A Road Well Traveled - Terraria: Journey's End Launches on Xbox & PlayStation!

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you know, before my game crashed, resetting the map's fog of war to a previous state, i had done A LOT of digging in the snow biome.

for some reason... worldgen was kinda cruel to me, i didn't find ANY underground caverns in the snow biome, which has never been the case in all these years.

i mean, i occasionally found a little pocket here and there, but even that was uncommon to come across, and there was nothing in them.

obviously, i didn't scour the ENTIRE biome, but normally, you don't have to... the biome always had winding caverns much like the rest of the map, but not this time.

i dug down quite a ways, and cut almost completely across the entire biome... not a single real cavern, no chests, underground cabins... nothing.

also... i didn't have an actual entrance to the antlion nest in the desert, i know sometimes it can spawn covered up, but usually it's not... NOT there.

actually, the antlion nest, which, from what little i explored, also didn't seem to have any big, winding caverns like i'm used to... but it atleast had more open space than the ice biome... also, it spawned under the oasis, is that how it's supposed to work?

cause i had a huge desert on the west side of my world, while the oasis was on the east side... but the western desert, while still quite sizeable, had the corruption occupying atleast half of it, but i didn't get around to testing if that had an antlion nest under it... is there only ever one? and is it supposed to share space with an oasis? i suppose that could make some sense, with the body of water being where the entrance normally would be.

i admit, i'm not super experienced with the kinda worlds that can generate that are considered normal, so i dunno if anything i experienced in this world is actually out of the ordinary.

though, i am pretty sure the snow biome thing was unintended, at the very least... strangely, it probably had the BEST surface generation i've ever seen, two huge lakes for fishing, easy to traverse, and no corruption overtaking it... infact, the corruption stopped at the very edge of it, so that was nice.

also noteworthy... my jungle biome was off on its own on the east side, untouched and without an ounce of corruption ANYWHERE near its entire side of the world...

actually really appreciated that. :dryadhappy:
 
Last edited:
Console Terrarians, it is here at last... welcome to Journey's End!

Initially released in May 2020 for PC, Journey's End brings Terraria to the next level, to a place where the core game can finally be called "complete". From new ways to play the game, to over 1000 new items to find and craft, to new bosses to challenge, and even a full-pass review of all content of the game for balance, graphic quality, and mechanics - truly, Journey's End has something for everyone. We cannot wait to see your reactions as you dive in to all that this update has to offer, and we hope that you thoroughly enjoy our gift to you. It has been an amazing journey indeed... but we truly feel that this end is really just a new beginning for the amazing world of Terraria.


This release will bring Console up to an equivalent (content-wise) of the 1.4.0.5 version of Terraria. Once all platforms are at least at this level (Nintendo Switch is next up!), the team will be focusing on bringing Console/Mobile/Switch up to content parity with the current PC version!

So, what awaits you in Journey's End? As you can imagine, this is a LOT to go over... so we are going to provide you with a topline summary along with links to the PC Changelogs and the Journey's End Review articles from earlier this year. While some things may not match 1:1 (such as UI/control differences and some features will be different), we feel this is an easy way to get you familiar with the content that is here at your fingertips. We will cover off some differences where we can. Ready to map out your Journey? Read on, loyal traveler!

index.php


index.php

TERRARIA: JOURNEY'S END (1.4) SUMMARY

THERE & BACK AGAIN: A SUMMARY OF JOURNEY'S END

Terraria: Journey's End contains so much in the way of content and new features, that we felt it would be best to refer you over to the main Journey's End Changelog from the PC launch for the full details. To be clear, at this point, there are a couple of things that are NOT supported by Terraria: Journey's End on Console:

Texture Packs & Modding are not currently possible on Console. This is something the team will explore as we move forward - but we cannot currently make any promises one way or the other.

Splitscreen + Online (in combination) Multiplayer is not currently supported - this will be explored at a later update, as we did not want to delay the launch to chase the many edge case issues this specific situation creates.

Chroma/RGB Effects are not currently supported on Console

Crossplay is currently not supported for Terraria - this is a feature that the team plans to explore once all active platforms are at content parity. We cannot promise whether or not we will succeed in this effort nor what form it will take, but we will attempt to make it a reality.



