Ok, it somehow all fixed itself
Maybe add a rock in the crafting also or something because it would make boss rush almost way too easyI have an idea for a shadow spec accessory for calamity, the Eye of All Thunder. It will summon the lightning goddess, Dealitea to attack the player's enemies. The lightning goddess has these attacks that she will cycle through:
1. Thunderbolt hurl: Throw 10 splitting thunderbolts at enemies that will home in onto enemies. 10,000 damage per thunderbolt, 2,000 per split bolt.
2. Absolute lightning strike: Fire massive lightning at the nearest enemy that forks out and pierces infinitely, she cannot change direction while firing the beam. 30,000 damage for the massive lightning.
3. Lightning portals: Charge up and summon two lightning portals around herself that fire swarms of homing thunderbolts at enemies, she will stop attacking for 3 seconds after using this attack. 1,500 damage per homing thunderbolt.
4. Hyper smite: Rapidly summon lightning strikes onto nearby enemies that each split into 3 homing bolts. 10,000 damage per strike and summons 20 strikes, 2,000 damage per split bolt.
5. Virtute fulgoribus, quae portentis: Charge up for eight seconds and then summon a massive lightning outburst from herself that fires out many massive lightnings and a huge swarm of splitting thunderbolts and summons a large lightning aura around herself that ignores immunity frames and lasts for 4 seconds. 450,000 damage altogether and the lightning aura deals 10,000 damage per tick.
6. Thunder charge: Charges rapidly at enemies and when hitting an enemy, create a lightning burst. 15,000 damage per dash and 10,000 per burst.
7. Hypershock array: Charges up for five seconds and then unleashes a ring of twelve cackling lightning orbs that constantly shock nearby enemies with lightning streams (Imagine a stream of cackling electricity between the orb and the enemy) that ignore immunity frames, the orbs themselves pierce infinitely. 15,000 damage per orb and the lightning will deal 1,000 damage a tick as long as an orb is in range of an enemy, more orbs nearby enemies equal much more damage. (This attack is based on the shock array alpha strike from the mobile game phoenix HD which is my favorite alpha strike)
The accessory also boosts summon and magic damage by 30% and adds 5 summon spaces.
It is made using three hearts of the elements, one eye of the storm, 50 tesla potions, one Yharim's gift, one venerated locket, one of the elemental accessories(Such as the Nucleogenesis),10 auric tesla bars, 10 cosmilite bars, 20 ascended spirit essence, 10 Yharon soul fragments, 30 calamitous essence and 30 shadow spec bars.
I think the best place to report bugs is on the Calamity Mod discordI didn't look at the entire forum, but I think I encountered a bug(hoping this is the place to put it), I was screwing around doing the lunar events and I accidentally summoned the perforator, I killed it with the elemental disk(rogue type) and split the second worm before killing the perforator hive, but all the boss bars for the perforator(s) stayed there and didn't go away, and started displaying the names of other creatures. I added a pic. don't mind the bug, kind of funny actually, but posting just to let pple know
have you tried uninstalling and reinstalling?Hi. I need to report something. While using the mod, I was in a cave when I saw a structure nearby. (I believe it's that laboratory structure made out of rusted pipes and laboratory plating) I tried getting closer, but after I get within a certain range of the structure, the game crashes without warning. If anyone knows what's going on and/or can fix this, please let me know. Edit: Same thing happens when I approach a planetoid core.
View attachment 303001