Destroy the Godmodder

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Alchemies
AK-47 && Speakonia USB && Gold Ingot && Essence of Microsoft Sam = Golden ROFL-47 (Level 10, 8/11)
Standard Battle Android && V3 Kanon Figurine = Battle Vocaloid Kanon (Level 16, 4/17)
Standard Battle Android && V3 Anon Figurine = Battle Vocaloid Anon (Level 16, 4/17)
Illuminati Confirmatum && (Recreate: Loominarty 420) = The Illuminator (Level 20, 9/21)

Charges
I. IWAY ROFL-47 (8/11 -> 0/26) + Handheld Orbital ROFL Laser (0/16 -> 0/26) + The Hearing Test (0/26) + The Error Generator (0/13 -> 0/26) = Soistjassénta /swaːstjʌssəntʌ/ - TTS Universe
II. Proof of Providence (1/1 -> 9/21 -> 0/26) + Dankest Dagger (0/16 -> 0/26) + Rekt (0/26) + One True Dorito (0/26) = Kjasztásjísér /kjʌɕtæɕɪsəɾ/ - MLG Memes
III. The Exclamatory Brewery (0/26) + Polyparenthesis (0/26) + Godslash (0/26) + Omniscience Plus (0/26) = Netjákkesztaskar /netjækeɕtʌskʌɾ/ - NetHack
[REDACTED]

Soistjassénta (23/100)
The SCP Battalion (44/50)
la .lojban. (20/50) (+6 all from Compensation)
+3 GoldenReady

707
About one hundred and forty large marble slabs fall onto the battlefield's center, crushing random players. Four ethereal figures materialize and reconfigure the marble slabs into four two-slab-tall walls, effortlessly moving the heavy slabs as if they were weightless. The figures step over to a portion of the wall and begin hauling the wall's constituent slabs to just behind the walls, or where they used to be, four at a time until each has hauled three groups. They then split the next group among themselves, one of them grabbing an extra slab from the segment next to it.

They perform an intricate ritual, with many steps. One of them picks up a tile and hurls it into the center. The next player grabs another slab and hurls a different one into the center. This continues until one of them stops, walks over to the center and pulls a slab back to his area. He calls something in an eldritch language. Two other slabs fall over, revealing that all three bear identical strange engravings on one side.

The ritual again continues until another figure calls something and all his slabs fall over. The players inspect his slabs and return, satisfied, and shove all the remaining walls into the center, mixing the slabs together, repeating the ritual from there.

The ritual repeats another 15 times before ending.

Finally, one of them ascends, speaking. Everyone hears it in the language they are most fluent in.

"Eldritch Mahjong."
"The only way to ascend to godhood in Plane 5096."
"I have won against three of my fellows in this ritual. Now you, Oblivion."

"You shall explode."

Oblivion promptly explodes.
 
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Badass Cyborg Honey Badger: 71/75
Tetrahellatus: 39/450
Drone Swarm: 2/2

Crawling && Bring Me To Life && Tourniquet=??? (1/25)
Baby && Friday= The Musical Horror (1/16)
I proceed to summon a drone swarm...as in a bunch of drones. Of course, they are rather weak, but I can easily repeat this summon several times over.
I realize that the AG side are technically godmodders too because of the mechanics...and all players. I ask the Godmodder why is he trying (And failing) to make everyone ragequit. He could help make the world an utopia...
I realize we might not be so different, but that there is a difference: He had an awful lot in life. I pity him, and tell him that he should stop doing that to others. It will hurt him more, which, as he is more than halfway dead, it easily proven.
 
Some interesting mechanics are popping up...

@GoldenReady Sure, why the hell not? After all, I'd like to consider this match a "for the funzies" match anyway.
Speaking of which... I'm surprised as to how few people are fighting in the arena at the moment. Have people just neglected its existence, or do they just not care for PvP anymore? Hahahaaa....... look at me, saying this...... this might go down in flames just like Terraria's PvP system......... hahahaaaa.... I feel sick just talking about this again...

Forging...

Slot 1: DONE + NEW!
Nightmare Cutlass (Lv. 7) && Dream Mist && Unstable Reality in a Bottle && Portable Dreampoint Stone && Nightmare Stone && Dreamy Spring Water && Dream Camera = Dream's Bane (Lv. 12, 13/13) (+3 Various)
Now things start getting more interesting.
This blade has the ability to manipulate Dreams, Nightmares, and Reality. This blade has the power to set foes to sleep, but even sleeping foes are invulnerable to attack while dreaming, unless someone manages to get into their dream. Thankfully, the blade also comes with the power for the user to infiltrate dreams, and manipulate said dreams into becoming nightmares for the foe. The reality part comes into play when said dreams/nightmares could physically do damage to those stuck in its slumber. The camera allows onlookers to look into the dream. It disengages from the blade once in a dream, and returns to it whenever a dream is left.

However, the energies are limited, and one cannot simply lock their opponent in a dream and slowly murder them that way.

---

Sword && Sword = Double-edged sword (Lv. ?, 1/?)
Oh wow. It's a double-edged sword. Whoop-de-flipping-do.
What, you think I'm stupid? You'll see later.

Slot 2: NEW
Berzerker Breaker (Thorium Mod Flail) ++ Rage = Furious Bloodlust (Lv. 10) (2/11)
What was originally an already rage-filled weapon became even more rage-fueled. Feeds upon the user and target's hate and anger for incredible effect; namely, hitting harder, cutting deeper, and making the target and user even more rage-induced, in order for the weapon to feed on it after. Unstoppable raging can either be quelled or built further upon by this weapon; but either way, it still feeds on rage, and grows more powerful by doing so.

The stuff the weapon's made of is said to make you angry just by holding it or even being near it. It's powerful stuff.

Slot 3: In Progress
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. 20, 10/21)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.

Slot 4: In Progress
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25, 10/26)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.

I think I've watched and played too much Isaac.

Charges...

Charge 1: Unrestricted
Shush... (55/100) (+3 Various)
He got it.


Charge 2: 50-point cap
Portal from the Modded Terraria (16/50)
What? It exists!


Charge 3: 50-point cap

Legends from the Second Dimension (7/50) (+6 Compensation)
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.

[H BOSS] 'Splodimus, the brutally overpowered Space Pirate, has appeared! He's not gonna go down easy! He doesn't do a lot of damage, but be very careful of his powerful weather commanding skills AND terraforming skills! Will use more strategic routes of action.
1,500,000 HP
500,000 SHIELD (+50,000 regen/2 turns)
Attacks twice/turn. One attack must be basic.
Basic attacks do light damage.
Immune to the negative effects of weather and terrain.
Airborne, which I am about to make relevant again.
Abilities:
-Bomb Harp: 'Splodimus uses his explosively good harp playing to literally launch bombs as he plays the strings, damaging up to 3 foes for heavy damage. May cause weather changes. Weather changes last until cleared forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or otherwise stated. 8-turn charge.
--Weather changes caused by this attack: (40% chance to cause nothing)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Electric Smoke: Causes 10,000 points of damage a turn. Drops accuracy by 20%. 10% chance to happen.
+Acidic Smog: Causes heavy poisoning to everything not immune to poison 50% of the time, causing 20,000 damage per turn for 2 turns. Refreshes if reactivated. Drops defense by 10%. 10% chance to happen.
+Firestorm: Causes 0.5% of the affected's maximum HP in damage per turn. Drops attack by 10%. 10% chance to happen.
+Blizzard: Causes chilled to everything that is not immune to it 15% of the time, making the move last in the EOTB. Drops attack, defense, and accuracy by 5%. 10% chance to happen.
+Radstorm: Severe. Causes everything to lose 1% of their maximum and current HP PER TURN. Drops defense by 10%. 5% chance to happen.
+Horridly Thick, Dark Fog: Severe. When an entity misses, 25% chance to deal 2% damage to itself. Reduces accuracy by 50%. 5% chance to happen.