That being said, let's dive into a few of the more cool/bigger features:


index.php

NEW CHANGES SPECIFIC TO CONSOLE

A host of new settings and options, ranging from graphic quality to control profiles and much, much more!

Horizontal vs Vertical Splitscreen Toggle

Revised Gamepad mapping to account for the wide range of Journey's End controls - adjusted Defaults (Console Legacy, Advanced, Simplified) as well!

UI Changes to account for Journey's End Features

UI Editor - Check out the video above for details!

Keyboard and Mouse Support

index.php

NEW CONTENT
Over 1000 new items (beyond 1.3.5), bringing the total item count to over 5000!
New Critters to find, Enemies to Battle, and two new Boss Encounters!
New minibiomes
Blood Moon and Lava Fishing are expanded
Brand new epic Terraria Music
and much, much more!

index.php


JOURNEY MODE

Journey Mode provides a more accessible Terraria experience by placing the power to create the gameplay you desire in the palm of your hands. Research blocks that you dig up, items that you find, and enemies that you defeat in order to gain the limitless power to duplicate or to adjust the difficulty of the game to your whims. At last, you can have the Terraria experience perfectly tailored to your desires... the only limit is your imagination!

With Great Power Comes Great Accessibility - Introducing Terraria's New Journey Mode

How will all of this work on Console? Well this is where some of the new Console UI changes come into play. Here are just a few examples:


Research & Duplication are located within Inventory on Console - so you can Research, Duplicate, Craft, and Repeat all without leaving your Inventory Screen!



Control the Weather, Difficulty, Enemy Spawns... Godmode... and much more with your Journey Powers located in Settings!


index.php


MASTER MODE

MM-Test.png


A next-level challenge intended for those skilled, brave, or foolish enough to take it on, Master Mode represents the ultimate Terraria challenge. Unrelenting, Master Mode will punish your every mistake and force you to prepare and up your game like never before. Do you have what it takes to prove that you are a Master of Terraria?

index.php


GOLF

03JE-Golf.png



Time to hit the links in the world of Terraria! That's right, Journey's End brings the timeless game of golf to Terraria. Featuring an array of golf clubs, scorekeeping, and more, Terraria Golf introduces a whole new way to play. Create your own epic golf courses, share them with your friends, and then meet up on the links to challenge each other - who can hit the ball the longest, who has the best short game, and who has what it takes to make that clutch putt when it's all on the line?

Want to learn more? Check out our Feature Article all about Terraria Golf!

FORE-RRARIA! Hitting the Links with Terraria Golf


index.php


BLOCK SWAP

giphy.gif



One of the most impactful Quality of Life changes perhaps to ever reach Terraria, Block Swap is one of those features that you will find yourself asking "how did I ever live without this?!" in no time at all. No more will you have to tear down your constructions first in order to spruce them up with new-and-improved blocks or walls! Simply grab the block with which you wish to replace the existing blocks and place away - the new block will be put in place, and the old blocks will be there for you to pick up.

As long as your currently-equipped pick is powerful enough to dig up whatever it is you want to replace, Block Swap is there to serve you well!

Oh... and did we mention it works on chests... without you having to empty them first?

index.php


VOID VAULT


8aMNsEn.gif

(Wait, your inventory is full? Where is all that pricey furniture going exactly?!?)


O1O64xv.gif



Inventory overflow... you hate it too? Well, we have got the solution for you!

What on the surface appears to simply be the fourth available character storage item - the Void Vault - transforms into an automagical inventory overflow vacuum when combined with the Void Bag held by the player. This combination of items will immediately whisk away any items the player picks up once their inventory is full - and deposit them safely at home in the Void Vault for safekeeping. This won't totally eliminate all of your inventory woes, but it will certainly cut down on those trips to and from home base!


index.php


GRAVEYARD BIOME

Test-Gif-03.5.gif


Beware! For when too many tombstones gather together, the air shall chill and the mists roll in... what mysteries will you find buried six feet deep in the Graveyard?

index.php


FULL REBALANCE PASS ON ENEMIES AND ITEMS


As a part of Journey's End, the team examined and re-examined the balance of the content in the game. From start to finish, no stone was left unturned and no gear left unaccounted for. In the end, what remains is a full rebalancing of the game from top to bottom. Stats have changed, functionality has changed. There is no better time to start a fresh playthrough and experience the new Terraria for the first time!

