Phew... Okay.
Because you guys are already swamped with a
myriad of... reactions... to the update, i'll just go ahead and keep it short n just list off
ALL my
pros n
cons, as well as address ones still unanswered, from MY OWN personal &recent 1-day's worth of PS4 experience. This shouldn't take long .
EDITOR'S NOTE: I have been playing with a
custom input; i do not have any info on the actual ctrl schemes and how they are supposed to work as opposed to custom, and honestly atp i don't see myself ever using them now that my custom setup has reached a 'close enough' state where i can comfortably play.
As of TODAY (10/1/2021)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
now lets jump right in so I can go finish playing lol...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PROS
GRAVEYARD BIOME - I absolutely LOVE it!! the wind, the sounds, the eerie-ness, the ghosts, the THUNDER - was completely taken aback by it all upon first encounter. (and my first encounter, really WAS my first encounter - my main world's spawn is littered with gravestones i never cleaned up lol, so, upon launch that is literally the 1st thing i noticed.)
LOADING TIMES - back in the day, we had to go and make a sammich while loading into to our most dedicated, everything-is-carved-out-and-everyone-is-here large worlds cuz, well, that's how dedicated them worlds were &thus that's how long load times took. thankfully that's no longer an issue at all, and this also took me by surprise.
On the plus side, the loading times are great now, but that might be because my map data has been erased.
oh, well maybe that's more of a con then lol.
CUSTOM REBINDS - POSSIBILITIES, ENDLESS POSSIBILITIES! Options on options on options. need i say more?
INVENTORY INDULGING - have you ever wanted to consume heals, meals, buffs n stuffs that's NOT on the hotbar, WITHOUT the need of sacrificing a precious input to the dreaded 'quick heal' bind? well now you
CAN! simply hover over any consumables within your INVENTORY - again, NOT on the hotbar - and use your associated 'use item' button to indulge away. this also works on tools. (NOT the eating part, please be smart. i'm not responsible for what happens to your character if you try downing a PickSaw.)
GEAR REWORKS - One Word. Stardust. (well two technically, compound.)
Were you like me, running around cheesing everything in sight with your full-stardust-set-dedicated-pure-summoner build going "man this is great, but you know what would make this even BETTER? If m'damn Star Guardian could actually do MORE than just clap people"? well fear
NOT! the NEW Stardust Guardian (full set bonus) has been reworked with a newer, seemingly
stronger moveset; he can actually move around now in a fairly wide cone and attack on his own, and now has a devastating anime-style series of stardust blows! Rejoice, minions, for he now can ACTUALLY clap people.
NEW STUFF IN GENERAL - New Weapons. New Clothes. New Foods. Weather Patterns. Bosses. Zoologists. Everything. just. EVERYTHING. and this is me, still at the tip of the iceberg, the very cusp of culmination, haven't EVEN yet actually experienced everything this update has to offer. just wait till i hit up them new bosses, heheh. Gonna be epic.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
sigh... and now for the juicy bit...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CONS
GRAPHICS / PERFORMANCE - i know i know, as everyone on PS4 has already been addressing this and at this point i'm sure the devs are frankly quite tired of hearing about it, i do wanna start off by saying that, at least for me, it is not something that is constantly happening
ALL THE TIME. its sporadic, its random, and its usually only in high-concentrated areas with lots of machinery going off in the bg, from my own experience (maybe a few monoliths, shooting nebula weapons, attaining high speeds with spark boots and starboards, etc.)
Running/scrolling side to side seems more choppy and not as fluid as the previous version, almost like its dropping frames. I also notice this when using weapons, kinda like the frame rate drops. I have noticed it varies and becomes smoother if i zoom right in with it gradually becoming worse the further i zoom out.
Yes like dropping frames, exactly. aside from what Loki and Lein personally may have experienced, it indeed
DOES have its moments of choppiness - choppiness that DEFINITLELY did not exist a few days ago (and again, this coming from a very recent player and not the pattern of ppl who have had this same complaint but also haven't played since 1.2, from someone who has literally been chee- erm, grinding, this entire week leading up to the update). its notably during high speeds, thunder strikes and graveyards. it seems the game is simply no longer able to maintain that smoothness it once had before or can no longer keep up with the engine at high speeds, namely due to how much QOL / world overhaul content was added, and i know Loki, you keep going "example tho??" but unfortunately the only REAL way to explain is to get you in my living room and show you lol, but because i'm on house arrest, another great non-video example could be the map display:
notice how the dark, undiscovered area's edge-line is now
staggered, due to the minimap re-clearing dark areas in a choppy fashion when flying/traveling at high speeds (like dark doesn't covert to light smoothly anymore as it used to which results in edges like this... like, this staggered edge thing is completely new, no matter how fast i traveled darkness never did this at all, like everything was like, smooth... ugh, you would have to actually see the map behavior in motion whence traversing through dark to know what i mean, but i sadly do not have a video nor pic from thr last version to show for comparison, so you'll just have to take my (our) word for it haha.)
