed because you'll probably have a lot of glowsticks at this point in the game and that the Jellyfish Necklace is a rare drop from an enemy you'll only encounter frequently if you hang around the Ocean or fish a lot.
Provides the ability to walk on the surface of water and honey and provides immunity to burning from Hellstone, Hellstone Brick and Meteorite
Recipe: Water Walking Boots + Obsidian Skull
Rank: C
A decent accessory for mining Hellstone and Meteorite, and somewhat helpful with crossing any lakes on the surface or underground. However at this point I'd recommend keeping it in a chest until you can craft the Lava Waders out of it, because there are better options, or at least until you defeat the EoW or the BoC.
Completely negates fall damage and provides immunity to burning from Hellstone, Hellstone Brick and Meteorite
Recipe: Lucky Horseshoe + Obsidian Skull
Rank: D
This accessory is a combination of two good accessories that might seem good when you first craft it, but it's actually an unintended trap (like the Hellfire Treads, yet less extreme) because it stops you from crafting the Obsidian Shield or the Obsidian Water Walking Boots (if you only have one Obsidian Skull), which are both better accessories and can be upgraded into even better accessories. It also stops you from crafting Horseshoe Balloons, which aren't exactly a huge upgrade, but more useful than this. However if you don't have a Shiny Red Balloon or a Cobalt Shield this is an alright accessory to make because Obsidian is renewable and they'll probably be enough Lucky Horseshoes in your world.
Provides the ability to walk on the surface of all liquids, provides immunity to burning from Hellstone, Hellstone Brick, and Meteorite, decreases the damage taken from lava by a bit over 50%, and provides 7 seconds of lava immunity when in lava
Recipe: Obsidian Water Walking Boots + Lava Charm + Obsidian Rose
Rank: C
Barely useful outside of the Underworld, however once you go there to mine Hellstone and to prepare for the Wall of Flesh fight its usefulness skyrockets massively, then goes down again. It is extremely useful for traversing the Underworld and makes a Hellbridge or Water Walking Potions unnecessary for the WoF battle. Also it can be made into the Terraspark Boots, a great accessory for running, flying, and fighting the Wall. The main problem is that this accessory requires two quite rare accessories, the Lava Charm and the Obsidian Rose, and that the Water Walking Potion and the Obsidian Skin Potion can be used instead.
The wearer can run over twice the usual speed, allows flight, provides extra mobility on ice, and thin ice will not break when you fall on it
Recipe: Lightning Boots + Ice Skates
Rank: S
The ice skates part is almost useless, but the rest of the accessory is great. It allows you to run very fast (compared to your max speed when you start) easily and allows to fly in any direction for a good amount of time for Pre-Hardmode, even if it isn't very fast compared to a pair of wings.
The wearer can run over twice the usual speed, allows flight, provides extra mobility on ice, thin ice will not break when you fall on it, provides the ability to walk on the surface of all liquids, provides immunity to burning from Hellstone, Hellstone Brick, and Meteorite, decreases the damage taken from lava by a bit over 50%, and provides 7 seconds of lava immunity when in lava
Recipe: Frostspark Boots + Lava Waders
Rank: A
Most of the usefulness of this accessory comes from the running speed and the flight. The Ice Skates and Obsidian Rose parts are basically useless, the immunity to fire blocks is a nice feature but not useful in most situations, and the liquid walking and the lava immunity is good for the Underworld and lower Cavern layer, but not very useful anywhere else. Also, the Lava Waders is probably the most tedious thing to craft in the entire game, and all of its effects are outclassed by the Obsidian Skin Potion and the Water Walking Potion.
Grants the ability to swim in liquids, greatly extends breath time underwater, provides a very dim glow that becomes brighter underwater, provides extra mobility on ice, and thin ice will not break when you fall on it.