Read all about the Revisit and Rebalance via the Article below!

What was Old is Made New Again: Revisting the Terraria Experience

index.php


BESTIARY & ZOOLOGIST NPC


The world of Terraria is so chock-full of content, it can be hard to keep track of it all! Sure, the Guide has you covered for crafting recipes and the Terraria Wiki is fantastic - but don't you wish there was a way to know more about your foes? Where can I find the Lost Girl? How much health does a Derpling have? How many coins can I get from farming Jellyfish? Wonder no more, for the Terraria Bestiary is here!

As you defeat foes, you will learn more and more about them - key stats, locations, drop rates, background info and more!

Learn all about the Terraria Bestiary by reading our Feature Article on the topic!

Mythical Beasts & Where to Farm Them: Exploring Terraria's Bestiary


index.php


EXPAND YOUR TERRARIA EMPIRE - PYLONS, TOWN BUILDING, AND NPC HAPPINESS


During Journey's End development, we conducted a focus group with all of the Terraria NPCs. Outside of some very strange requests (no, Guide, we cannot 'remove all doors at night'), their feedback was very clear: they are tired of being shoved into tiny cubicles or L shaped tubes and they want you to know this!

In order to help raise NPC morale so that they could be at their very best - and to reward players who go that extra mile to treat their NPCs with the respect they deserve, we are introducing the NPC Happiness System. How does it work? What does this mean for you? We have provided some details below, but you can check out our full Feature Article on the topic linked below as well!


Expand Your Terraria Empire - Pylons, Town Building, and NPC Happiness


What affects NPC Happiness?
  • NPCs are happier when you locate them in biomes that they prefer​
  • NPCs are happier when they like their neighbors​
  • NPCs are happier when they are not overcrowded with other NPCs​

Adding nice furniture and aesthetics doesn't directly affect NPC Happiness... but it sure will make you feel better about yourself when your friends come over for a visit. ;)


What Happens if my NPCs are Happy/Unhappy?
  • NPC Shop prices will adjust based upon how happy each NPC is at the time​
  • If you make an NPC happy enough, you will gain access to a Pylon for that Biome (more on this below!)​

How can I tell if my NPCs are Happy?
  • You will notice a new dialogue option for Happiness for each NPC​
  • This will give you hints about what might make them happier as well!​



1588281980562.png


index.php




ROADS, WE WON'T NEED ROADS - INTRODUCING PYLONS


We briefly mentioned these mysterious Pylons in our section on things you can get with happy NPCs. So what are these, and why should you care? Well, if you have enough happy NPCs in a given biome, you will unlock the use of a Pylon for that biome. Pylons allow you to instantly teleport from one Pylon to another! With Pylons in place, your "big central base" now becomes an interconnected network of cool outposts all over the world, allowing you to get around quickly without the need to lay tracks or teleporters... and providing you a home away from home wherever you are!



Pylon 04.png



PYLON INSTRUCTION MANUAL

You can only have one Pylon of a given biome type placed at a time (so you can not have, for example, an Ocean Pylon at both Oceans)

Pylons must be placed in their aligned biome in order to function (you can place them anywhere else, but they will not work!)

Pylons must also have two nearby (and living) NPCs in order to function - again, the idea here is to reward building those bases/towns! :)

Pylons cannot be used during Boss Battles or Invasion Events!

zUq6pUA.gif

Pylons are quite easy to use. Once placed in their aligned biome, you simply click on a nearby pylon. This will take you to the map screen where you can locate another placed pylon to which you want to teleport, click it and off you go!


index.php


Journey's End has so much more to find and experience - we hope this very top-level summary has made you more familiar with some of the bigger features.


