MiltVala
Plantera
We all know these guys right? (
Well, I want to see more mobs like mimics. No, I do not mean more chest mimics, I mean new types of mimics.
Pot Mimics
Pot mimics are hardmode mobs that follow the same principle and AI as regular mimics but are twice as common. They stay still until the player is near them before attacking in a similar fashion to slimes. Pot mimics will always spawn in groups of 2-4 and attack the player at the same time. Unlike regular mimics, pot mimics would drop no rare loot, but instead, either greater health potions, greater mana potions, a few gold coins separate from the pot mimic's regular coin drop, a few grenades, or a special potion depending on the type of pot mimic. Pot mimics can also be spawned pre-hardmode by powering a pot statue. As with other statue spawned mobs, they would only drop banners. Pot mimics float on water like slimes, and lava for the underworld variant.
Pot Mimics
Max life: 110-160
Damage: 40
Defense: 15
KB resist: 40%
Coins:
Drops:
30%
20%
10%
25%
15% Potions 1-2
Surface-Underground:
/
/
/
Cavern:
/
/
/
Jungle:
/
/
/
Ice:
/
/
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Underworld:
/
/
/
Cavern:
Jungle:
Ice:
Underworld:
Lihzahrd Temple Pot Mimics
Max life: 350
Damage: 60
Defense: 20
KB resist: 100%
Coins:
Drops:
100%
(every 50 kills)
Unlike other pot mimics, Lihzahrd pot mimics will not chase after the player and will remain stationary. When in range, these pot mimics awaken and fire a volley of three ricocheting fire balls identical to the ones fired by the Golem but with less damage and cannot be deflected by weapons. The fire balls will always hover above the mimic before traveling towards the player. These mimics spawn in groups of 2-3 inside the Lihzahrd temple and are generally more common than other pot mimic spawns.
* Featured in Szgamer227’s Lihzahrd temple expansion suggestion
Dungeon Pot Mimics
Max Life: 325
Damage: 50
Defense: 30
KB resist: 80%
Coins:
Drops:
10%
30%
30%
30%
1%
(every 50 kills)
Like their Lihzahrd relatives, these mimics will also remain stationary. When onscreen, they inflict the water candle debuff on the player, regardless if they've been awoken or not. When in range, they begin firing fast moving water bolt like projectiles that ricochet and cannot be deflected in volleys of 4. These attacks have a 25% chance to inflict Cursed. And yes, they have a chance to drop water candles and ectoplasm. They spawn in the Post-Plantera dungeon.
Vase Mimics
Max Life: 4000
Damage: 150
Defense: 60
KB Resist: 100%
Vases are like pots no? These buggers are big, tanky, mimics that fire wall piercing blasts of ectoplasm when awakened. But that's not all. Every once and a while, the mimic grapples you and pulls you in, dealing heavy contact damage. The attack works in a similar way to the Wall of Flesh's tongue. To compensate, the mimic will Glow bright blue before executing this attack and requires a clear line of sight. It will also use this attack if the player gets too far away from the active mimic.
Phase 2
Vase Demon
Max Life: 1000/4000
Damage 100
Defense: 40
KB Resist:100%
Coins:
Drops:
100%
20%
1%
After loosing 3/4 of their health, the spectral essence of the mimic leaves the vase and attacks like the Dungeon Spirit, occasionally firing the blasts of ectoplasm present in Phase 1. They have a 33% chance to inflict Cursed. They are about as rare as Paladins.
As to be expected, each Vase Mimic only spawns in their representative dungeon color. Again, these are Post-Plantera.
Ghostly Grapple
Type: Grappling Hook
Reach: 35 tiles
Velocity: 16
Hooks: 2
Latching Type: Individual
Rarity:
Sell:
The "spiritual" upgrade to the Dual Hook, nothing much really. It would give off a faint white light and be semi transparent.
Corruption Pot Mimic
Gnawer
Max Life: 200
Damage: 70
Defense: 15
KB resist: 45%
Coins:
Drops:
33.33%
100%
These would spawn in groups of 2-3 in the surface and underground layers of the corruption, and rarely, in the cavern layer. When awakened, they will lunge toward the player at high speeds, moving through blocks if necessary. Uses a modified "Flying" AI. They have a 50% chance to inflict Cursed Inferno. Spawns in hardmode.