another minor example: literally my autohammer in the corner's lil hammer is stuck wiggling midair lmao, cause the game can no longer render its entire animation correctly. (same could be said w the animations of other tables such as bewitching table) other than that,
its nothing that is truly affecting core gameplay as of yet and i couldn't be more thankful for that fact alone. because i know one thing, when i seent all the posts about lag and performance issues yesterday, indeed i was scared lol, i was like "dang, does that mean we waited all this time for the Zenith and you're telling me it wont even be usable? given how... performance-y it is?
"
but nah, it works. it works (and looks) beautifully.
CUSTOM REBINDS - Yes, you aint seeing things - this is a pro as well as a con lol. as many have mentioned before, because there's a whole matrix of possibilities lmao, this can very quickly become overwhelming and even counter-intuitive. counter-intuitive especially when considering that,
some of the menu-based commands available to you, will actually conflict with world-based commands on separate pages, for example: you cannot zoom in on a fullscreen map with L2/R2 (as you could before) without it conflicting/erasing the corresponding input on a previous page, even if one is menu or map-based and the other gameplay or combat based, and its like this for almost every other page of custom edits. this forces you to have to sacrifice certain setups you're used to as they are no longer applicable anymore all at the same time (as many have bluntly stated) and in this you end up with some pretty wacky compromises: my grapple is now
R1+O and the map/minimap are bound to dpad with
R1+ up/down to zoom, which... just feels wrong. ofc this can easily get tricky and DEF took some re-getting used to, but this particular setup was for me the only way to keep everything else more or less the same in regards to the previous setup and get it 'close enough'.
CHEST REDESIGN - nothing terrible here, really - i'm just not a fan of the 8x5 system, i liked the 10x4 setup, and, while this shouldn't bother me as it is not at ALL game-destroying, i'm a bit of a OCD/neatfreak when it comes to that kinda stuff, so you can imagine when i seen all my previously neatly stacked items all scrambled now, it bothered me. a LOT.
As for the whole parity thing, we've actually gone further away from PC than we were with the PW version, as the equipment menu is no longer a nice slim line on the right-hand side, and the storage items are now 8x5 as they were with Engine (which also means all of my chests etc. are a complete mess).
my sentiments, exactly . OCD's such as myself gonna be triggered lmao.
its like that scene from Monsters, Inc. when Boo knocks all his stacked stuff over "oh come on now, those were
alphabetized!!!"
as for the equipment menu rework, i too was annoyed by that at first but have since gotten used to it thankfully.
NO MORE GRID / DPAD SYSTEM (?)
Am I missing something, because I can no longer do manual, precise aiming with a pickaxe? The cursor only moves to the center of the player, and the stops moving.
Edit: now I can't place precisely, either. Without this, it's near impossible to build.
i put a question cause not sure if this is what you're referring to nor if it has been addressed yet already. nevertheless, i for one have nothing on this, as of TODAY i still cant get mines to work correctly either. sometimes the grid displays, sometimes it doesn't lol. its def still in the game, but,
sadly i do not think there is a way to use the non-smart cursor with the dpad as we did before because, well, the new dpad is used for binding now and seemingly cannot be bound to non-smart cursor (the + one with grid). at least not in my experience. i just been using the R stick in non-smart build mode in which case, this hurts for me as well. no where near as fluid as it once was.
The only other issue i have noticed when building from hotbar items is once i press r3 the grid does not display, however if i press inventory the grid displays and once i back out of the inventory the grid remains.
I figured as much. i'm not sure what is wrong here either. if anyone figures out the grid system, please post it!
NO MORE EXPERIENCE - darkness, unfortunately, has returned.
(funny, that sounds like it came straight out a horror trailer but its not haha). in all my previously made worlds, the darkness is back on the whole map as if i haven't "experienced" that world yet. not sure if this was intentional or accidental, but as of TODAY i'm thinking its the former considering it goes a step further with the troll when you find that that same experience is now
unshared with other characters, as it used to be. meaning, of course, you have to now re-carve out the darkness with EVERY. SINGLE. CHARACTER. AGAIN. while very tedious, its pretty inconsequential considering if you played it enough you know your way around that map already as it is. plus the actual state of the world - all my stuff, my houses, everything i carved out underground and the explored remains as it was undisturbed, so that's a big win. i know one thing: i'll take a dark world if it means i don't lose the world entirely.
(also from that horror movie trailer lol. this is how the main character ends it)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
now then, lets address some commonality stuff i figured out on my own....