Return to Table of Contents

REPORTING BUGS

So that we can have an easy way to find and interact with bug reports, please post them on TCF by clicking the bug report button below!

bugreport-button-1.png
Best game ever!
 
A few minor things i've noticed:
I can't figure out how to desummon minions (without dying) or view the buff descriptions, though i'm probably missing something here.
The inventory bobs up and down when opening and closing it, i don't know if this is a feature but personally i find this very unsettling.
Can the yellow arrow on top of the enemies be turned off in settings?
The take one inventory feature (L2) seems to have been replaced with the split stack slider, which is nice in certain situations but i was wondering if there'd ever be a way to switch these back round in the settings.
Also, are the quick shortcuts ever coming back? I get there's a lot more controls now that require their place, but the game still seems playable without half those controls, and the quick shortcuts used to work like a dream, so i was wondering if there'd ever be a setting to switch these round too.
Overall though, great update, thankyou for this :)
 
@Loki I can say that my game runs a bit slower then it normally did in 1.3, but it isn’t too bad it just is small amount and I can sort of notice it, but yeah it mostly runs slower with more projectiles then 1.3 did but that might be because of how much things are a higher quality. But is there splitscreen for more than 2 players? I’m just curious.
Also I’m loving it, also have you ever ran into the thing where increased placement range in journey mode also increases pickup range? Just curious because it is happening to me on PS4 and mobile…
 
A few minor things i've noticed:
I can't figure out how to desummon minions (without dying) or view the buff descriptions, though i'm probably missing something here.
The inventory bobs up and down when opening and closing it, i don't know if this is a feature but personally i find this very unsettling.
Can the yellow arrow on top of the enemies be turned off in settings?
The take one inventory feature (L2) seems to have been replaced with the split stack slider, which is nice in certain situations but i was wondering if there'd ever be a way to switch these back round in the settings.
Also, are the quick shortcuts ever coming back? I get there's a lot more controls now that require their place, but the game still seems playable without half those controls, and the quick shortcuts used to work like a dream, so i was wondering if there'd ever be a setting to switch these round too.
Overall though, great update, thankyou for this :)
Go to controller -> controller bindings -> miscellaneous and look for the cycle buffs area below. From here you can learn what buttons manage buffs and remap them if you wish. I went with L1 + left/right to cycle and L1+X to remove. This way it wont conflict with my combat commands. :dryadcool:

The yellow arrows signify your current lock on mode. Simply click your corresponding lock on button and it shows you who it'll prioritize . note that with no enemies in the area it'll convert back to arrow mode preventing you from switching back until a new target appears. :indifferent:

And yes, while i've found it to be rather tedious when you only need 1 item out of a stack of, say, 999 something, it appears the slider is here to stay. Gonna just have to get used to sliding all the way down to 1 each time lol. :nursesigh:
 
I apologize if this has already been asked and answered, I’m struggling to navigate the forums on my phone very well. I primarily play in Switch but since I’m waiting for the 1.4 update on that, I’m playing on my PS4 instead. I’m not sure if it was a control option exclusive to Switch or something that was removed in 1.4, but I can’t seem to find a way to enable cursor snapping using the D-pad. I preferred, when in the grid placement mode, using the D-pad to snap to the next tile to get precise placement or mining for blocks. Is there still a way to enable this?
 
I apologize if this has already been asked and answered, I’m struggling to navigate the forums on my phone very well. I primarily play in Switch but since I’m waiting for the 1.4 update on that, I’m playing on my PS4 instead. I’m not sure if it was a control option exclusive to Switch or something that was removed in 1.4, but I can’t seem to find a way to enable cursor snapping using the D-pad. I preferred, when in the grid placement mode, using the D-pad to snap to the next tile to get precise placement or mining for blocks. Is there still a way to enable this?
You mean like the Smart Cursor it's the right directionl stick push it in two switch between free and snart/auto select movement.
 
I can't describe how amazing this is! I love how this game is supported after all these years! Thank you all a lot for your hard work!

When I bought Terraria for the Switch I wasn't sure how well it would be supported but it was still worth the money because I had so much fun on PC.