Recipe: Jellyfish Diving Gear
Rank: D
All of the ingredients for this are rare accessories that are nice for a tiny amount of time if you get lucky enough to obtain them very early, but then the effects become completely useless. This accessory will definitely be obtained after its ingredients are useful, which makes it useless. If you don't believe me, just analyze this accessory yourself.
The wearer can run almost twice the usual speed, allows flight, and flowers grow on grass you walk on
Recipe: Spectre Boots + Flower Boots
Rank: D
I'm not sure why this was added. The Spectre Boots has a much better tinker, the Lightning Boots, and the Flower Boots are basically useless anyway, so there's no point for this to exist.
Allows a double jump and increases jump height
Recipe: Tsunami in a Bottle + Balloon Pufferfish (Sharkron Balloon) / Shiny Red Balloon + Cloud in a Bottle/Blizzard in a Bottle/Sandstorm in a Bottle/Fart in a Jar (all other balloons)
Rank: A
The double jump is extremely useful for aerial mobility until you get a pair of wings, and the increases jump height is also useful, but a bit less. Also any one of these can be easily combined with a Lucky Horseshoe, which you would probably have by the time you make this.
Allows 3 double jumps and increases jump height
Recipe: Cloud in a Balloon + Blizzard in a Balloon + Sandstorm in a Balloon
Rank: A
This is an amazing accessory for pre-Hardmode that allows you to jump 61 blocks on its own, which is a lot more than the Fledgeling Wings, a bit more than the first tier of Hardmode wings, and only a bit less than the second tier of Hardmode wings. It also stacks with the other double jump accessories and gets increased height for all of the jumps from the Frog Leg. However, it doesn't provide fall damage immunity like a Horseshoe Balloon or a pair of wings, and the Sandstorm in a Bottle, one of the base ingredients, is not guaranteed in your world.
Allows a double jump, increases jump height, and completely negates fall damage
Recipe: Lucky Horseshoe + Cloud in a Balloon/Blizzard in a Balloon/Sandstorm in a Balloon/Fart in a Balloon/Sharkron Balloon
Rank: A
These are good accessories that aren't very hard to craft and are extremely useful in Pre-Hardmode. The weakest and easiest to get one of these allows you to jump 20 blocks, which isn't bad for an accessory that you only need a Gravitation Potion and a bit of underground exploring to get. The fall damage immunity is basically mandatory for survival for most of the game. However the Fledgeling Wings can be gotten earlier and has almost the same effects as one of these, apart from lower flight height and faster ascent speed.
Increases jump speed, allows auto-jump, increases fall resistance and the wearer can run almost twice the usual speed
Recipe: Frog Leg + Sailfish Boots
Rank: S
Unfortunately this doesn't have the extra speed and the flight you'd get if you craft the Sailfish Boots and then the Lightning Boots, but the effects of the Frog Leg make up for that. The bit of extra fall resistance and the auto-jump isn't very useful, however the increased jump speed and height is somewhat useful, and the increased ascent speed for wings is quite useful for aerial mobility with the Fledgeling Wings and in Hardmode.
Increases jump speed, allows auto-jump, increases fall resistance, and grants the ability to swim in liquids
Recipe: Frog Leg + Flipper
Rank: C
The effects of the Flipper are basically useless by now, though the Frog Leg part is decent. By now the Ocean should be fully explored, and underground pools of water should be shallow enough to get out of with double jump accessories or flight accessories, or at least small enough to climb out of before your breath meter runs out. Also that Frog Leg should be made into the Amphibian Boots, a much better option.
Increases jump speed, allows auto-jump, increases fall resistance, gives the ability to stick to walls and jump off vertical surfaces
Recipe: Frog Leg + Tiger Climbing Gear
Rank: D
As decent as the Frog Leg is, the Tiger Climbing Gear is still very useless at this point. You'll definitely already have a grappling hook at this point, which doesn't take up an accessory slot and makes the wall-sticking ability of this accessory useless, and the wall sliding ability is only useful for avoiding fall damage, and there are earlier accessories that do that much better.