Crimson Pot Mimic
Toxicara
Max life: 100
Damage: 40
Defense: 5
KB resist: 30%
Coins:
Drops:
33.33%
100%
Toxicara follow the same AI as the Floaty Gross, but spawn on the surface and underground like their corruption counterparts. When killed, they explode in a shower of ichor, inflicting the debuff on nearby players. Additionally, 3-5 Round worms will spawn from the killed Toxicara. Only spawns in hardmode.
Round Worm
Max life: 100 (shared)
Damage: 60
Defense: 18
KB resist: 100%
Coins:
These are small, 4 segment long worms (1 head, 2 body, 1 tail). Due to their small size, all parts share the same stats
Devil Pots
Max Life: 290
Damage: 60
Defense: 25
KB resist: 60%
Coins:
Drops:
30%
20%
10%
25%
15%
4%
(every 50 kills)
I know these look the same as regular underworld pot mimics, but here me out. These will spawn after one mech boss has been defeated (post-mech) and will replace 75% of underworld pot mimic spawns and will spawn in groups with them. Unlike their regular pot mimic relatives, these will move faster, and when in range, shoot a short range stream of fire that falls to the ground, lingering for 8 seconds (again, it's a projectile). They always tilt 45 degrees before doing so, and shoot in an arch, usually firing above the player's head. They also have a small chance to drop new magic weapon, the Hot Pot along with the regular underworld pot mimic loot. They have a 50% chance to inflict On Fire! on contact while the projectile has 100%.
Hot Pot
Type: Weapon (magic)
Damage: 35
Knockback: 5
Max Stack: 1
Mana: 8
Velocity: 11
Rarity:
Use Time: 15
Tooltip: Shoots a burning arch of lingering fire
The Hot Pot is a magic weapon that mimics the attack pattern of Devil Pots. It functions in a similar way to the Aqua Scepter but is more affected by gravity. The fire will fall to the ground, lingering for 3 seconds with a 100% chance to inflict On Fire!
Bag o' Coins
These little fellas are very rare mobs that spawn in the cavern and underground levels . As seen here, they mimic coin stashes. When the player reaches 7 blocks from it, they will awaken and attempt to flee. They rapidly jump away from the player and jump extremely high when necessary. Each time they lose 10% of their health, they will drop a coin (specific to each variant respectively) When killed they drop a very high amount of coins. Bags o' Coins are instantly killed when dropping into lava more than 1 block deep, along with the high amount of coins they drop. Silver and Copper ones will spawn in normal mode, but gold ones only appear in hardmode
While normally things such as debuff immunity is often over looked, I'll have to mention that these will have full debuff immunity.
Bag o' Gold
Max life: 1500
Damage: 0
Defense: 40
KB Resist: 100%
Coins:
Bag o' Silver
Max life: 350
Damage: 0
Defense: 5
KB Resist: 100%
Coins:
Bag o' Copper
Max life: 60
Damage: 0
Defense: 0
KB Resist: 100%
Coins:
Boulder Giants
What? so what are these? Well, they mimic background boulders. Boulder giants are powerful, post Plantera mini bosses that are 50% rarer than regular mimics. They come in 4 variants: Cavern, Jungle, Ice, and Underworld. Unlike regular mimics, they will reveal themselves at a greater distance and roar to notify the player that it has revealed itself (to prevent unwanted despawning). Boulder giants attack by throwing large stone projectiles (specific to each giant) at the player that ricochet off walls at high speeds, dealing high damage and knockback. The giants themselves can go through walls when necessary, but their projectiles do not. They move generally slowly, but move faster when clipping walls. Each variant has a chance to drop an exclusive melee weapon. They also occasionally emit a particle effect while hidden.
Cavern Boulder Giant
Max Life: 4000
Damage: 90
Defense: 50
KB resist: 100%
Coins:
Drops:
33.33%
Throws generic boulders similar to the ones already in-game.