-Massive Nuclear Satelite Crash-landing: 'Splodimus hauls down an enormous nuclear satelite to attack, leveling the land (clearing Terraformings), dealing massive damage to everything EXCEPT 'Splodimus, AND causing his own brand of weather. 15-turn charge.
+Complete Fallout: Special. Causes a whopping 5% damage to maximum and current HP... PER TURN! It's extremely brutal, I know. Lasts 5 turns before dissipating. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Weather: 'Splodimus changes the weather into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Terrain version.

-Orbital Cannon: 'Splodimus hacked and modified Lance's Orbital Ion Cannon into something... a little more versatile, damaging up to 3 foes for heavy damage. May cause terrain changes. Terrain changes last until repaired forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or is otherwise stated. 8-turn charge.
--Terrain changes caused by this attack: (40% chance to not cause anything)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Ion Laser - Ionized Earth: 25% chance to cause stun to anything in a single turn, making it not move this turn. Affects airbornes, thanks to arcing lightning. 10% chance to happen.
+Orbital Bomb - Flaming Crater: 50% chance to burn anything in a single turn, making them lose 25% attack and take 10,000 damage/turn for 2 turns. Affects airbornes 25% of the time, as flaming flankers rise . 10% chance to happen.
+Frost Strike - Piled-up Snow: 50% chance to slow anything in a single turn, making those affected go last in the EOTB. Affects airbornes 25% of the time, thanks to the also constant snowfall. 10% chance to happen.
+Acidic Bombardment - Acid Ground: 50% chance to drop any defenses to zero, including, but not limited to, shields, super-armor (that doesn't belong to the Godmodder), etc. Affects airbornes 25% of the time, as the acid wafts up from below. 10& chance to happen.
+Brute Force Laser - Deep Crevasse: Severe. The legendary crevasse bridging trope returns! Can't attack over it while it's active. However, unlike most other crevasses, this one's FAR easier to bridge across. Does not affect airbornes. 5% chance to happen.
+Bulletstorm - Bullet Hell: Severe. 50% chance to hit an enemy for 2% of its current HP. Airbornes unaffected because FLYING SKILLZ! 5% chance to happen.

-Hydrogen Bomb-driven underground explosion: 'Splodimus sets off a H-Bomb underground, blowing away the weather (clearing Weather), has +1 priority, stuns EVERYTHING ELSE for the turn, AND causing his own brand of terrain. 15-turn charge.
+Unstable Ground: Special. 50% chance for someone to fall into a massive underground cavern filled with lava, heat, and other horrific stuff. They get the complete loss of their defenses, 25% of their attack, they get last in he EOTB, AND they're damaged by 1% of their current HP per turn until the effect ends. Airbornes are forcibly pulled in 100% of the time. Lasts 5 turns before it stabilizes. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Terrain: 'Splodimus terraforms the land into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Weather version.

-Doomship: 'Splodimus summons his doomship from a wormhole, and immediately leaps into it. Take it down, quickly! 20-turn charge. One use.
[H] Doomship
750,000 HP
250,000 SHIELD (+25,000 regen/2 turns)
Airborne
Immune to negative weather and terrain effects
While inside, 'Splodimus cannot be hit, regens his shields twice as fast, and can still attack from the ship without double-attack.
Upon death, deals 500,000 damage to 'Splodimus, his shield first tanking as much damage as possible, and the rest going onto him. So kill it quickly!

SPOIL: TerraWeather PDA: Allows you to change the weather and terrain at will, like the guy who used it before! There's a document on how to use it:
-You may create up to 4 Normal-rank weathers and terrains, 2 Severe-rank weathers and terrains, and 1 Special rank weather and terrain. The PDA requires a certain amount of charge to create the different weather ranks. This can range from positive buffs to negative debuffs to damage over time.
5 for normal, 10 for severe, 20 for special. If it affects a specific faction, add +2 to the charges. In a way, it's like Akron's Core.
[IIIII][II}III][II}IIIIIIII]II}
*Note: Curly Brackets are when the weather/terrain targets a specific faction. Otherwise targets all factions.
HP: 125,000
Abilities:
-Multitype: Can load various weapon types for varying effects. Things fired will be added in the Entity Actions, as well as their stats, making it a very versatile foe.
-Upgraded Weapon: Grants a weapon stat buff depending on the upgrade level for one turn. Can be used at any charge level. Can expend any amount of charge at once. 4-round charge. Can attack immediately after using this.
-Micro Nuke: A small nuke... well, compared to what's used around here. Where the tank's from, it's just called "Nuke". Deals heavy damage to one foe and all foes around it. 5-round charge. Upgraded Weapon can also be used on this, so be careful. Can only expend up to 2 Upgrade Weapon charges when using.
Entity action taken.
Other Stuff...

CHALLENGE QUEUE

- AVAILABLE
- AVAILABLE
- AVAILABLE
CURRENT ARCADE STATS

None thus far​

STATISTICS (W-L-D)

| Justin | Harryson | Dany | Squishie | Lin Rin | DarkSide | Zack | Mecha DarkSide | FB*&%^E $^U &( )R %& (Unknown Adversary)
FFA..... |(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-1-0) | (0-0-0) | . (0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD
Duel.... |(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (1-1-0) | (0-0-0) | . (0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD
TagTeam|(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . . (?-?-?) LCKD
All v. One|(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-1) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD

PSYCHO | (0-0-0) | (0-0-0) | (0-0-0) | (LCKD) | (LCKD) | (LCKD) | (LCKD) | .(LCKD) . . | . . . . . . . . . . .(?-?-?) LCKD
|
Arcade..| (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?)
PSYCHO |
Arcade..| (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?)


NORMAL:
Your normal everyday fights. You battle anything before the unknown character, and you'll get to choose an item from my current arsenal. Simple as that. Though, you cannot choose any of the characters' special weapons as your reward (unless it's a rematch from the Arcade mode with Mecha DarkSide), including DarkSide's 3 legendary swords, so keep that in mind. The characters are arranged from weakest to strongest. There's 9 characters total, each with completely different fighting styles.

Characters that are not Zack or any version of DarkSide have arsenal weapons Lv. 20 and below, while Zack and all forms of DarkSide have everything. Everyone has a base HP stat of 20HP in normal battles, no matter what. Anyone weaker than Zack can participate in others' battles, unless approved of by said person.

Special weapons act like normal lv. 25 alchemies in this mode.

ARCADE:
You know the ladder-based tournaments *most* fighting games have? This is what this is, and is the only way to get each character's super special weapons. They are more powerful than alchemies, relics, artifacts, etc. of the same level, and are colored blue. For identification purposes of course. You climb the ladder in this order:

Justin > Harryson > Dany > Squishie > Lin Rin > DarkSide > Zack (2 Player max) > Mecha DarkSide (3 Player max) > "Unknown Adversary" (4 Player max)

Each success puts you up a rank, you get the character's special item, and you fight the next battle. A loss against foes with a 1-player maximum only requires you to put an item in the Arsenal; you do not drop down. You lose nothing when fighting multiplayer battles, 'cause that'd just be unfair.
Sidenote: I want to know; would you rather that people choose the person in Arena once they've been beaten once, or should they go through the hardships you faced?
Also, some characters have altered stats, their own arsenals, and consumable items they use in battle only in this mode, so be careful.
During an Arcade run, you can drop it and pick it back up later; you don't need to do it in quick succession. Gives me time to balance these things.
CHaracters cannot be rematched for their special items unless otherwise stated.
Character info in the Bestiary.