Increases jump speed, allows auto-jump, increases fall resistance, grants the ability to swim in liquids, gives the ability to stick to walls and jump off vertical surfaces
Recipe: Frog Flipper + Tiger Climbing Gear or Frog Webbing + Flipper
Rank: D
Seriously, what's the point of this?! As I explained before, the Flipper and the Tiger Climbing Gear are both useless by the time you get the Goblin Tinkerer, and the Frog Leg would serve a much better purpose as an ingredient of the Amphibian Boots.
Increases maximum mana by 20, mana is restored when you take damage, and greatly increases mana star pickup range
Recipe: Magic Cuffs + Celestial Magnet
Rank: A
This definitely an upgrade of the Magic Cuffs, which can be useful during some situations, yet mainly later on in the game. The Celestial Magnet is also around the same tier because it's useful for a bunch of situations but only if you're a mage. You should probably buy two Celestial Magnets when the Traveling Merchant is selling it, for this accessory and then for the Celestial Emblem which should replace this for most purposes, because it is uncommon for him to sell it more than once because he has a chance to sell a large variety of other things.
Automatically makes you drink mana potions when your mana runs out and 8% decreased mana usage
Recipe: Nature's Gift + Mana Potion
Rank: B
This is useful for boss fights and events in which you might die if you take your attention off the screen and press the quick mana button or stop using your weapon and switch to a mana potion, because it can increase your overall DPS and survivability, but it depends on certain things, like where the button for drinking mana potions is. When exploring and fighting random enemies on your way somewhere it's basically useless because you could just wait for your mana to regenerate and it won't affect much.
Automatically makes you drink mana potions when your mana runs out, 8% decreased mana usage, and greatly increases mana star pickup range
Recipe: Celestial Magnet + Mana Flower
Rank: A
It's a great accessory for the same reasons as its components, but it might be a better idea to save the Celestial Magnet for the Celestial Cuffs or the Celestial Emblem, or buy more than one if you can.
All melee weapons inflict a unique DOT debuff and provides immunity to burning from Hellstone, Hellstone Brick and Meteorite
Recipe: Magma Stone + Obsidian Skull
Rank: D
This isn't very useful, because the Magma Stone only benefits one class, and the Obsidian Skull is only really useful for mining Meteorites, which is only only useful for mages and rangers. If you end up with the ingredients for this, save them for the Fire Gauntlet or the Molten Quiver, and the Obsidian Shield, respectively.
Decreases the damage taken from lava by a bit over 50% and provides immunity to burning from Hellstone, Hellstone Brick and Meteorite
Recipe: Obsidian Skull + Obsidian Rose
Rank: D
Seriously, sometimes I wonder why some pointless things were added to the game. This accessory is one of them. This is a combination of an accessory with a very small niche which it is somewhat good at, and an accessory that seems good, but is actually horrible and unnecessarily rare. So why would anybody craft this?
All melee weapons inflict a unique DOT debuff, provides immunity to burning from Hellstone, Hellstone Brick and Meteorite, and decreases the damage taken from lava by a bit over 50%
Recipe: Magma Skull + Obsidian Rose or Obsidian Skull + Obsidian Skull Rose
Rank: D
This accessory requires two accessories you'll most likely only get one of, and there are better uses for them. The Magma Skull effect is useful, but only for warriors. The other effects are either completely useless or not useful for most things. So don't waste your time trying to get this.
Increases placement range and tool range by 2 vertically and 3 horizontally, automatically applies paint to placed objects, and increases wall and block placement speed by 50%
Recipe: Paint Sprayer + Extendo Grip + Portable Cement Mixer + Brick Layer (all bought from the Traveling Merchant)
Rank: A
This is the best accessory for building. It increases placement range by more than the Toolbox, and increases placement speed by a reasonable amount. However the Paint Sprayer part of it isn't as useful, however it can still be useful if you're into paints. Also, the good thing about this accessory is that it can be placed in a vanity slot when not building and easily equipped when building. What I think would be good is if the Architect Gizmo Pack could be combined with the Toolbelt, Toolbox and the Ancient Chisel to create another accessory, an ultimate builder's accessory.