Other Possible Names: Rock Titan (Scarecrow), Stone Ogre
Other Possible Names: Rock Titan (Scarecrow), Stone Ogre
Jungle Boulder Giant
Max Life: 4500
Damage: 80
Defense: 58
KB resist: 100%
Coins:
Drops:
33.33%
Throws larger mudstone boulders that ricochet less. Also has a chance throw a seed pod that explodes into a tangle of outstretched vines near the player. Vines may inflict venom
Other Possible Names: Jungle Guardian (Scarecrow), Mudstone Sentinel
Other Possible Names: Jungle Guardian (Scarecrow), Mudstone Sentinel
Ice Boulder Giant
Max Life: 3800
Damage: 100
Defense: 48
KB resist: 100%
Coins:
Drops:
33.33%
Throws smaller ice boulders that ricochet at random angles. Each time the boulder bounces, it has a 50% chance to leave a pile of damaging icicles attached to the block. The Boulders and Icicles have a chance to inflict chilled.
Other Possible Names: Glacier Giant (Scarecrow), Frozen Titan
Other Possible Names: Glacier Giant (Scarecrow), Frozen Titan
Underworld Boulder Giant
Max Life: 5000
Damage: 100
Defense: 50
KB resist: 100%
Coins:
Drops:
33.33%
Throws hellstone boulders. Occasionally throws a large slow moving boulder that explodes when near the player. Leaves behind lingering lava like projectiles and fire. All attacks have a chance to inflict On Fire!
Other Possible Names: Fire Behemoth (Scarecrow), Hellstone Colossus
Other Possible Names: Fire Behemoth (Scarecrow), Hellstone Colossus
* Featured in Szgamer227’s post-mech hell expansion suggestion
Stone Sledge
Type: Weapon (Boomerang)
Damage: 70
Knockback: 8
Max stack: 1
Velocity: 13
Rarity:
Use time: 16
The Stone Sledge is dropped by the Cavern Boulder Giant. It functions in a similar way to the bloody machete but has only half the range and can ricochet 5 times. It returns to the player after reaching the 5 bounce cap. The Stone Sledge can be rapidly auto fired before the previous projectile has returned (like light disks). They do not pierce.
Absinthe Fury
Type: Weapon (Spear)
Damage: 72
Knockback: 7
Max stack: 1
Velocity: 4
Rarity:
Use time: 23
The Absinthe Fury is dropped by the Jungle Boulder Giant. Mobs hit by the spear become wrapped in vines and take continuous damage equal to a third of the spear's damage and small amounts of knockback for three seconds. The spear also has a 33% chance to inflict venom for 7 seconds. Has a leaf particle effect when used.
Glacieor
Type: Weapon (flail)
Damage: 80
Knockback: 9
Max stack: 1
Velocity: 16
Rarity:
Use time: 34
The Glacieor is dropped by the Ice Boulder Giant (anyone notice how the ice biome lacks a flail?). It functions like a "true" flail as in it can be held down, is effected by gravity after the initial throw, and can be dragged around. Each time the flail comes into contact with a mob, 6 piercing icicle are released out of the flail at random angles. The icicles have a range of around 4 blocks and has an internal cool down of 1.5 seconds before they can be released again. The flail has a "flurry cloud" particle effect.
Surtr's Sword
Type: Weapon (broadsword)
Damage: 100
Knockback: 7
Max stack: 1
Rarity:
Use time: 25
Surtr's Sword is dropped by the Underworld Boulder Giant (I might change the name if people feel this doesn't fit the bill of being called "Surtr's Sword"). When hitting a mob with the sword, the sword releases a small spreading pool of lava. However, unlike regular lava, the lava spawned will linger for 8 seconds before evaporating. This lava does not form any blocks with other liquids, add to actual lava pools, or damage passive NPCs and the player (it is a projectile and not an actual tile). That being said, it will damage enemies normally unaffected by lava such as flying bosses and underworld mobs. The sword's lava has the same damage as regular lava with the same ability to inflict On Fire! The sword does not autoswing and also has a 50% chance to inflict On Fire! for 4 seconds. Has a fire particle effect when swung.
yes, the sprite is based off of one of my older sword sprites.
Additionally, these would also work well with @SzGamer227 ’s suggestion on making mimics better at mimicry.
Which can be found here
Possible Upcoming Additions
Enchanted sword mimic
Shadow mimic revamp
I'll be adding a bit more if this is well received (which it ended up being, hurdy dur dur), including more loot from Boulder giants and a few more pot mimic variants.
Critic and comments are very welcome!
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