PSYCHO:
The hard mode of these challenges. Like Tazz's )-( /-\ \/ () ( (HAVOC) mode and Cyan's DEATHLESS mode, PSYCHO mode causes characters to have greatly amplified powers beyond their normal abilities, and even gain some new fancy techniques. Even the weakest of the bunch can be TOUGH AS DIVINIUM NAILS.

The ARCADE version also makes the character's stats/arsenals change slightly, but the weapons you get from them after they are defeated are MASSIVELY more powerful, and are colored purple.

Normal PSYCHO fights also grant you items of the purple tier, but every character that is weaker than DarkSide can use every weapon that is not VV, LF, or Suldaan, unlike in the Normal matches.
You unlock the next fight by beating the previous character. However, initially, you are to beat the first three before progressing. Or you could do PSYCHO Arcade mode.


PSYCHO characters can fight HAVOC and DEATHLESS characters as well, but will negate the bonuses presented by each to just take an alchemy from their arsenal. It's for those who want to see things shatter, explode, and distort. A LOT. LOCKED characters on either side will not be unlocked. AKA, it's really for the funzies.

A few notes before we begin:
-Other Inventory: Usually armor/garments and health packets. Seen only in Arcade.
-Durability: HP, basically. Seen only in Arcade mode.
-(Amount of DarkSide's) Arsenal: What each character has from my arsenal. Seen only in Arcade.
-Brief Description: A brief description of what you're going up against. Contains a few hints.
-Thing/Another Thing = Normal/Psycho
-"Unknown Adversary" can only be unlocked by fighting/attempting to fight him in this mode. You don't have to beat him, either.
-Pick 2 other players to be your backup in advance in case you don't want to fight the battles where more than one player is allowed on your own. Be warned, however; the foe will get more chances to defend against attacks as a result.


Lv. 1
Justin:
Special Weapon: Staff of Nevermelt/Comet Observer (Lv. 25)
Durability: 15HP/20HP
Other inventory: Frigid Cloak/Frigid Armor
Amount of DarkSide's Arsenal: None/below Lv. 10
Not very hard to defeat, but can get annoying if you're not careful. Max. 1 player

Lv. 2
Harryson:
Special Weapon: Hyper Rifle/Gripe (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Quote's Cap/Reinforced Quote's Cap
Metal-plated Leather Jacket/Nanofibre-reinforced Leather Jacket
Metal-plated Jeans/Nanofibre-reinforced Jeans
Amount of DarkSide's Arsenal: below Lv. 10/Lv. 10 and below
Where things get a bit tougher. Beware of his rifle! Max. 1 player.

Lv. 3
Dany:
Special Weapon: Phase Katana/Phase Killer (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Masterful Ninja Garments/Ultimate Ninja Garments
1x Health Packet: restores 3/5 HP
Amount of DarkSide's arsenal: Lv. 10 and below/below Lv. 15
Watch it; this bastard's really sneaky. Max. 1 player.

Lv. 4
Squishie:
Special Weapon: Unbreakable Will/Invincible Will (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
1x Health Packet: restores 3/5 HP
Amount of DarkSide's arsenal: below Lv. 15/Lv. 15 and below
He moves like a truck, but brushes off even some of the more high-power hits. Max. 1 player.

Lv. 5
Lin Rin:
Special Weapon: Death's Doorstep/HyperDeath's Demise (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Luminite-Woven Wizards Hat/Nothinium-plated Eyepatch
Luminite-plated Demon Armor/Nothinium-plated Crimson Armor
2x Health Packet: restores 3/5HP
Amount of DarkSide's arsenal: Lv. 15 and below/Lv. 20 and below
Powerful spells combined with versatility is a horrifying combo. Max. 1 player.

Lv. 6
DarkSide:
Special Weapon: Ved Vozahnil, Leinro Fiit, Suldaan (Lv. 25) (You get any other non-special lv. 25 alchemy from the arsenal with an added blue color rank, and one of these special items on Psycho. You get a special weapon from a normal Psycho match. Cannot be rematched for rewards.)
Durability: 20HP
Other inventory:
2x health packet: restores 3/5 HP
Arsenal: Lv. 20 and below/Below lv. 25
Not the actual DarkSide, but it's extremely accurate as to how he would react nowadays. It's DarkSide; you've already seen him in action. Will likely not be like the past battles. Max. 1 player.

Lv. 7
Zack:
Special Weapon: Gloom & Doom/Alpha Melancholy (Lv. 25)
Durability: 20HP
Other Inventory:
1x Health Packet: restores 3/5 HP
Amount of DarkSide's Arsenal: Below Lv. 25/All
DarkSide's Narrator. Like with every other narrator, he is quite powerful, but far from invincible. Try to tire him out; you'd be better off for it. Can become completely unnoticeable occasionally. Max. 2 players.

Lv. 8
Mecha DarkSide:
Special Weapon: Ved Vozahnil, Leinro Fiit, Suldaan (Lv. 25) (Get one special weapon on normal, two on Psycho, and two on Psycho Normal. Can be rematched)
Durability: 20HP
Other inventory:
1x Health Packet: restores 3/5 HP
Arsenal: All
A mechanical version of DarkSide; seems noticeably tougher and more evasive than the original. A tough fight! Max. 3 players.

Lv. 9
FB*&%^E $^U &( )R %& :
Special Weapon: &I^RBIL:N^ HJBCKUT B&I*R&RB^B%IBRN (Lv. &*TN)
Durability: &B*HP
Other Inventory: &B&KBBU&^&, BIJL&&B, %%E*
Arsenal: UNLNYU F T& &*(B^R&%IONT&*^ R*R^I
&*T&KUBKF*NIB&^BIDFYJU. Max. 4 players.
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.

Actions...

"Alright, just a few more calculations and this should be do-
Wait what?"

Zack #1 heard something within the tinkering room he rented from some fat bear a while ago.
"I knew I shouldn't have trusted that guy with my gems! Gah!"

Zack #1 readied up for battle; bow and arrows in hand, ready to strike.
And he would've attacked, too, if he didn't use his powers to find out who it was.

"...What... but he looks so... normal... this doesn't seem right..."
The person he was talking about must have been familiar to him. Yet, he won't say who h-
"It's DarkSide. How did you not figure this out by now? But that's not what I'm worried about. I'm just worried about how he looks so normal when he seemed powerful enough to defy the Narrative completely?"
Huh. Well then. Maybe you should hear his story then.
"Eh, sure."

DarkSide finally turned the corner, completely exhausted and ready to collapse.
"Ugggh... am I in the clear yet..."
He stumbles into the room.

"DarkSide, the hell are you talkin' about?"
"The thing in the barrier room... I-"
DarkSide collapses from exhaustion.

"...Oh gorilla."
...
#1: Get the crew over here immediately.
#2: Why?
#1: Just get them over here. STAT.

...
Zack #2 sends the rest into the Aetherian Portal.

"And exactly why should we?"
"#1 wants you. Go. Now."
...
"...He's fine. Just exhausted. Needs a few hours to recover and he'll be in fighting condition in no time."
A Darkone Nurse told the crew. She looked as if she merged with an owl somehow.
"Hm... I do not know anyone named 'DarkSide' from my race's database. Though he looks eerily familiar... looks like..."
"Looks like...?"
"...
...
...
...Wait... there's a glitched name in the database! Here!"

The nurse shows them a tablet with some sort of database. Apparently, it was a birth database for all Darkone. All of them had to register at birth.
The section the database shows was the "Fe" section, with a glitched name right at the end of that section.
"This should not be here! What is this!?"
"...You don't think... no!"
"What? Spit it out!"
"I think that glitched name is- or, well, was- DarkSide's original name. But... how is it glitched?"
The Nurse ponders it for a bit, but is still completely confused by it.
"...This makes no sense! How, in the name of whateverthehellyoubelievein, could this happen!? The database is completely impenetrable, and no data should be corrupted!"
"Do you have any written documentation?"
"...Yeah. Why?"
"Paper is not a program, and cannot be glitched. See f you can find the name."
"Good idea!"