Prevents fishing line from breaking, increases fishing power by 10%, and decreases chance of bait consumption
Recipe: High Test Fishing Line + Angler Earring + Tackle Box (all obtained from the Angler)
Rank: A
This generally makes you catch more fish and crates with the same amount of bait, as it decreases the chance of bait consumption, increases fishing power (which indirectly also decreases chance of bait consumption) and allows you to catch fish you'd otherwise have missed because your line randomly broke, so it's quite useful for fishing, and it can be placed in vanity slots. However fishing isn't a very important part of the game, though in harder difficulties it's more important (you need certain fish for potions).
Prevents fishing line from breaking, increases fishing power by 10%, decreases chance of bait consumption, and allows fishing in lava with any bait and fishing pole
Recipe: Angler Tackle Bag + Lavaproof Fishing Hook
Rank: A
It's very useful for fishing, as you can fish anywhere and catch more fish. Since you're not going to be fishing all the time, you should put it in a vanity slot, which it can go in.
Provides the ability to walk on the surface of all liquids, provides immunity to burning from Hellstone, Hellstone Brick, and Meteorite, decreases the damage taken from lava by a bit over 50%, provides 7 seconds of lava immunity when in lava, and cause harmless flames to appear behind you as you walk
Recipe: Lava Waders + Flame Waker Boots
Rank: F
Never craft this. Like the Fairy Boots, it's a distraction from crafting Terraspark Boots, except way worse because you'll have to get another pair of Water Walking Boots, another Lava Charm, and another Obsidian Rose, which is extremely painful. So don't even think about crafting it if you manage to get a pair of Lava Waders.
Releases bees and gives the Honey buff when struck, and increases jump height
Recipe: Shiny Red Balloon + Honey Comb
Rank: D
Unlike the other Shiny Red Balloon tinkers, it doesn't give a double jump, and the bees it spawns instead aren't worth the lose of that effect, because spawning the bees require you to get hit, which could put you at a disadvantage, especially in Expert or Master Mode, and the bees aren't powerful enough to help you deal with the threat. The honey effect is nice, but it also requires you to get hit, and it's only for 5 seconds, whereas you could instead craft a bucket, pick up some honey, bring it with you, and be able to apply that buff for 30 seconds whenever you want.
Releases bees and gives the Honey buff when struck, increases jump height, and completely negates fall damage
Recipe: Honey Balloon + Lucky Horseshoe
Rank: D
It isn't very good for the same reasons as the Honey Balloon. The other Horseshoe Balloons are all available much earlier and provide a double jump, which is better than the Honey Comb effect and you'll probably only get one Shiny Red Balloon without fishing, so this just isn't worth it.
Releases bees and gives the Honey buff when struck, and increases armour penetration by 5
Recipe: Shark Tooth Necklace + Honey Comb
Rank: S
Very helpful for all classes. Rangers benefit the most because of their high attack speed and low base damage, followed by mages and summoners, who are also capable of achieving high attack speed if the right weapons and accessories are used, but not as high as rangers. Warriors don't benefit as much from this accessory on its own, but the Sharpening Station stacks with this, allowing for more DPS. The Honey Comb effect isn't very useful, as you should know by now if you've read the Honey Comb and Honey Balloon explanations, so this isn't really an improvement of the Shark Tooth Necklace.
Releases bees, gives the Honey buff, and increases movement speed temporally when struck
Recipe: Honey Comb + Panic Necklace
Rank: D
The Honey Comb effect isn't very useful, as I've mentioned before, and the Panic Necklace effect is even more useless by now. Since you are probably using a form of Hermes Boots at all times at this point, the Panic Necklace effect has no effect on you, because it doesn't affect your running speed with running boots, just without. If it did, that would make it useful, but unfortunately it doesn't. Although it is possible to reach higher running speed than a form of Hermes Boots without one, it is annoying to have to repeatedly consume buffs and get hit on purpose when you could just equip one accessory and forget about it.