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ADDRESSING HOUSING QUERY
I FIGURED IT OUT, EVERYONE!
i swear i tried this before, but maybe i somehow overlooked the button...
YOU ASSIGN/KICK OUT/CHECK HOUSING BY USING YOUR "USE ITEM" BUTTON!
for me, that is "R1"... so whatever you have set as your attack button, is what you should use for the housing query stuff.
i somehow pressed EVERY combination of buttons EXCEPT the ONE i have set as my "use" button... figures.
This def bugged me too but as you say you've already figured out and as Loki has already explained, exactly . you have to click the 'switch to world' button whilst within the housing section. that's at least how i was able to get it to work correctly.
note that in this top pic, pressing X/A does nothing, just simply displays their names. but never fear - press the 'switch to world' button aaand...
suddenly now, the Query button is HERE! (noticed at the bottom of screen, as well as the message yelling "occupied" from me spamming it for this example lol) just remember what your 'use item' button is assigned to for menus/inventorys of the sort. if you forget you can always look for it at the bottom of the screen via controls banner, given you didn't turn that off. feel free to share this info with anyone else who still seems to be confused.
ADDRESSING Y NO TRASH
for some reason i cant trash items. my guess was that trash held item would be it to trash what I have my cursor over in my inventory but nope. I remember in 1.3 I could simply trash an item by pressing square on my controller but now I don't really know how to trash.
I play on PS4 btw
from my experience currently, if playing custom controls, there is no input for quick trashing. you have to pick it up and trash it with your corresponding 'trash held item' button. honestly not sure why this was implemented myself, like who decided this lol, i too loved being able to quick trash everything with square. now its two-presses too tedious. hopefully they'll re-add a quick button for that, inventory quick-trashing for custom inputs.
ADDRESSING ZOOM - its the same as it is in-game.
it doesn't really tell you this, but it's your specific input for the fullscreen map's zoom function AS WELL as in-game zoom. that decision i am not a fan of as that kept me from enjoying the game for at least the 1st hour, lol. but once i finally figured it out i didn't even need to mess around with the safe area option from the main menu, as Mods have since pointed out.
advice? bind zoom overall to something you wont be using much in combat or you could accidentally zoom whilst fighting - yet
another example of how too many binds are a counter-intuitive feature.
ADDRESSING THE ICONS(UPPER RIGHT)
actually, i just figured out atleast one of the icons...
the furthest one to the left, the little square... that just indicates whether you're using the smart cursor or not.
aka - pressing down the right stick... switching between the normal and crosshair cursor, basically.
i assume the crosshair icon next to it probably goes along with that? maybe the lock-on mechanic?
the third icon, the yellow arrow thing... i think has to do with the arrow markers that appear over enemies now.
maybe THAT is the lock-on mechanic?
not entirely sure since i don't use lock-on.
still unsure about the controller icon, though...
it kinda looks like it has a "1" on it, though... maybe it has to do with how many players are in the game?
Good, i was just about to comment on this when you posted it. you're absolutely right.
the 2nd icon might be 'toggle aim mode' in the custom bindings, but i could be wrong as i don't use it. (unbound)
though i'm not sure about the controller one as well lol, you could be right about that too, it could be player count.
Just to Name a Few. lolol.
(if there's anything i missed please, feel free to quote me... dammit this was supposed to be a quick n short post lmao)
Allinall, this is a FIRE
update. and i again have yet to even experience it all. words cannot express the devotion and dedication you all have, and while i hate being that sappy dude, who comes in all sentimental talking about their experinece and testimony, i simply have no choice in this matter: i wanna thank each and every single staff member, the devs, the whole team, the testers, the janitor who comes to clean up sloppy messes in the corner, the architects who built Loki's undisclosed bunker, the people who cook their food, the docs that keep them healthy and the Mothers that birthed them. from the core of my soul, THANK YOU. this journey has truly been wonderful.
I tell you, when i first purchased this game (ohh boy here we go, time to get sappy) it was a flat NO from me; i went into tutorial and saw the Legendary Copper Shortsword for the 1st time and was like HELL nah, aint no way they expect you to fight w THIS?!? "wait what??? you gotta use L2 to jump/fly?? INCONCEIVABLE!1!"
I almost never came back, but thanks to the full gameplay trailers, seeing wings and things &seeing siblings playing the at the time PC version... i knew it would eventually get better. i saw the memes about the Copper SS i hated on and how the devs put it in the build for the strongest weapon and genuinely laughed for a solid 7 minutes. i thought, yeah, lets give it a chance. i came back, got gud, and never looked back. it was thrilling. it pissed me off. it was a blast. and i cant wait to experience the rest of the fullness this newfound game will offer me. The Greatest Thank You for all your hard work.