tModLoader Calamity Mod

What would you like me to create more of?

  • NPCs (enemies, house NPCs, etc.)

    Votes: 1,177 19.3%
  • Bosses

    Votes: 2,492 40.8%
  • Items (Accessories, Weapons, etc.)

    Votes: 1,612 26.4%
  • Vanity (furniture, armor sets, etc.)

    Votes: 445 7.3%
  • Mineable Stuff (Ores, Blocks, etc.)

    Votes: 378 6.2%

  • Total voters
    6,103
I was experimenting with Animus and I thought that it should have brother and sister blades, Animus, Exodus, and Romus Animus could be what it is and Exodus could be the upgraded Terratomere and Romus could be the upgrade to the galactic blade, there could also be endgame trios for staffs or bows swell. These could be the Endgame weapons that players just strive for

The Night's Ray and Lunarian Bow will be upgradeable in the future to more powerful weapons as well. I like your names for the weapons :)
 
I was experimenting with Animus and I thought that it should have brother and sister blades, Animus, Exodus, and Romus Animus could be what it is and Exodus could be the upgraded Terratomere and Romus could be the upgrade to the galactic blade, there could also be endgame trios for staffs or bows swell. These could be the Endgame weapons that players just strive for
Everyone loves animu. Just look at my profile pic!
 
New Calamity Mod support banner by @PhoenixBlade ! Code to copy into your signatures is on the front page. Copy and paste the code into your signature if you still want it to link to the thread :)
 
Finally got the Eldritch Tome after...10 Slime God kills, 2 deaths due to my arrogance, and much purified gel usage.

I even looked back at the Treasure Bag file and sure enough, 33% chance to drop. Why is my luck so bad?
 
Finally got the Eldritch Tome after...10 Slime God kills, 2 deaths due to my arrogance, and much purified gel usage.

I even looked back at the Treasure Bag file and sure enough, 33% chance to drop. Why is my luck so bad?
RNGjesus. RNGjesus hates us.
 
The Devourer of Gods staff is so weak.
He's waaaaaay inferior of the stardust dragon, even with 10 pieces.
 
The Devourer of Gods staff is so weak.
He's waaaaaay inferior of the stardust dragon, even with 10 pieces.

Yeah, he's meant to be fought before the Golem...so yeah.
 
The Devourer of Gods staff is so weak.
He's waaaaaay inferior of the stardust dragon, even with 10 pieces.
That's the point, you can get that staff before Golem.
EDIT: NINJAAAAAA'D!
 
I fought DoG after golem...
 
That's the point, you can get that staff before Golem.
EDIT: NINJAAAAAA'D!
But it should have at least some benefits from the segments, right?
I mean, only the head does around 80 damage, and with 10 pieces it still deals 80 damage.
PS: Just a question, i'm not complaining :P
 
I fought DoG after golem...

I fought him before with Reaver Armor and he wasn't too difficult. You can fight him at any point after Plantera though honestly, just depends on how hard you want it to be :P
 
The DoG Always lags my game up A LOT, it usually starts when he shoots lightning and it makes the fight almost unwinnable
 
The DoG Always lags my game up A LOT, it usually starts when he shoots lightning and it makes the fight almost unwinnable

For me the lag is never this bad, how good is your PC? I'll reduce the amount of lightning he fires in an upcoming update since that is his laggiest projectile.

But it should have at least some benefits from the segments, right?
I mean, only the head does around 80 damage, and with 10 pieces it still deals 80 damage.
PS: Just a question, i'm not complaining :p

I just made this:
damage = (int)(damage * ((player.minionDamage * 5 / 3) + (player.minionDamage * 0.43f)));

In the Mechworm Staff code, which increased the damage according to the summon damage the player has :P
 
For me the lag is never this bad, how good is your PC? I'll reduce the amount of lightning he fires in an upcoming update since that is his laggiest projectile.



I just made this:
damage = (int)(damage * ((player.minionDamage * 5 / 3) + (player.minionDamage * 0.43f)));

In the Mechworm Staff code, which increased the damage according to the summon damage the player has :p
Oh, i get it :3
So, no buffs right?
 
Um, yes. I think the formula works, it is now based upon max minion slots as well:
105600_screenshots_20160802124043_1.jpg

damage = (int)(damage * ((player.minionDamage * 6 / 5) + ((player.minionDamage * 0.43f) * (player.maxMinions - 1))));
 
Um, yes. I think the formula works, it is now based upon max minion slots as well:

damage = (int)(damage * ((player.minionDamage * 6 / 5) + ((player.minionDamage * 0.43f) * (player.maxMinions - 1))));
Oh, my bad then :3
Also, thanks for the amazing mod.
 
Dropping a line to say Calamity has improved a ton since I last looked at it. It's not perfect, and I still wouldn't hold it in higher regard than I do Thorium, but as far as "massive expansion" mods go this is pretty easily a silver medallist and something I'd recommend most people at least check out.
 
Dropping a line to say Calamity has improved a ton since I last looked at it. It's not perfect, and I still wouldn't hold it in higher regard than I do Thorium, but as far as "massive expansion" mods go this is pretty easily a silver medallist and something I'd recommend most people at least check out.

And the improvements will keep coming as per usual ;)

We are working on new mini-biomes for the ocean, ice, and jungle biomes.

EDIT: I also don't think Calamity is as good as Thorium yet, but quite a lot of people have said it is a solid 4 or 3 in their top 5 mods.
 
can someone tell me where the Shockstorm Shuttle i want to fight it xD
 
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