After I read that you still improve and develope the Switch version I was so happy. I even bought the game for my girlfriend and suggested it to others because I feel people tend to underrate this game because of it's simple graphics.

I hope for a release soon for the Switch as well and also I'm curious to see if you will be working on the motion control feature after the 1.4 update.

Also making it possible to cross-play it with all the other platforms would be so amazing!

This game is one of the best games I've ever played in my life. Thank you!
 
So if I'm reading this correctly does that say that splitcreen is no longer available until a future update? If so that sucks i play exclusively with my fiance and don't wish to play it without them
 
Splitscreen is available.

Using Splitscreen AND online at the same time is not at the moment.
Do you know how to do this on the ps4 every time we try it we get no response from the game pressing every button on the second controller we even tried inviting and it didnt work it just said failed to find session or failed to host
 
Do you know how to do this on the ps4 every time we try it we get no response from the game pressing every button on the second controller we even tried inviting and it didnt work it just said failed to find session or failed to host

All I personally have is an XB1 devkit, so I cannot give specifics myself on PS...but I know that 100% it works on XB, as I checked it myself. I'll ask DR as soon as they are back in office
 
All I personally have is an XB1 devkit, so I cannot give specifics myself on PS...but I know that 100% it works on XB, as I checked it myself. I'll ask DR as soon as they are back in office
I would greatly appreciate any help that you or anyone else can give thank you.
 
Console Terrarians, it is here at last... welcome to Journey's End!

Initially released in May 2020 for PC, Journey's End brings Terraria to the next level, to a place where the core game can finally be called "complete". From new ways to play the game, to over 1000 new items to find and craft, to new bosses to challenge, and even a full-pass review of all content of the game for balance, graphic quality, and mechanics - truly, Journey's End has something for everyone. We cannot wait to see your reactions as you dive in to all that this update has to offer, and we hope that you thoroughly enjoy our gift to you. It has been an amazing journey indeed... but we truly feel that this end is really just a new beginning for the amazing world of Terraria.


This release will bring Console up to an equivalent (content-wise) of the 1.4.0.5 version of Terraria. Once all platforms are at least at this level (Nintendo Switch is next up!), the team will be focusing on bringing Console/Mobile/Switch up to content parity with the current PC version!

So, what awaits you in Journey's End? As you can imagine, this is a LOT to go over... so we are going to provide you with a topline summary along with links to the PC Changelogs and the Journey's End Review articles from earlier this year. While some things may not match 1:1 (such as UI/control differences and some features will be different), we feel this is an easy way to get you familiar with the content that is here at your fingertips. We will cover off some differences where we can. Ready to map out your Journey? Read on, loyal traveler!

index.php


index.php

TERRARIA: JOURNEY'S END (1.4) SUMMARY

THERE & BACK AGAIN: A SUMMARY OF JOURNEY'S END

Terraria: Journey's End contains so much in the way of content and new features, that we felt it would be best to refer you over to the main Journey's End Changelog from the PC launch for the full details. To be clear, at this point, there are a couple of things that are NOT supported by Terraria: Journey's End on Console:

Texture Packs & Modding are not currently possible on Console. This is something the team will explore as we move forward - but we cannot currently make any promises one way or the other.

Splitscreen + Online (in combination) Multiplayer is not currently supported - this will be explored at a later update, as we did not want to delay the launch to chase the many edge case issues this specific situation creates.

Chroma/RGB Effects are not currently supported on Console

Crossplay is currently not supported for Terraria - this is a feature that the team plans to explore once all active platforms are at content parity. We cannot promise whether or not we will succeed in this effort nor what form it will take, but we will attempt to make it a reality.



That being said, let's dive into a few of the more cool/bigger features:


index.php

NEW CHANGES SPECIFIC TO CONSOLE

A host of new settings and options, ranging from graphic quality to control profiles and much, much more!

Horizontal vs Vertical Splitscreen Toggle

Revised Gamepad mapping to account for the wide range of Journey's End controls - adjusted Defaults (Console Legacy, Advanced, Simplified) as well!

UI Changes to account for Journey's End Features

UI Editor - Check out the video above for details!