Provides immunity to burning from Hellstone, Hellstone Brick and Meteorite and gives immunity to knockback
Recipe: Cobalt Shield + Obsidian Skull
Rank: A
Knockback immunity is almost essential for Hardmode, and is still somewhat useful for the portion of Pre-Hardmode you'd use this for. The Obsidian Skull effect is only useful in the small niche it has, but you'll probably make use of that effect soon because the next place in progression to go after the Dungeon is the Underworld, which has Hellstone and Hellstone Brick that you could die because of without this, if you use the Water Walking Potion method for fighting the WoF.
Doubles melee knockback, increases melee weapon size by 10%, 12% increased melee speed, and enables autoswing for all melee weapons and whips
Recipe: Titan Glove + Feral Claws
Rank: B
Very useful for both warriors and summoners, and can be upgraded into the Mechanical Glove (if you're playing melee) or the Berserker's Glove (if you're playing either class). It's not very hard to craft since Mimics aren't as rare as Nymphs, for example, and Ivy Chests are common in the Underground Jungle.
Increase life regeneration and reduces the cooldown of healing potions by 25%
Recipe: Band of Regeneration + Philosopher's Stone
Rank: A
Both effects are very useful for regaining lost life, for example when you're exploring a dangerous biome or get hit during a boss fight. However Regeneration Potions exist and so do Restoration Potions, but those only heal 90 health and you can't get better ones.
Damaging stars fall when you take damage from enemies and doubles length of invincibility after taking damage
Recipe: Cross Necklace + Star Cloak
Rank: B
A very good option for warriors who want to tank lots of hits, and the stars are useful for dealing more damage no matter the class (but melee can make more use of them). However it can take a while to get both ingredients, but it shouldn't be too hard. Also, this spawns stars half as fast as the Star Cloak, Bee Cloak or Mana Cloak, because it doubles invincibility frames as well, which results in less damage taken and less stars spawned.
Damaging stars fall when you take damage from enemies and releases bees and gives the Honey buff when struck
Recipe: Star Cloak + Honey Comb
Rank: C
The Star Cloak is a good way of dealing extra damage to enemies and bosses (particularly the Destroyer), but only with proper defensive equipment and buffs. The Honey effect can help with that, but not much, and the bees could actually interrupt the stars' damage. Also the Star Veil is a much better use for the Star Cloak which you may have trouble obtaining a second time.
Damaging stars fall when you take damage from enemies that regenerate your mana, automatically makes you drink mana potions when your mana runs out, and decreases mana usage by 8%
Recipe: Star Cloak + Mana Flower
Rank: C
Like the Magic Cuffs, it provides a somewhat useful way of dealing lots of damage in tough situations in which it's impossible to not take a hit, but exchanges instant mana (which is a lot more useful) with a bit extra damage to enemies around you. It also comes with a Mana Flower effect which can help you, but only if you have to concentrate on what you're doing and you can't press your quick mana button without breaking concentration.
Increases arrow damage and knockback by 10%, increases arrow velocity by 100%, provides a 20% chance to not consume arrows, and transforms Wooden Arrows into Flaming Arrows
Recipe: Magic Quiver + Magma Stone
Rank: A
It provides the same useful arrow bonuses as the Magic Quiver, so theres no harm in making it. The "lighting Wooden Arrows ablaze" effect is useful when used with the Endless Quiver, but Flaming Arrows aren't very powerful in Hardmode.
Increases arrow damage and knockback by 10%, increases arrow velocity by 100%, provides a 20% chance to not consume arrows, and reduces chance for enemies to target you
Recipe: Magic Quiver + Putrid Scent
Rank: A
The Magic Quiver boosts are great, as I mentioned above, and the Putrid Scent is very useful in multiplayer, though it is still somewhat useful in singleplayer. Unfortunately the 5% increased damage and critical strike chance of the Putrid Scent isn't included in this, however it's still a good accessory.
