TheBilateralGamer
Spazmatism
The Neo Testing Center is officially out! You should check it out when you have the time: http://forums.terraria.org/index.php?threads/neo-testing-center.19100/ It's official, folks.
Thank you for trying out my mods, and for testing them in single player to make sure it was a multi-player issue. That was a very descriptive, extremely helpful post!So I've been trying both NeoDevices and MasterCrafter in multiplayer and sadly there are some issues:
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It's... OVER 5,000!!!! But seriously, that's insane!I feel very honored to be able to announce that my mods now have over 5000 downloads!
Thanks a lot everyone!
Those buildings look FREAKING AWESOME. There's no way I could do that even with a whole month of free time! I have to say, nice job!im facing a lot less crashes and freezes now with the update , thank you! and dont woryy i believe for others they were perfectly but since im on a macit might be that. i use tapi and all but it can be a little unstable , or at least it was with the previous updates, now they work smoothly
also congrats on the 5000 downloads
since you like to see things built with your mods ill show you these:
It was for a new playthrough with your mods plus the thorium mod using my character Velaria (red head in my sig)I posted these on reddit , and a lot of people asked how i got the columns , shelves , etc. and i directed them here , hope you dont mind.
As you can see the shelves from your mod really helped this look like an adequate shop
Thank you for trying out my mods, and for testing them in single player to make sure it was a multi-player issue. That was a very descriptive, extremely helpful post!
I took some time and just read through the NetMessage CS file and the MessageBuffer CS file to learn as much as I could about syncing. I also looked at numerous examples of how tAPI syncs things in different circumstances. I'm starting to see things a bit more clearly. Anything my mods do that the game also does, I've been able to implement the appropriate sync steps. Where I use code to do things the game doesn't normally do, I'm still looking for ways to get it to work. At least I've made the first step though.
Thank you so much for posting these! These are exactly what I was hoping to see! It means a lot to me to see how my mods can be used. And feel free to direct anyone interested to this thread. I'm always happy to see more people interested in what I'm doing, and hopefully even get a few new people interested in Terraria!im facing a lot less crashes and freezes now with the update , thank you! and dont woryy i believe for others they were perfectly but since im on a macit might be that. i use tapi and all but it can be a little unstable , or at least it was with the previous updates, now they work smoothly
also congrats on the 5000 downloads
since you like to see things built with your mods ill show you these:
It was for a new playthrough with your mods plus the thorium mod using my character Velaria (red head in my sig)I posted these on reddit , and a lot of people asked how i got the columns , shelves , etc. and i directed them here , hope you dont mind.
As you can see the shelves from your mod really helped this look like an adequate shop
I did some more updating and a new version of Neo Devices is available to download.Multiplayer-only issues (working fine in singleplayer):
- Blinktube isn't working when sent a pulse (nothing happens). After having it enabled, I can't remove it anymore with my pickaxe. If try hitting it with the pickaxe, I keep getting additional copies and it doesn't get removed.
- Strobe Light is particularly weird. Sometimes, when being sent a pulse it turns invisible and display some sort of dirt particle animation each pulse. Other times, it just doesn't do anything. Then right-clicking it gives you a copy of it (you can spam right-click it to get hundreds of Strobe Lights).
Multiplayer and singleplayer issues:
- Diodes did not work for me in multiplayer and singleplayer even though the arrow visually changed direction on right-click. In singleplayer, they just seemed to do nothing (wires still work both ways). In multiplayer they didn't work either and if I right-clicked them whilst enabled I was given 3 Diodes (so also allows you to spam click it for hundreds of copies).
- The logic gates don't do anything in both modes (I only tested the AND-gate).
- Timers when removed give you 3 copies instead of only one (already told you this one I believe).
So a recurring theme for the bugs is them giving out multiple copies. Even though there are still a couple bugs left, I think you have done a fantastic job on fixing most of the issues so quickly! I can already enjoy most of the features of these fantastic mods!
No problemThank you so much for posting these! These are exactly what I was hoping to see! It means a lot to me to see how my mods can be used. And feel free to direct anyone interested to this thread. I'm always happy to see more people interested in what I'm doing, and hopefully even get a few new people interested in Terraria!
