I got a few suggestions, but super vague (sorry :/):
- A pipe that can be used to kill Skeletron (like obtainable pre-Skeletron but post-EoW/BoC)
- A pipe that you can get post-Golem? Like a thing that fires special laser darts?
- I don't know if Vortex Armor affects dart damage, but if it doesn't then make post-Golem and post-Moon Lord dart armors?
- Instead of darts that are the same as vanilla bullets/arrows, why not make some unique ones?
~ One that inflicts shadowflame
~ Maybe one that slows enemies
~ A high knockback-orientated one would be cool (if its possible)
~ Maybe one that splits into 2 lesser darts?
- A Dart Damage-increasing potion is needed
- Pipe extensions as accessories?
~ One that increases damage, maybe having an upgraded one be craftable in hardmode
~ One that increases velocity of the darts but decreasing damage?
~ Maybe you can combine them both to make a super pipe extension? Who knows
Thanks for all the suggestions! Let me go one at a time:
- You can either use the vanilla Blowgun (the one from the Witch Doctor) or get the Hell Pipes from the underworld, those should be able to kill Skeletron easily enough.
- So you can get the Shroomite Air Rifle post-Plantera and the Gauss Repeater post-Pillar, I think that should fill out that section of the game well enough. Golem is a pretty easy boss, and I wouldn't want to make the Air Rifle obsolete so quickly. Maybe I could add in a weapon to Fishron or one of the Moon events.
- Vortex armor affects all ranged damage, darts included. Any "ranged" armor will affect darts.
- Not a bad idea, could maybe make something with Souls of Night.
- I don't think there's a vanilla debuff that can slow enemies, so I'd have to create one from scratch. Originally this was going to be the function of the Septic Darts.
- Could be interesting, I'll have to think about where to put that.
- The vanilla Ichor Darts will split into 4 in midair, so that idea already exists. I don't know if I should apply that to any of my darts.
- I feel like darts are powerful enough on their own. The fact that arrows have an associated potion but not other types of ranged damage seems somewhat deliberate.
- I'd considered the possibility of accessories. Just increasing damage isn't that interesting, you could just use a Ranger Emblem. Higher velocity would be cool, but I'm not sure how that would work. I'll have to look at the code for the Magic Quiver. Otherwise, accessories that apply debuffs to enemies would be a good addition.
Again, thanks for the suggestions! I have yet to really go through the game and check my mod's balance, so some of what I've said may actually not be true. Let me know what your experience is.