Automatically makes you drink mana potions when your mana runs out, 8% decreased mana usage, and reduces chance for enemies to target you
Recipe: Mana Flower + Putrid Scent
Rank: B
Like I said about the Mana Flower and its other tinkers, its usefulness varies depending on your ability to concentrate and easily press the quick mana button. Like the other Putrid Scent tinkers, it lacks the 5% increase in damage and critical strike chance, but still has the aggro reduction effect, which is useful for mages, mainly in multiplayer when playing with tankier players.
Increases defense by 8, increases chance for enemies to target you, doubles melee knockback, increases melee weapon size by 10%, 12% increased melee speed, and enables autoswing for all melee weapons and whips
Recipe: Flesh Knuckles + Power Glove
Rank: A
A very useful accessory for both warriors and summoners, though warriors may want to save the Power Glove for the Mechanical Glove or craft another Power Glove, because the 12% increase in melee damage and melee speed is better than 8 extra defense, in my opinion. The increased aggro is only useful for melee, however in singleplayer summoners can still use this without any negative effects.
Provides immunity to Weak, Broken Armor, Bleeding, Poisoned, Slow, Confused, Silenced, Cursed, and Darkness
Recipe: Armor Bracing (Armor Polish + Vitamins) + Medicated Bandage (Bezoar + Adhesive Bandage) + The Plan (Trifold Map + Fast Clock) + Countercurse Mantra (Megaphone + Nazar) + Blindfold
Rank: C
Although it does provide immunity to a lot of debuffs, the debuffs it protects from are all rare debuffs that either don't have much effect by now (Weak, Bleeding, Poisoned, and Darkness) or are too short and too rare to have much effect (Confused, Cursed, and Silenced). And this doesn't protect against important debuffs like On Fire!, Cursed Inferno, Distorted, Moon Bite, etc. Also it takes a long times to gather all the ingredients, as there are nine of them and they all have very low drop chances.
Provides immunity to Weak, Broken Armor, Bleeding, Poisoned, Slow, Confused, Silenced, Cursed, Darkness and Burning, and gives immunity to knockback
Recipe: Ankh Charm + Obsidian Shield
Rank: A
This is only an A because of the knockback resistance. You'll probably never get any more than 3 of the debuffs this protects from, and some of them barely do anything by this point, like Weak or Poisoned. Don't get me wrong though, the debuff immunities are a nice upgrade from the Obsidian Shield, even if it is a small upgrade. The knockback effect is crucial for not getting juggled around by enemies, and for not being knocked into things you don't want to touch, like lava or spikes. It also helps you preserve momentum during a boss fight and not get knocked toward the boss, by its projectiles or by a random enemy that decided to spawn during the boss battle.
Increases the range of all yoyos, and spawns a duplicate yoyo and two small damaging yoyo-like projectiles after hitting a enemy with a yoyo
Recipe: White String + Yoyo Glove + Any Counterweight
Rank: A
It greatly increases the DPS of any yoyo, as well as range. The small projectiles from the Counterweight aren't very useful, but since there are two of them instead of one, this is definitely an upgrade in that regard.
Greatly increases coin pickup range, enemies will drop coins when damaged, and decreases vendor NPC prices by 20%
Recipe: Coin Ring (Gold Ring + Lucky Coin) + Discount Card
Rank: A
It's extremely useful for gathering more coins and for preserving your coins. The increased coin pickup range is mainly useful during events in Normal or Journey Mode which you don't want to charge into a crowd of enemies to pick up coins, however in Expert and Master Mode it becomes very useful for almost all situations, because enemies can pick up coins in these modes. The Lucky Coin effect is extremely useful for gathering massive amounts of cois when used with weak weapons (only has to be weak at this stage).
