Hello, first of all I don't even know if this is the right place to make suggestions (so sorry if it isn't).
Second, this mod is so great that I don't think the original (vanilla?) will ever be as great as and this is the reason I'm here. To make only a suggestion. In my opninion it's the only thing missing for a perfect-addictive-neverending game.
I've seen lots of acessories and stuff that really buffs the players for real tough bosses, but so far I haven't seen some item that boosts players perm]anently (even if it is just a little).
Some practical examples:
Let's say a super hard boss drops a "God Fruit" which boosts max HP permanently by ONLY 1HP (Yeah, I'll explain why so little). Since this mod is really hardcore, lets say that the max natural HP goes from 500 to 600. With these "fruits" dropped always ONLY one per hardcore boss, it would take a hundred bosses to grind to the maximum. Why so much?
Usually, something's "aprecciation" depends on how many people plays and how much time is spent on the thing. By adding this item, let's say it takes 5 minutes to kill a boss and other 5 minutes to gather stuff to summon it. That would make 10+ minutes to gather each fruit, 1000+ minutes to grind a char to the new max hp. More than 16 new hours of playing that I would gladly enjoy (since that is grinding, something that really makes people want to go on forever.)
If the new max is 700, 32+ hours and so it goes.
Also, another idea is some kind of other "fruit" that increases the output damage done by all weapons in 0,1% with a max fruit usage of 100 or 1000 (same idea here, low increase, more than 10 hours of grinding for an optimal character).
Same idea for HP regen, 0,01HP/s per fruit per use, max usage of 100 , 200 or something like that.
Note that the final increases aren't so big, keeping the overall gameplay balanced.
And that's it
Thank you all, developers of this amazing mod