Keyboard and Mouse Support

index.php

NEW CONTENT
Over 1000 new items (beyond 1.3.5), bringing the total item count to over 5000!
New Critters to find, Enemies to Battle, and two new Boss Encounters!
New minibiomes
Blood Moon and Lava Fishing are expanded
Brand new epic Terraria Music
and much, much more!

index.php


JOURNEY MODE

Journey Mode provides a more accessible Terraria experience by placing the power to create the gameplay you desire in the palm of your hands. Research blocks that you dig up, items that you find, and enemies that you defeat in order to gain the limitless power to duplicate or to adjust the difficulty of the game to your whims. At last, you can have the Terraria experience perfectly tailored to your desires... the only limit is your imagination!

With Great Power Comes Great Accessibility - Introducing Terraria's New Journey Mode

How will all of this work on Console? Well this is where some of the new Console UI changes come into play. Here are just a few examples:


Research & Duplication are located within Inventory on Console - so you can Research, Duplicate, Craft, and Repeat all without leaving your Inventory Screen!



Control the Weather, Difficulty, Enemy Spawns... Godmode... and much more with your Journey Powers located in Settings!


index.php


MASTER MODE

MM-Test.png


A next-level challenge intended for those skilled, brave, or foolish enough to take it on, Master Mode represents the ultimate Terraria challenge. Unrelenting, Master Mode will punish your every mistake and force you to prepare and up your game like never before. Do you have what it takes to prove that you are a Master of Terraria?

index.php


GOLF

03JE-Golf.png



Time to hit the links in the world of Terraria! That's right, Journey's End brings the timeless game of golf to Terraria. Featuring an array of golf clubs, scorekeeping, and more, Terraria Golf introduces a whole new way to play. Create your own epic golf courses, share them with your friends, and then meet up on the links to challenge each other - who can hit the ball the longest, who has the best short game, and who has what it takes to make that clutch putt when it's all on the line?

Want to learn more? Check out our Feature Article all about Terraria Golf!

FORE-RRARIA! Hitting the Links with Terraria Golf


index.php


BLOCK SWAP

giphy.gif



One of the most impactful Quality of Life changes perhaps to ever reach Terraria, Block Swap is one of those features that you will find yourself asking "how did I ever live without this?!" in no time at all. No more will you have to tear down your constructions first in order to spruce them up with new-and-improved blocks or walls! Simply grab the block with which you wish to replace the existing blocks and place away - the new block will be put in place, and the old blocks will be there for you to pick up.

As long as your currently-equipped pick is powerful enough to dig up whatever it is you want to replace, Block Swap is there to serve you well!

Oh... and did we mention it works on chests... without you having to empty them first?

index.php


VOID VAULT


8aMNsEn.gif

(Wait, your inventory is full? Where is all that pricey furniture going exactly?!?)


O1O64xv.gif



Inventory overflow... you hate it too? Well, we have got the solution for you!

What on the surface appears to simply be the fourth available character storage item - the Void Vault - transforms into an automagical inventory overflow vacuum when combined with the Void Bag held by the player. This combination of items will immediately whisk away any items the player picks up once their inventory is full - and deposit them safely at home in the Void Vault for safekeeping. This won't totally eliminate all of your inventory woes, but it will certainly cut down on those trips to and from home base!


index.php


GRAVEYARD BIOME

Test-Gif-03.5.gif


Beware! For when too many tombstones gather together, the air shall chill and the mists roll in... what mysteries will you find buried six feet deep in the Graveyard?

index.php


FULL REBALANCE PASS ON ENEMIES AND ITEMS


As a part of Journey's End, the team examined and re-examined the balance of the content in the game. From start to finish, no stone was left unturned and no gear left unaccounted for. In the end, what remains is a full rebalancing of the game from top to bottom. Stats have changed, functionality has changed. There is no better time to start a fresh playthrough and experience the new Terraria for the first time!

Read all about the Revisit and Rebalance via the Article below!