{30 minutes later...}

The nurse returns with a paper in hand.
"...There was a glitched paper."
":red:? Are you sure nobody slipped a false paper in there?"
"Impossible. Even that is kept under the highest security. Any Darkone - or anything, for that matter - will not get past it without a special pass."
"...So... some weird power is causing this to happen, then."
"Yeah, I'd say."
"We'll interrogate DarkSide whenever he gets up. See if we can't get any info out of him."

And so they waited.

Zack #2 was not about to get his allies curbstomped, so he decided the best course of action was to use healz and buffs!

...LOCKET EXPENDED
REBALANCE EXPENDED

Zack raised Leinro Fiit and pointed it into the air, ready to unleash its special.

But at the same time, he threw the activated ...Locket up into the air. The five beams that were to buff up an entity went through the ...Locket first (and through the Heart... as well if used on the same entity), before having all 5 plunge down onto the Armored Void Blimp for massive buffs and quite a bit of healing. Trust me, that thing needed it.

After, Zack grabs some metal plating, multiple tools, and a large void tank. He flew up to the Armored Void Blimp and began repairing any leaks and fixing any dents in the blimp, and refilling it with whatever void it lost while damaged. AKA: Zack healed it.

To summarize:
-The Armored Void Blimp was healed by the ...Locket and my action.
-It also gained 25% ATTACK, DEFENSE, and DODGE for 3 turns.

Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.

...Locket [III] IN USE
When used along with the Heart... (owned by @W32Coravint ), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^ IN USE
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)
As per usual.

The MR alchemy upgrade and my Inventory can now be found HERE, at the bottom of the post. The project has been cancelled.
 
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...Ugh. My computer is crapping out on me. At random intervals the screen just goes crazy and either begins to flash in various patterns or goes a plain, boring gray, except for a thin strip at the top. I have opted to discontinue use of said computer for now, after saving all my important files onto two flash drives that is. (Said important files consist mainly of Pesterchum logs.) I might have to take it to tech support/an Apple Store, for it is a Mac. This may well put a huge crimp in my ability to update. Bluh. Expect updates to be spotty to nonexistent until this computer is fixed or I acquire another. I may be able to swipe a computer from my parents, but don't count on it. (Writing from a mobile device.)
 
The whole crowd goes spaghetti!
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt) (end)
Newest Saga: Into The Fray (Roxxanne and Zetta send THEMSELVES)
Current Arc: The Age of Explosions (Splodimus/HAVOC) (end)
Newest Arc: Fear Is The Mind Killer (Oblivion)


Crack The Sky: /|||\
Jormungandr: <|||||>
The Queener: _|||||_
The Infinity Edge: {||||}
----
Chorus Mortis: (||||) IN USE


+1 to Redstonetam
+1 to Darkside
+1 to Pricey

Holder [AG]: 9/69
Destiny's Call [WEAPON]: 35/50
Master Gunnery Sergeant [AG]: 2/33

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (19/26)
This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

(Perfect Glitchplate Katana && Perfect Draconium Katana && Perfect Grimdark Katana) || Paintbrush && Infinite Ink Jar = Liquid Death (Level 10) (11/11) (DONGE)
This katana though ordinary at first glance actually has a made out of a strange silver grey liquid. The liquid is slick, similar to oil, and it hardens instantly when detached from the katana, though it takes time to create more after use. There is a paintbrush brush attached to the nonliquid end of the katana. You can pick up the brush and write for a short while.

To use in battle the user can either quickly raise and lower the brush in a fast arc, creating a scythe-like form, changing the user's current strife specibi to scythekind, or just use it like a regular katana. It is very sharp and can be used to slash though opponents with ease, though it will break after use. You can also flick the LIQUID DEATH to shoot small bullets at opponents.

Liquid Death && Metadata of Abbadon's Wrath && Potent Blood Majjyks = The Pulse (Level 20) (1/21)
TL;DR Lifestealing black ink katana that infects everything it hits, and builds itself from the resulting material. Ink can be shaped into anything the wielder wants, the only limit is his/her imagination.


(Clockwork Assault Rifle && Phantasm && Tactical Shotgun = Tactical Accelerator Shotgun) && ((Endless Clip of Crystal Bullets && MTT-Brand Human Soul Substitute && Glass from Unrestricted Access = Endless Clip of Determination Bullets) && (Endless Clip of Explosive Bullets && Scatter Bombs && Ipecac = Endless Clip of Explosive Inception Bullets) && Cricket's Body && The Parasite && Proptosis = Endless Clip of Hyperfrag Bullets) = Anarchist's Clockwork (Level 10) (3/11)
A tactical steampunk shotgun that fires exploding determination-infused glass shard bullets that explode into more exploding glass shards, ad infinitum, until they reach their max range, in which they explode for the last time.

(Ankh Shield && Paladin's Shield && Shield of Cthulhu || Infinite Bag of Algiz Runes && Gnawed Leaf && The Polaroid && (Holy Mantle && Denito Surrexit = Eternal Holy Mantle) && The Wafer && Cancer && The Soul && Book of Shadows = Shield of Infinity) && (The Vile Shield || Thorns 127 Enchantment Book && Thorns Potion && Turtle Armor && Infinite Bag of Halved Black Hearts && The Negative && The Necronomicon = Shield of Retaliation) && (Glitchplate Shield || Missingno && D4 && D6 && D7 && D8 && D10 && D12 && D20 && D100 && Dead Sea Scrolls && Undefined && Blank Rune && Experimental Treatment = Shield of Mystery) && (Living Wood Shield || Yum Heart && The Body && Breakfast && Infinite Bag of Eternal Hearts && Ankh && Broken Ankh && Lazarus' Rags && Judas' Shadow && 9 Lives && 1up = Shield of Life) && (Lamborghini Shield || The Mind && Book of Secrets && Blue Map && The Compass && Treasure Map && Essence of Tai Lopez && Infinite Bag of Ansuz Runes && (The World && Blank Card = Curse of The World) = Shield of Knowledge) = Shield of the Terrarian (Level 25) (12/26)
THE ultimate Binding of Isaac-based Shield. Real OP shield.


~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
Cog && Boomerang && Living Fire Block = Flaming Returning Cog (Level ?) (0/?)
Thanks Redstone.
(Flaming Returning Cog || Third Degree) && Essence of Hussie && Essence of George R.R. Martin && Miniature Galaxy Warp Pad && Book of Math Jokes || Edge of the Shipping World = Third Radian (Level ?) (0/?)
Sinks ships, especially when fired from a head cannon. Basically the Third Degree on steroids, in sword form.
~~Elemental Infuser~~
None so far.