Increases damage by 12%
Recipe: Any Class Emblem + 5 Souls of Might + 5 Souls of Fright + 5 Souls of Sight
Rank: S
Although it boosts damage by a bit less than a class-specific Emblem, it boosts all forms of damage, which is great for hybrid players, or even just players who use a minion or two alongside their weapons. Also the game basically throws the components at you, because you'll probably get some kind of Emblem from the Wall of Flesh, and even if it's for the wrong class, you can upgrade it later to a non-class-specific Emblem (this one), with materials you get from defeating bosses mandatory for progression.
Increases magic damage by 15% and greatly increases mana star pickup range
Recipe: Avenger Emblem + Celestial Magnet
Rank: A
It's one of the best mage accessories in the game, because of the significant damage boost and the useful mana star pickup range which allows you to pickup mana stars while avoiding enemies and bosses and staying out of danger.
Increases melee speed and melee damage by 12%, enables autoswing for all melee weapons and whips, doubles melee knockback and increases melee weapon size by 10%
Recipe: Avenger Emblem + Power Glove
Rank: A
The autoswing effect is very useful for both warriors and summoners, and the increased melee damage and speed is very useful for increasing melee DPS by a decent amount. However the 10% increased melee weapon size barely has any effect on any good melee weapon, as at this point non-projectile broadswords (which are the weapons that mainly benefit from this) are the worst kind of weapon there is. Also, the doubled knockback isn't useful because if your weapon has a significant amount of knockback already, you will knock enemies too far and not be able to hit them again as quickly.
Transforms the wearer into a merfolk when underwater, allowing them to breath indefinitely underwater and swim, and transforms the wearer into a werewolf at night, which boosts an array of stats
Recipe: Moon Charm + Neptune's Shell
Rank: B
The Moon Charm effect is worse than the Moon Stone, because of the melee-only boosts the former provides that are lower than the classless boosts of the latter, but the Moon Charm also increases mobility. The Neptune's Shell effect isn't very useful because in Hardmode there isn't really any reason to go in water, and even if you do pools of water are small.
Increases melee speed and melee damage by 12%, enables autoswing for all melee weapons and whips, doubles melee knockback, increases melee weapon size by 10%, and makes all melee weapons inflict a unique DOT debuff
Recipe: Mechanical Glove + Magma Stone
Rank: A
A very useful accessory for warriors. It provides a significant damage and speed boost, as well as making melee weapons inflict a somewhat powerful debuff on enemies. The autoswing is very useful too, as many melee weapons lack autoswing and become better with it. Definitely go for this if you're playing melee.
Gives the ability to dash, to stick to walls, and jump off vertical surfaces, and gives a 10% chance to dodge attacks
Recipe: Tabi + Black Belt + Tiger Climbing Gear
Rank: S
The dash is extremely useful for evading anything and for getting places quickly, and the dodge chance is very useful for surviving a boss fight, especially the Empress of Light during the day, and it stacks with the Brain of Confusion for a quite high dodge chance. However, the wall sticking ability is completely useless because grappling hooks exist and the wall sliding is only useful for avoiding fall damage, and you'll definitely be using wings by now, which remove fall damage entirely.
Reduces damage taken by 25% when below 50% health, provides immunity to knockback, 25% of damage done to nearby players on your team will be redirected to you, and increases defense by 6
Recipe: Paladin's Shield + Frozen Turtle Shell
Rank: S
It is a very useful knockback immunity effect, and provides good damage reduction when below 50% health and makes your teammates take less damage when near you. Apart from the knockback immunity, it is only useful for melee, because mages and summoners are weak defensively, and even though rangers have high defense compared to mages and summoners, they still lack high defensive stats compared to melee. In singleplayer, this is a much better use for a Paladin's Shield, because the Hero Shield only has three more points of defense and an effect that does almost nothing if there's only one player.