Are there any other building materials it might be nice to have available? (Like the columns, or something similar, or something I haven't even thought of yet)
I thought the update I released yesterday fixed the multiplayer issues with Recipe Book. What problem are you having?Please, update the recipebook mod so it can be used on multiplayer games (with dedicated servers)
I made some tiles as you suggested, but as I reread your post I realized I might have made the wrong thing. You said 'Brick' tiles, but I ended up making 'Slab' tiles. Would you have liked them to be the smaller brick pattern?No problem
About the blocks , seeing how great the mob statues are , would it be possible to make some boss statues as well? Also id like to see something like chlorophyte , ectoplasm , hallowed or crimtane bricks available if its in your possibilites , no pressure of course! looking forward to more of your updates C:
Theyre great! I think a shiny effect would help them look like metal . Like the ore bricks currently in the game.and perhaps some white highlights would help add metaly effect too. Also the crimtane slabs could use some more black. Besides that i am really liking them. I did say bricks , but these are really nice too so if you want you can keep these Thanks for your dedication and listening to suggestions.I made some tiles as you suggested, but as I reread your post I realized I might have made the wrong thing. You said 'Brick' tiles, but I ended up making 'Slab' tiles. Would you have liked them to be the smaller brick pattern?
Here's how the slabs turned out. It's just a preview. I need to add tile variations still so it doesn't just repeat the same pattern.
Boss statues have been in the works, I just keep getting distracted by other ideas. I want them to happen though.
I uploaded the new version of Master Crafter with the tiles you suggested. I got some more black in the crimtane slab, the hallowed slab actually sparkles, and later on I'll touch up Ecto and Chlorophyte. (I have to get some coding in between spriting efforts. I'm not much of an artist). Let me know if the hallowed slab sparkles too much. Hope you like them, but like you said, there's no pressure for you to actually use them.Theyre great! I think a shiny effect would help them look like metal . Like the ore bricks currently in the game.and perhaps some white highlights would help add metaly effect too. Also the crimtane slabs could use some more black. Besides that i am really liking them. I did say bricks , but these are really nice too so if you want you can keep these Thanks for your dedication and listening to suggestions.
Thank you for the updated report! And I'd rather hear bad news about my mods not working, then hear no news cause they're not being used! lolUnlike last time where I only kept bringing bad news, I have far better news this time!
Almost everything works now in multiplayer!
Blinktubes and strobe lights now work as they should in multiplayer.
Also tested the mob-spawning statues, pistons and the newly added resistors and they all function correctly.
By the way, I saw someone having issues with Recipe Book in Multiplayer. I tested it, and it seemed to work fine for me.
Moving on, diodes do infact work. After seeing your example I realised I had continued the wire through the diode, rendering the diode useless.
I was using logic gates wrong as well: I was connecting two separate wires to an AND-gate and expecting it to send a signal after the two levers on seperate wires were pulled.
So both those issues were my fault, sorry for the trouble!
The only thing that keeps bugging for me are those timers giving 3 copies. Very strange that you can't replicate the issue. I disabled all my other mods and it keeps happening.
It only happens with the timers you added (and in singleplayer as well). By the way, one difference I noticed with your timers and vanilla timers is that yours are placeable on walls, while the vanilla ones aren't (just something I noticed). But then again if you don't seem to encounter that problem, you can't really do anything about it.
It however isn't a critical issue, so it's not really a problem
Finally I remember you saying that the Master Crafter NPC can't be spawned in MP. However, certain other mods (I believe Thorium and Tremor, maybe others as well)) have been able to spawn town NPC's in MP. Maybe you could have a look at their code?
Thanks again for your amazing mods and your work to make it multiplayer-compatible!
Wow that was fast Ill definatly use them and try out some new biome themed builds with them. Thanks a bunch!Snip
DUUUUUUUUUUUDE. SO GOOD. LOVE IT.The next new device is almost ready... the Auto Store-It!
It does this:
Places loose items near it into chests next to it.
Here's a true auto farm.
Uses Diods, Resistors, Timers, and Conveyors. It takes 10 minutes for a pulse to travel through the series of resistors along the right side. Then the pulse actuates the mushroom grass, dropping the mushrooms onto the conveyors, and also hits a 5 second resistor. Once that 5 second resistor sends out it's pulse it resets the actuated mushroom grass and starts the process over again. The conveyors along the bottom are wired to a 0.5 second timer, and carry the items to the collector. The collector then places the items into the nearby chest.
I saw the slabs, but they look kinda weird to me, I don't know why...I made some tiles as you suggested, but as I reread your post I realized I might have made the wrong thing. You said 'Brick' tiles, but I ended up making 'Slab' tiles. Would you have liked them to be the smaller brick pattern?