--MeeM Barracks (Summoned!)
HP: 150,000
Spawns 3 of a random selection of these every turn:
MeeM Soldier: 25,000 HP | Deals heavily reduced splash damage to meatshielding/nearby entities.
MeeM Medic: 17,500 HP | Gives a regen buff to every MeeM entity and the MeeM barracks. Stacks with every Medic in play.
MeeM Heavy: 42,000 HP | Meatshielding the MeeM army! 0.8x damage taken if MeeM barracks is destroyed.
MeeM Pyro: 22,500 HP | Sets an entity on fire for 1 turn.
MeeM Demoman: 20,000 HP | Attacks are turned into a stack of Sticky Bomb, detonating after 1 turn! Stacks with every MeeM Demoman attack.
MeeM Spy: 12,500 HP | Minicrits mechanical entities.
MeeM Scout: 10,000 HP | 20% dodge chance.
MeeM Sniper: 15,000 HP | 5% chance to crit, 10% chance to minicrit.
--Oblivion (Summoned!)
The combination of every mechanical boss, including the Motherboard from Tremor Remastered.
HP: 666,666/666,666
Attack: 66,666
Ad Infinitum [Passive]: Oblivion takes 0.75x damage until the 48-Eyed Shield, Seeker Eye, Blaster Eye, Tai's Fedora, and the Prime Laserblade are destroyed. Oblivion takes 2x damage every second turn, starting the turn when these conditions are met.
-48-Eyed Shield
The representation of the Destroyer. Defense-oriented.
HP: 240,000/240,000
Doesn't have an attack stat.
Meatshielding Oblivion.
Beam Convergence [Active]: Damage an enemy/group of enemies with a random attack multiplier from 0.5x to 2.0x damage. Uses Oblivion's damage stat. 6 turn charge.
Worm Teeth [Passive]: Attackers take 7.5% thorns damage, lowered to 2.5% when destroyed. Effect extended to the Seeker Eye, Blaster Eye, Tai's Fedora, Prime Laserblade, and Oblivion.
Hardening [Passive]: 48-Eyed Shield takes 2.5% less damage for every part of Oblivion that's destroyed.
-Seeker Eye
The representation of Spazmatism.
HP: 125,000/125,000
Attack: 10,000
Airborne.
Infernal Blaze [Active]: Seeker Eye takes 1 turn to charge, then deals damage to 3 entities/groups, and sets them ablaze for 2 turns. Seeker Eye takes 1.5x damage while charging. 4 turn charge.
Blood Link [Passive]: If Blaster Eye is killed, Seeker Eye minicrits for 2 turns.
-Blaster Eye
The representation of Retinazer.
HP: 75,000/75,000
Attack: 10,000
Airborne.
Laserblast [Active]: Blaster Eye deals damage to 1-3 random entities/groups. 4 turn charge.
Blood Link [Passive]: If Seeker Eye is killed, Blaster Eye minicrits for 2 turns.
-Prime Laserblade
The representation of Skeletron Prime. Offense-oriented.
HP: 133,700/133,700
Attack: 13,370
Laser Bomb Saw Claws [Active]: Prime Laserblade smashes down on a single entity/group, making it bleed, burn, stunned, and deals reduced splash damage to 3 nearby entities. The debuffs aren't applied by splash damage. 6 turn charge.
Helping Blade [Passive]: While Prime Laserblade is alive, a random ally minicrits. Changes every turn.
-Tai's Fedora
The representation of the Motherboard.
HP: 100,000
No attack stat.
KNAWLEDGE [Active]: Oblivion's next attack crits. 5 turn charge.
Lamborghini Fastness [Passive]: While Tai's Fedora is alive, Oblivion has a 10% chance to dodge.
----
Oblivion's Spoil of War: Blah's Power Core
Call upon the spirits of light and dark to affect the fight in many ways! They will cast one of four spells based on the bosses guarding Oblivion.
Motherboard: An entity of choice will crit for 3 turns.
Skeletron Prime: Lift an entity airborne with the Prime Vice, causing it to be invincible for 1 turn.
The Twins: Damage 3 enemy entities/groups and set them on fire.
Destroyer: Block the first attack of the turn for an allied entity.
No matter what boss you pick, the cooldown will always be 8 turns.
This is basically the Mark of Chaos themed around Terraria.
--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
It's somewhere in the discussion thread. Oh yeah, here.
--Agent of the Skybreaker (DEAD)
HP: 75,000/75,000 | 25% chance to dodge.

Challenge Queue:
> Post-GvT Strife Finale/Vengeance (Mardek and Szal vs CobaltShade)
> NONE
> NONE

Arena Record (W-L-D)
> - - - - - - - - - - - - - - - - - - - - - - - - LOCKED | LOCKED
--------Mardek | Leafy | Lopez | Joel | Sukard | Razihel
FFA: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
1v1: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
TDM: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
Av1: 2-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
ARC: 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD
ARC-DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD


What do they stand for?: Free For All, 1v1, Team Deathmatch, Allv1 (such as the Pionofight and the Avalon fight), Arcade Mode and Deathless Mode (and Arcade Deathless).

Deathless Mode?: No, you weren't seeing things. That last battle option really stands for DL, or Deathless Mode. Deathless Mode versions of characters are much more powerful than normal versions of them, but drop really powerful loot exclusive to them. Unlock order (which means they must have lost as Deathless once): Mardek/Leafy, Lopez, Joel, Sukard, Razihel.
Some notes:
Special Weapon: Weapon reserved for Arcade Mode. Usually upgraded versions of already powerful weapons, if they even had an inventory. Original (if applicable)/Normal + Arcade/Deathless + Deathless Arcade.
HP: You know this. Only applied in Arcade.
Actives: Charged abilities in addition to their Spoils/level 26+ weapons. Only in Arcade.
(Number of Cyan's) Arsenal: The limitations on what the characters can use from the inventories.
Something/Something else: Normal/Deathless.
Description: A description on the enemy. Contains some hints on what he/she can do. Also contains how many people can fight him/her at once.

Fight order (Arcade Mode): Mardek/Leafy > Lopez > Joel > Sukard > Razihel

Mardek (Tier 1 (for now))
Special Weapon: Flare/Red Prominence/Chromosome of Prometheus
HP: 20/25
Actives:Yee-ro (regain a medium amount of HP, but get damaged by 1 HP every turn for 3 turns, 2 turn charge) (normal)
Actual Noise it Made (makes the opponent's next attack have a low chance to miss, 5 turn charge) (deathless)
Arsenal: Level 25 and below/ALL
The descendant of the Euphorer. 1 person max.
Withstand his euphoric power and the match will be yours.

Leafy (Tier 1 (for now))
Special Weapon: Elemental Excalibur/Terrarian Excalibur/Lunatic Excalibur
HP: 20/25
Actives: Reptilian Call (sends a Horde of Reptilians with low HP to meatshield Leafy, 4 turn charge, charge starts when horde dies) (normal)
Into the Ground (damage the enemy and stagger him/her for 2 turns, 7 turn charge) (deathless)
Arsenal: Level 25 and below/All
The Reptilian leader. 1 person max.
Try not to get bashed in the head with a gorillaing rock.

Lopez (Tier 2)
Special Weapon: Lamborghinistorm Tome/Wrath of the Lamborghini
HP: 21/26
Actives: KNAWLEDGE (next attack is guaranteed to hit, 4 turn charge) (normal)
TRUE KNAWLEDGE (next attack is guaranteed to CRIT, 8 turn charge) (deathless)
Arsenal: All
The Herald of KNAWLEDGE. 1 person max.
Dodge the flying Lamborghinis.

Razihel the Skybreaker (Tier 13.37)
Special Weapon: Edge of the World/Blade of Gods
HP: 42/69
Actives: Fedora of Power (Razihel gains incredible combat buffs, 5 turn charge) (normal)
Drop the Bass (hurt the enemy badly, and give him/her a medium chance to miss his/her attack for 3 turns, 10 turn charge) (deathless)
Arsenal: ALL
It's him. The guardian of the beyond. 3 persons max.
Can't MLG forever. Keep de- oh wait, he CAN MLG forever. You're :red:ed.

>His palms: are sweaty.
>Knees: weak.
>Arms: are heavy.
>There's vomit: out his sweater already.
>Mom's spaghetti.
>He's nervous, but on the surface he looks: calm and ready.
>To drop bombs, but he keeps on forgetting: what he wrote down.
>The whole crowd goes: so loud.
>He opens: his mouth, but the words won't: come out.
>He's choking how, everybody's joking: now!
>The clock's run out, time's: up, over blaow!
Yep. He's gonna do it.
>Orteil: HALF COMBAT OPERANDI: LOSE YOUR-
Recognized and activated.
----
Entity Actions:
Already taken!
----
>Mardek: Activate other half.
You're prepared and filled with DETERMINATION.
>Mardek: HALF COMBAT OPERANDI: -HOPES AND DREAMS
Recognized and activated.
>JOINT COMBAT OPERANDI: LOSE YOUR HOPES AND DREAMS

A wave of spaghetti washes down on Splodimus, then a vomit rain. Then stickybombs, grenades, rockets, and exploding flares. These don't detonate yet.

A giant laser fires down on Splodimus, absorbing the potential power of the explosives, adding it to its own. Fallen Stars follow, hitting Splodimus every time. They also exploded into smaller stars. Then lightning, which arcs back around again, and again, and again. Then floating swords. Then a giant skull that vaccuums space junk, then spits it back out as energy balls. Then meteors.

The butthurt emanating from the Homestucks because of the last attack manifests into a hologram Condesce. Except she can actually hurt people. She then fires a huge laser at Splodimus. She then disappears.

>Leafy: Fire small loan.
He activates Chorus Mortis, then fires coins at Splodimus. Except these coins are the exact same coins as the bomb coins from the Ultra Greed fight. The coins promptly explode in his face.
----
My inventory and project can be found here.
 
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>2/2
Rushed for time. Time's a luxury nowadays, isn't it?

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (209/300) +1 from Darkside
Vestige (14/15)
Corpsehatch (1/15)

-=Summons
None.

-=Actions
I slash at a PG thingamahöber with Dawn.

-=Alchemies
Experimental Gadgetry && Armor Plates && Runic Glass == Warded Glassplate [EE] (lvl. 15 - 19/20)
NPC Questlines && Priceless Artifacts && adungeonthathasnoreasontohavethismythicalobjectinitwhatsoever == The McGuffin (Lvl. 25 - 16/26)

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the attacking properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff, and can possibly give many of us a use for all of our old, not very good alchemies.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper

Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.

Other stuff I can't remember because it was 130+ pages a long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside
 
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Update! Well, not actual update. Computer still borked, but we took it to somebody and they were finally able to reproduce the problem today, which means a fix is hopefully coming. Should be back by the end of the week at the latest, although I have a prediction of 'tomorrow night'. Which means that I'll be back soon! Woo!
 
I/We are sending out the TPP Streamer 167/200 +2 from Cyan

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 27/50
Magic Charge Pendent 27/50

Establishing Project Storm II 8/300 (On Delay)

Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 12/26 (Can Burn Stuff Up with this Badass Flameblaster) Will be used by my Red Persona

Current Saga: Lets Get Dangerous Once Again Part 3.5: Mama gorillaer? (After the Avatar of Chaos)
Current Arc: The Toxity and the World Feeder.


Attack/Action: Shared by 3 Personas

Persona's Actions:


Blue's eye is coloured red with rage thinking that the (Bad)Neutrals and Pro Godmodders has been rising and ruining the Entity Advantage (in DTG 0rigins, if All AZ entities are gone (Expect Players) Richard will be attacked by a lot of entities dealing 0 to 1 damage per turn but in this game, If there is no AGs, Alpha will be invincible) however he uses his Fully Charged Runepaw's Gauntlet. (He noticed Roxxanne and Zetta that they are now vulnerable (He saw the presence of ChaosCreeper is around him...))

Red kicks the One Fort for not enough time for it.

Green notices if the Repair Surveyor has been successfully crashed on the Cardboard Cutout, he waits.

but if the Cardboard cutout is still exist if a Repair Surveyor got destroyed, He will tell the announcer for another set of Repair Surveyors.

If the Repair Surveyor is alive but the Cardboard Cutout is exist, He do the different attempt...


Green pulls out a mind control trick so that the Repair Surveyor has to go through a series of trials until it hits the Cardboard Cutout.

1: The Repair Surveyor has to follow the red dot while it is in the wall that Green already teleported into the first path if it didn't follow it, It runs about because it don't remember what the red dot is doing however, the red dot touches the big dot and opens the door for the next trial.

2: The Repair Surveyor had to do all 5 questions in the quiz. (The Quiz is absolutely safe here) All of these are in medium difficulty however it got passed the quiz and goes through another door for the next trial.

3: The Repair Surveyor is landed on the set of Doors thinking it wants to find a real door from 5 doors (If it picks a wrong door, It teleports back where it locates the 5 doors) and then It found a right door moving off to the next trial.

4: The Repair Surveyor founds the room full of keys and a lock (It has only 1 hole for a right key) and it sees roughly 100 keys but Green noticed that it picked up the right key and got to the last trial.

5: The Repair Surveyor has to go through the Only thing however, it is hard but It knows that it sees the Big button that opens the door for freedom.


While having it's freedom, It crashes against the same invisible Cardboard Cutout not noticing. (Green notices that the 5 Mini Trials is a bit easy for it.)

Entity Orders:

Painis Tarahi gains a bit of his sight back however he jumps on the Terror World Feeder

+1 to Darkside, +1 to Cyan, +1 to piono

Support me if you want.

Alchemies:

Inventory: Shared by 3 Personas


Blue's Inventory:

Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING IIIIIII (1/7) (You must use the Weapon 7 times to activate this charge)

Fully Charged Runepaw's Gauntlet [Level 25+ (I was thinking there is the + on the 25 but I do not noticed...)] Current Runes: 5/25 Ice (Using...), Heal (Using...), Fire, Heal (Using...), Damage (Using...)

Storm Firey Bullet Blaster [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)

When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much much more HP when used. Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing.

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defense increase for 3 turns when used on the ally.

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)

Green's Inventory:

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETIVENESS)

Red's Inventory:

I dont have it.
 
Um... This is confusing... Um... Um...
I start a argument oboist terraria vs minecraft and the god modder gets a headache!

(I have no clue how this works... Too complicated... Ignore this if you want)
 
/null
First posted on the Discussion Thread.
-TRANSMISSION BEGIN-
>Begin.
You are a hooded figure standing outside Orteil's control terminal room. It seems that the door is unlocked.

>_ _ _ _: Enter.
You enter the control terminal room. Wait, what?

>_ _ _ _: Seize control of terminal.
Really?

>_ _ _ _: Start talking.
"Mardek didn't really enter a rocket made out of struts. His mother was Trickster at that time, and he was knocked out by a lollipop. Then a portal appeared below him that sent him to Kerbin. Why wasn't he Tricksterified, you ask? I don't know, and I certainly don't give a gorilla.

The attack was really by Trickster Mary Sues, like Roxxanne. They infected entire cities with both their Trickster effects and mind control gorilla. I would know, because I was there. I would be there, because I'm the goddamn Euphorer."


"but how did YOU not get tricksterified?"

"/\lready said it. Don't know, absolutely don't give a gorilla."

>Euphorer: Exit terminal.
You exit the terminal room.
-TRANSMISSION END-
 
I. Have. RETURNED!
Yes, folks, the computer is back and, as far as I know, is working once again. I'll get on updating as soon as humanly possible so this game can rise from the grave and have some semblance of a normal life again. Resurrection is either tonight or tomorrow, get on the posting if you want your posts to be counted!
 
+3 Tazz(Put it towards Twin's bid)
Infinity: 38/40
Recall Totality: 15/80
PionoPin: 8/14
Staff ++ Plant = Vi Naturae 6/11
Gem && Soul Titan Essence && Cosmic Background Radiation = Soul Gem 8/16
Lv. 25 Reality Essence && Jar of Gasoline = Fomes Dei 6/26
Aquilonem Mors && Burial Blade && Holy Moonlight Sword = ??? {1/?}
Brine && Orchid Fire && Galactic Glove = ??? {1/?}
INVENTORY (And details on... a ladder.)
Fenrir/MPGBC [IIIII]
Broken Anachronism/Oblivion's Guardian/Archangel's Blade [IIII]
Uh, I guess I just bonk the Terror Squid with Oblivion's Derailer.
 
"You there, you seem hostile."
Mythic hurls a bolt of lightning from the Storm Lord's Seal, sending it screaming towards 'Splodimus.

"That's all you're doing?"
"None of the local factions have tried to kill me yet, or offered any kind of alliance."
"What's
your excuse?"

Alchemiter:
Mourning Claws && Heliotrope Talons of Lightning = Claws of Somber Lightning (Level 15) 2/16


Inventory:
Storm Lord's Seal
Coat of the Witch's Son
Mourning Claws
Beastmaster's Burning Heart
Heliotrope Talons of Lightning


Charges:
Rain-Drenched Flames: 19/25 (+6 from crystal)
Leviathan and Behemoth's Embrace: 18/50 (+6 from crystal)
New Charge: 8/25 (+6 from crystal)
 
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@DarkSide : OK, great...There's a 3 way tie for strongest HAVOC mode entity. It's not equivalent to standard power levels as not everyone's stupid super modes are different, and three are tied. Please, pick a number: 1, 5 or 9.

@crystalcat : Huzzah!

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: |III||II|
Medusa's Head: |IIII|
Coral Riff Guitar: |IIII|
Crystalized Ki: |IIIII|
Akron's Core: |IIIII||IIIII||II|
Rebalance: |III|!USING
Doom's Meteors: |III|!USING
Fear the Darkness: |IIIII|!USING

Uncapped! The Climax: 8/150 ()
Railgun Restoration Rig: 17/50 ()
Tyr: 4/50 (+1 from Piono, +1 from Darkside)

BID NOTICE: If I haven't heard from your bid in a while (a) and your bid value isn't significant (b), there is a good chance that your bid points will be, er-hem, reallocated to other active bidders to encourage competition. I'm referring to anyone who's got less than 12 points and hasn't added to the bid recently. It's just cluttering up the bid scoreboard. So, basically everyone under 12 that isn't Battlefury/Consumer. The departure of Erelye also makes it likely that these points will be recycled, primarily for those two for some catch-up.

This'll occur next turn in case you suddenly want to jump back in, and donations do NOT count.

Tyr bid:
Crystalcat: 52
TwinBuilder: 48
DarkSide: 41
The Flaming Toast: 29
Pionoplayer: 27
W32Coravint: 25
TheLordErelye: 16
NumberSoup: 11
Redstonetam: 9
Battlefury: 8
Modpack: 3
Consumer: 2
Faressain: 1
TMB50: 1


WINNERS:

Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)

+1 to DarkSide, +1 ConsumerOfAll, +1 to Battlefury

Roxx Grand Line AV-Railgun x2 && Navitas Nox && Nulla Stella && Chaos Majjyks = Grand Slam (Level 25: 26/26) (+6 from Cobalt) DONE


((Guardian Orbitars && Aurum Orbitars) && Navitas Nox) && ((Smokescreen && Clocksmog && Poison Gas) && Smoke Machine) = Beyond Harm (Level 14: 15/15) (+2 from Piono, +6 from Generic) DONE

Silencing Fields x 3 && True Order Elemental && 15,000 silencing spells && Chaos Negator && Void Negator = Men of Silence (Level 25: 7/26)

Gear ++ Kinetic = Kyne Cell (Level 10: 11/11) (+2 from Battlefury) DONE

NEW: Blank Spell Paper Sheets x3 && Magical Incantations = Spellcards x3

Explamation: Seem sparse? Well, this WILL be connected to the Magus Ring Room, so that's why; won't need anything fancier. In any case, Spellcards are powerful and fancy techniques created simply by containing the whole incantation on a paper. Created in an Eastern Wonderland Roxxanne prefers to pretend doesn't exist except for inhabitants she wants dead, these are sophisticated and consist of almost enough Dakka.

NEW: Arm Cannon && Soulbronze = Ex Machina (Level ?: 1/?)

Soulbronze is another Divinium expy, though without any particular magical powers. It's just REALLY hard.

NEW: ((Nuclear Bomb ++ Destruction) && (Nuclear Bomb ++ Oblivion) && (Nuclear Bomb ++ Void) && (Nuclear Bomb ++ Chaos) && (Nuclear Bomb ++ Death)) && 5 Million Megatons of Other Explosives && Navitas Nox = Madness of Deathwing (Level ?: 1/?)

Explamation: Needs none. Just understand that anything that gets hit by this bomb is going to die, along with everything in a massive radius of it.

City of Opportunity [PG]: QUESTS: 1/5. Reinforcements: 280,500? (+10,000 per turn). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). HP Cap: -TBD-/350,000. Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (8/25)

OK, the rest is so huge that I think this'll be a Google Doc. BEHOLD! LINK! THE HERO OF HYRULE, IN ALL OF HIS MARVELOUS INCARNATIONS!

The ONE [PG]: 600,000/600,000 HP. Detonation: 1/3. Pandemic: 1/3. Viral Marketing: 1/5. X: 1/8. Plague Corpses: 0/10 (360: 5. End Times: 10 Potency: 10)

I'm just gonna put the rest of the entity stats from here-on in Pastebins. The ONE's Pastebin.

Roxxanne [PG]: 150,000/150,000 HP. Level: 12; CR3; ACTIVE
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3
L00T: 24

Skirmish Maneuver Pastebin: Link to Paste: http://pastebin.com/hs1RPFNz

ARENA:

Arena Cue:


- OPEN
- OPEN

- OPEN
Arena Stats: (W-L-D)

LCKD
Fredbear Roxxanne Zetta Tazz/Xi Piono Rosalind Avalon
Free-For-All: | 1-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-0-0 |

Duels: | 1-0-0 | 2-1-0 | 0-0-0 | 1-0-0 | 0-0-0 | 0-0-0 | 9-0-0 |
Tag-Team: | 0-0-0 | 0-0-1 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-1-0 |

)-( /-\ \/ () ( :| 0-0-0 | LCKD | 0-0-0 | LCKD | LCKD | LCKD | LCKD |
ARENA CHALLENGES: I'm game for any fight you can pick with me, and have a variety of characters for the job. in general, Roxxanne and Zetta are my 'standard' characters, and with minor variations will otherwise fight with the same alchemies. Fredbear is also available and will have a similar loadout to the other two despite this being logically not very plausible. The REST are varying degrees of unfair, possessing insane powers that give them an edge-they're challenge fights, and henceforth you lose nothing to them if you lose. Any opponent with LCKD above their names means they are currently unavailable for fighting, while a LCKD in the win-loss-draw stats marks them as unavailable for fighting that challenge.

)-( /-\ \/ () ( , alternatively HAVOC, matches are new and special. Depending on the opponent, they're either singular or many-against-one kind of deals, depends on if beating them solo in that state is feasibly possible (or even was when they were normal). In short, these characters are basically the Unleashed variants of characters in BlazBlue, utilizing not only their strongest techniques but basically doing it in a permanent super-form (and also locking off several arena rules regarding soulkill-arena noncanon thank). This means each character brings in a bevy of new powers they DEFINITELY did not have before (or couldn't put on display as much), and in many cases this translates to an unfair matchup; ranging from supreme luck to a 3-turn instant death attack (and in the case of Event enemies these are on top of their standard passives, assuming they're not improved versions), survival is...Unlikely. That being said, because of how stupidly difficult some of these jerks are, well, beating them PAYS OFF. Some are locked due to difficulty, by the way, so you'll need to prove that you're tough enough to fight them.

Yes, there are more challengers. Also, they're not sorted in order of difficulty.


ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

Roxxanne, in the interests of time and my sanity, decides to triple combo the Transistor with the three other swords DarkSide gave her earlier and their specials.

First: Rebalance. Five orbs fly out of the sword of reorders and reality, flying into the Transistor. It's movements become no slower, but it feels frailer, smaller, more fragile. AKA, 33-35% debuff to Attack and defense. I'm ignoring Evasion penalties because it has no evasion to begin with.

Second: Doom's Meteors. All ten hit the Transistor dead-on.

Third: Fear the Darkness. Stuff happens that I don't get. Shades occur en-masse. Transistor is victimized, brutally.

This is all backed up by a complicated, convulated contraption that Zetta had made with Descendant powers earlier on to convert RPing to attack power, which was always a thing and never wasn't. Zetta wasn't actually here right now, though. Zetta was elseware.

Meanwhile, over in the Aetherian Hospital, in a room that he definitely shouldn't have known housed DarkSide thorugh any means other than the magic that is RPing and being the most cordial Neutral thus far...A man with a face mask entered the doorway.

"Hrmm...Glitched paper, you say?" A voice says, a voice very clearly belonging to Zetta. He had overheard MOST of the conversation regarding DarkSide's glitched name. His injury was worth examining on its own, though, but this was more pressing. "Interesting...Concerning too. Whatever was hiding that did so for what I presume to be good reason...Names have power, after all."

Names had power. A fragment of it was pretty important, in fact. "Fe..." Given the issue with Bane, it may be possible that DarkSide's real name is (or at least, contains) Fear. His parents would be fools then (DarkSide himself would not be, that would be unfair, unless he chose the name through some cultural tradition he hadn't heard of). Of the things that have taken the name, the only other that readily springs to mind is an Aspect of the Red Dragon, which was (luckily for everyone else) one-shot in a glorious attack, proving that it took its name in arrogance. DarkSide wasn't anywhere near THAT level either, so perhaps it was for the best he made his own name.

After all, Fear is the only exception. Nothing to fear but fear itself-and if Fear is a being, he is therefore impossible to not dread. Why? To Fear...That would be to come to the conclusion, however sound, that whatever that is, it will be beyond your capacity to deal with. No-one, NO-ONE, has ever truly claimed the title of Fear in all of Fiction, or at least, been worthy of such dreadful, universal meaning.

If someone comes up to claim it, the hype better be justified.

"Sorry for the Abrupt Invitation. I had heard that DarkSide had been undergoing...Issues, let's say, I don't know what. If it got him in here it is severe indeed. In any case, overheard that whole scene on his name being Glitched. Glitched paper, you say...?"

Zetta shoved his mouth into his elbow and coughed for a few seconds, despite his sanitary mask. It was a reflex. He'd contracted a cough at some point-when it got really bad he was coughing up some Pink fluid that was definitely not the yellow-white mucas he was also coughing up. If he wasn't just coughing a lot.

"Ah, sorry about that...In any case, rarely is a job foolproof. Even if only in part we can de-corrupt it with the right tools, and I have a great resource when it comes to the right tools. It must merely be answered which corruption this is...Exactly. Literal Corruption, Glitch, Void, Oblivion, Illusion, some mixtures, you know. Identification of the problem, prior to treating. If it cannot be cured, it's likely Oblivion, in which case we may consider his real name to simply be 'Fe.' Or Iron."

Come with Honey. Also you just noticed that pun on the chemical name of Iron and could bet money on that as well.

Zetta had, at no point, gone past the curtains that clearly separated Zetta from DarkSide, the Nurse and Zack. Bad manners unless invited in, after all.

...
Meanwhile, in a spacious Arena, two Multiversal Hobos by trade become increasingly worried by the issue of Pro Godmodders.

"OK, SO THIS IS GETTING TO BE gorillaING RIDICULOUS."

"What? My update speed? I'm really getting-"

"NO LIKE THE AGS HAVE TWO gorillaING BOSSES AND THEY'RE STILL HAVING A gorilla TIME."

"...You've got to be KIDDING me. How are they not concretely winning at life with that much firepower?" Tazz bawked.

"WHO HAVE BEEN THE ONLY TWO PRO-GODMODDER DESCENDANTS FOR MOST OF THIS WAR?"

"Uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuughhhhh..."

"EXACTLY."

Tazz really didn't want to deal with Roxxanne. Between her inconsistent attitude, her volatile personality (especially at Fredbear), and her extreme distaste of all things AG after supposed slavery (Really now? It was just that or jailtime and Roxxanne wouldn't have liked Jailtime). And this was before his antics somehow gave Roxxanne another 'Mini-her.' Just by contact. Now it was apparent they'd have to do this again.

"OK, so what do you propose we do, Fredbear? I'm busy updating."

"YOU'RE NEVER BUSY UPDATING, WATER HORSE."

"Ugh! Well, you got stabbed by Zetta and your one disguise is compromised, now what do you want me to actually do?!"

Fredbear's response was to glitch a bit, and return in an inquisitive position, staring into the Aetherian skyline above.

"HRM. GOOD POINT. I SUPPOSE EVEN THE INCREDIBLY POWERFUL FIRST GUARDIANS CAN BE COMPLETELY STOPPED BY A MERE ARCHSUE AND HIS MANY-TIMES WEAKER SPLIT. NOW, IF ONLY THERE WAS SOME CONVENIENT DISGUISE BY WHICH WE MIGHT INFILTRATE THE RANKS TO SABOTAGE THEIR EFFORTS INSTEAD..."

"Uh, yeah but-"

"PERHAPS IN THE FORM OF SOMETHING THAT WOULD BE NATURALLY IMMUNE TO GLITTER?"

"Fredbear-"

"AND PERHAPS DONNED BY ONE IMMUNE TO TRICKSTERIZATION BY WAY OF ALREADY BEING A TRICKSTER, MAKING HIM IMMUNE TO THE NOT-ELF'S MOST RUTHLESS MINDBREAKING EFFORTS?"

"OK look-"

"YES, THAT WOULD BE GRAND, I SUPPOSE, IF WE COULD MAKE SUCH AN ARTIFACT BY MODIFYING A PRE-EXISTING ONE."

"Fredbear-"

"I CAN SEE IT NOW, US WORKING ON A DISGUISE, USING IT TO GO AMONG THE PGS UNDETECTED, AND SABOTAGE EVERY EFFORT OF THE OTHER TWO WHILE REMAINING JUST DISTANT ENOUGH TO NOT HAVE ALPHA OBLITERATE OUR SORRY HINDQUARTERS OR GET YOUR EVIL TWIN TO MIND CONTROL US."

"What is even-"

"ALAS, I CAN THINK OF NO FEASIBLE ITEM THAT COULD ALREADY DO THIS, EXCEPT MY ANIMATRONIC ANIME GIRL EYES, WHICH HAVE BEEN COMPROMISED WITHIN EXTREMELY FAST TIME WHEN THE NOT-ELF DISCOVERED MY DISGUISE AND TORE IT TO SHREDS.."

"Fredbear! Seriously, you do realize Alchemy slots are-"

"OH, WAIT. YOU EXIST AND YOUR LEFT EYE IS CURRENTLY MECHANICAL."

"...No."

He can turn yourself into a girl all you want, but an Anime Girl? That is where he draw the line. Plus, he needed to safeguard the Update Terminal. No. Nothing Fredbear could say or do would change his mind on this, except for what Fredbear managed to say by next turn.

Fredbear is far too good at convincing arguments. You cannot beat Fredbear in a Pulchritude-off. He is simply the best there is.
 
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