What was Old is Made New Again: Revisting the Terraria Experience

index.php


BESTIARY & ZOOLOGIST NPC


The world of Terraria is so chock-full of content, it can be hard to keep track of it all! Sure, the Guide has you covered for crafting recipes and the Terraria Wiki is fantastic - but don't you wish there was a way to know more about your foes? Where can I find the Lost Girl? How much health does a Derpling have? How many coins can I get from farming Jellyfish? Wonder no more, for the Terraria Bestiary is here!

As you defeat foes, you will learn more and more about them - key stats, locations, drop rates, background info and more!

Learn all about the Terraria Bestiary by reading our Feature Article on the topic!

Mythical Beasts & Where to Farm Them: Exploring Terraria's Bestiary


index.php


EXPAND YOUR TERRARIA EMPIRE - PYLONS, TOWN BUILDING, AND NPC HAPPINESS


During Journey's End development, we conducted a focus group with all of the Terraria NPCs. Outside of some very strange requests (no, Guide, we cannot 'remove all doors at night'), their feedback was very clear: they are tired of being shoved into tiny cubicles or L shaped tubes and they want you to know this!

In order to help raise NPC morale so that they could be at their very best - and to reward players who go that extra mile to treat their NPCs with the respect they deserve, we are introducing the NPC Happiness System. How does it work? What does this mean for you? We have provided some details below, but you can check out our full Feature Article on the topic linked below as well!


Expand Your Terraria Empire - Pylons, Town Building, and NPC Happiness


What affects NPC Happiness?
  • NPCs are happier when you locate them in biomes that they prefer​
  • NPCs are happier when they like their neighbors​
  • NPCs are happier when they are not overcrowded with other NPCs​

Adding nice furniture and aesthetics doesn't directly affect NPC Happiness... but it sure will make you feel better about yourself when your friends come over for a visit. ;)


What Happens if my NPCs are Happy/Unhappy?
  • NPC Shop prices will adjust based upon how happy each NPC is at the time​
  • If you make an NPC happy enough, you will gain access to a Pylon for that Biome (more on this below!)​

How can I tell if my NPCs are Happy?
  • You will notice a new dialogue option for Happiness for each NPC​
  • This will give you hints about what might make them happier as well!​



1588281980562.png


index.php




ROADS, WE WON'T NEED ROADS - INTRODUCING PYLONS


We briefly mentioned these mysterious Pylons in our section on things you can get with happy NPCs. So what are these, and why should you care? Well, if you have enough happy NPCs in a given biome, you will unlock the use of a Pylon for that biome. Pylons allow you to instantly teleport from one Pylon to another! With Pylons in place, your "big central base" now becomes an interconnected network of cool outposts all over the world, allowing you to get around quickly without the need to lay tracks or teleporters... and providing you a home away from home wherever you are!



Pylon 04.png



PYLON INSTRUCTION MANUAL

You can only have one Pylon of a given biome type placed at a time (so you can not have, for example, an Ocean Pylon at both Oceans)

Pylons must be placed in their aligned biome in order to function (you can place them anywhere else, but they will not work!)

Pylons must also have two nearby (and living) NPCs in order to function - again, the idea here is to reward building those bases/towns! :)

Pylons cannot be used during Boss Battles or Invasion Events!

zUq6pUA.gif

Pylons are quite easy to use. Once placed in their aligned biome, you simply click on a nearby pylon. This will take you to the map screen where you can locate another placed pylon to which you want to teleport, click it and off you go!


index.php


Journey's End has so much more to find and experience - we hope this very top-level summary has made you more familiar with some of the bigger features.


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REPORTING BUGS

So that we can have an easy way to find and interact with bug reports, please post them on TCF by clicking the bug report button below!

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Fix console there is so many bugs
 
Do you know how to do this on the ps4 every time we try it we get no response from the game pressing every button on the second controller we even tried inviting and it didnt work it just said failed to find session or failed to host
You can still play splitscreen together, by starting single player and having the other controller drop in. You just won't be able to play online together using multiplayer.
 
You can still play splitscreen together, by starting single player and having the other controller drop in. You just won't be able to play online together using multiplayer.
Thanks we were able to figure it out we were going into multiplayer instead of single and having trouble since the button changed to start the coop from x to options thank you guys for the help
 
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