Provides immunity to knockback, 25% of damage done to nearby players on your team will be redirected to you, increases chance for enemies to target you, and increases defense by 10
Recipe: Paladin's Shield + Flesh Knuckles
Rank: A
The ultimate accessory for tanks in multiplayer. In singleplayer, it increases defense by a reasonable amount (but only warriors can make much use out of that) and provides a very helpful knockback immunity, but is somewhat inferior to the Frozen Shield. In multiplayer though, it applies those effects as well as making you take some of your team members' damage and making enemies focus on you instead of players that are weaker defensively, which sounds bad, but it makes your teammates survive longer, and since you're a tank you can take damage instead of them.
Increases summon damage by 15%, increases minion knockback, and increases number of minion slots by 1
Recipe: Hercules Beetle + Necromantic Scroll
Rank: A
An almost mandatory accessory for being an effective summoner. Not only does it increases summon damage by a decent amount, all of its effects stack with its components, so if you're willing to give up accessory slots that could be used for mobility, for example, for higher damage output as a summoner, you can equip this and its two components for a significant boost to summon damage and two extra minions, which makes a large difference. The ingredients of this aren't that hard to get, because the Hercules Beetle is bought from the Witch Doctor and the Necromantic Scroll drops from a common and not very difficult boss in the Pumpkin Moon.
Increases damage by 10% and increases critical strike chance by 8%
Recipe: Avenger Emblem + Eye of the Golem
Rank: A
It provides the perfect balance of damage and critical strike chance, which is useful for all classes except summoner, because they don't benefit from critical strike chance increases, so a Hercules Beetle or Summoner Emblem would be much better.
Increases ranged damage and critical strike chance by 10% and provides the ability to increase view range when holding a gun
Recipe: Rifle Scope + Destroyer Emblem
Rank: A
Like the Destroyer Emblem, this accessory provides the right balance of increased damage and increased critical strike chance for high damage output. The Rifle Scope effect isn't as useful, but at least you're not wasting an accessory slot because of the Destroyer Emblem effect of this accessory.
Increases ranged damage and critical strike chance by 10%, provides the ability to increase view range when holding a gun, and reduces chance for enemies to target you
Recipe: Sniper Scope + Putrid Scent
Rank: A
In singleplayer, this accessory provides a good increase in both damage and critical strike chance, which makes it better than a pure damage or critical strike chance boost, and makes enemies ignore you when not using an item. In multiplayer, it provides the increased ranged damage and critical strike chance as well as making enemies attack other players, which is useful when playing with tanky warriors, but not so much when playing only with mages and summoners.
Increases damage, critical strike chance, melee speed, health regeneration, defense, mining speed, and minion knockback
Recipe: Moon Stone + Sun Stone
Rank: S
All of the boosts it provides is the equivalent of slightly worse Avenger Emblem, a slightly worse Feral Claws (excluding the autoswing), a Band of Regeneration, a Warding modifier, and the mining speed part of Exquisitely Stuffed, all in one accessory, which is pretty decent if you look at it that way. It's not hard to get either, because Vampires are common and not very hard to kill, and Golem is easy to farm.
Increases damage, critical strike chance, melee speed, health regeneration, defense, mining speed, and minion knockback, transforms the wearer into a merfolk when underwater, allowing them to breath indefinitely underwater and swim, and transforms the wearer into a werewolf at night, which boosts an array of stats
Recipe: Celestial Stone + Moon Shell
Rank: S
At all times, this provides an array of useful stat boosts that affect all classes, during the night it also increases some melee stats as well as movement speed, jump height, and health regeneration, and when in water, gives you much better underwater mobility and be underwater indefinitely without drowning, so it's a pretty good accessory, and the ingredients aren't very rare, because most of them drop from enemies you'll encounter a lot of, and the Sun Stone drops from an easy boss.
Special thanks to @whoneedsnamestbh, @qwerty3.14, @Derpling Ω, @DarkPitEX, @Baconfry, @J Bame, and @MagicasquirrelTMT for providing helpful feedback!
Last edited: