Pseudoname
Terrarian
ok. played for a bit, thought it over.....moonlord just feels more like a sidequest than the game's boss
In a way though, you could probably say that about most things you do in the game. other then vauge hint's from the guide, there's nothing really driving you to do things summon the wall of flesh or fight Plantera.ok. played for a bit, thought it over.....moonlord just feels more like a sidequest than the game's boss
I can't imagine how frustrating it would be to die to a Medusa while playing on hardcore... Even though I don't loose anything except a few coins, dying to a Medusa still makes me rage because of how unfair and broken that one enemy is.Hi developers, thanks for making an excellent game and continuing to update it!
Hardcore pre 1.3
I generally play Terraria in hardcore mode, I find the change in gameplay enjoyable. As an example; instant death from underground explosives is an unfortunate and rare inconvenience for a softcore player, for a hardcore player, you must change your gameplay and properly prepare to avoid an instant death from this same situation. The change in gameplay and necessary preparation is fun and that is what we hardcore players enjoy about hardcore (that and a good story to tell upon death). In this case you can spelunk more carefully, carry a pressure plate with you at all times (to see wires on screen), or craft danger sense potions.
Hardcore in 1.3 - Medusa
Medusa's stoned fall damage is another one of these instant death scenarios for players to find a way to play around, the only problem is, there isn't a very good way to play around it. I am referring to the fall damage that can deal over 500 damage for a fall short enough to deal 0 damage under normal circumstances. Although I believe this damage to be so high as to be in 'bugged' territory, I have seen a dev on this forum say that it is working as intended, so I will say no more about the large damage, only ways to avoid it. You can't negate it with lucky horsehoe type items. You can't avoid the biome as she can spawn before the biome is on screen (or lit up). You can't dodge a projectile, as there is none. You can turn your back to her, but only if you can see her. If you can't see her, or don't identify her in a group of monsters, the only recourse is to stay firmly planted on the ground. So, you cannot properly prepare for a Medusa attack, but you CAN change your gameplay to avoid a stupid instant death to her.
The problem I have with this is that staying firmly planted on the ground at all times whilst underground is an 'unfun' gameplay change, and also one that isn't entirely possible 100% of the time. Even making a small (~10-20 block high) controlled fall can turn into an instant death situation.
I'm all for hard enemies, stupid deaths, heck, even things that can kill a max hp player in one hit, but they need to be circumstances that can be countered or avoided with the correct preparation or change in gameplay. The Medusa's stone debuff fall damage does not fit into this category and is as such, not a challenge to overcome, but an un-fun luck-of-the-draw hardcore character killer.
To end on a high note, I love everything else implemented in 1.3 and the game in general, I truly believe it to be one of the best games of the last 10 years, thank you for continuing to update and support the game and it's community. We love you all to pieces! ^_^
I've never seen a "Solar Drill" mentioned anywhere before and there's a Solar Flare Hamaxe, if that's what you meant?I was looking at the wiki to look at all the 1.3 stuff and i found a solar drill,hammer,axe same for vortex,stardust and nebula but that all said untameable so will you add these items
I've never seen a "Solar Drill" mentioned anywhere before and there's a Solar Flare Hamaxe, if that's what you meant?
Where you perhaps looking under a page intended for future console content? 1.3 upwards content is only available to PC currently and I assure you that the Solar set alone with the other Lunar Event items are currently obtainable on PC.