DontEatSocks
Wall of Flesh
maybe also make the autofisher compatible with modded fishing poles so it will only check for %fishingpower. same story with the automine chest
maybe also make the autofisher compatible with modded fishing poles so it will only check for %fishingpower. same story with the automine chest
What about modded Fish (if there are any). Will the autochest be able to pick them up if a modded fish can be caught in that specific area? Or would that check be too hard to code?
I thiiink thorium has a couple new quest fish but I don't know about anything else.I'm really not sure at this point. I'm still trying to figure out how to invoke the fishing code in a way that I can use it to modify a chest inventory. If I can get that working, it would probably be able to catch modded fish. Otherwise, I'd have to hardcode a bunch of stuff and it would be restricted to vanilla fish.
Just out of curiosity, which mods add new fish? I haven't come across any so far.
I thiiink thorium has a couple new quest fish but I don't know about anything else.
will the autofisher catch quest fish when depending on what fishing quest there is? although that may not work out as well because the auto chest only re-stock every morning/night
Using the chest mod on my current playthrough, it all works amazingly except the boss killing chest, it doesnt seem to do anything, right now i have an item to spawn the eye of cthulu and a full set of adamantite armor, melee helm, chest, legs and the adamantite sword for good measure, it changes day time and restocks all the other chests but nothing happens with the boss killing one :/
Hey so i had a couple of ideas for some different auto chest
Fletching Factory: Gives different types of arrows based on which bosses have been defeated
Starts with: Wooden
King Slime: Fire/Frostburn
Eye of Cthulhu: Unholy
Brain/Worm:Jester
Skeletron:HellFire
WallOfFlesh:Ichor/Cursed
Any Mechanical:Holy
Explosive Emporium :
Starts with: Grenades/Bombs/Dynamite(maybe 3-4 grenades always, 2-3, bombs somtimes 1-2 dynamite rarely)
Party Girl Moves In: Party Grenades
Hardmode:Rockets From Party Girl/Explosive Powder
Beat Plantera: Tier 1-4 Rockets
Event Extravaganza Eliminater: Functions sorta like the boss killer chest but for events.
Lapidary's WorkShop: Gives variety of gems for money you place in so say 1 gold coin = 1 of any gems(can adjust or just make it give random gems without costing money)
Lovey Dovey Flower Collector: Collects different Dye plants or just dye items
Ammunition Accumulator: Samething as Fletching Factory but for bullets
Starts with: Musket Bullets
King Slime: Silver Bullets
Eye Of Cthulhu: Nothing
Brain/Worm:Meotorite
Skeletron:Nothing
WallOfFlesh:Cursed/Ichor/Crystal/Gold/Venom
Any Mechanical Boss:Exploding/Party
All 3 Mechanical Bosses:High Velocity
Plantera: Nano/Chlorophyte
It's like their the size of nanites!1 nanite = 50 darts... those are some tiny- darts.
Number One: I love your mods because they are pretty awesome.
I would call the solar gun "Irradiator" cause that sounds cool af xD
I think it would be cool if someone made a mod that let you have normal chests but put rules in them like "automatically quick stack mob drops" or something. I originally got your mod because I thought it would let you do that, but its' great either way. So if I had dirt, stone, lenses, copper ore, demonite ore, and cobalt ore, I could have a chest for underground materials (dirt and stone), mob drops (lenses), prehardmode ores (copper, demonite), and hardmode ores (cobalt) and even though none of these chests had these ores in them I could press an auto chest button and each of them would go in their respective chests. I'm not a coding person but would try to make this mod if I could because I think it would make the game a lot less chest-sorting-involved.
I think that you need a little bit of help spriting the chests because they look a little boring right now- I haven't done that before but if you wanted I could try to help (I like graphic design and art). I would also make acorns go into the wood generator (100 acorns to make the thing- I want some of those back xD) and for the biome-specific chests- some should be lunar/solar specific as well so that butterflies/fireflies can be collected only during their specific cycles. I don't think that you should need chests to be in these certain areas but I think you could make a separate item called the "collector" that corresponds to each chest that we can place in the biome- that way we can have all the chests in one area but we can still implement biome-related source points.
I kind of ranted in this because I want to make a profile picture ASAP but I would love to try to help communicate with you t o maybe improve the mods!
The Hell Pipes with Crystal Darts are so much fun, just destroys everything. The sprite when using them is angled a bit oddly, though.
Maybe exaggerating a bit, but it is fun to watch so many darts shooting around. Can't wait to try it with Chlorophyte darts...I know, the sprite is oriented diagonally (like a staff) rather than horizontally (like a gun). I tried changing the use style of the item, but that caused a weird bug where the weapon would stay in the same place while you moved around. I may try to fix that later. And maybe I'll have to nerf it a bit if it "destroys everything" like you said.