Hey, I just wanna say this is an AMAZING mod, but there's something I've noticed happening quite often in multiplayer. So, when a boss is summoned and the person who was fighting it dies, it will go to the nearest person, even if the boss has to be in a certain biome or the person is 1k+ blocks away. We noticed that vanilla bosses didn't do the same thing. If a person died to a vanilla boss, it wouldn't go to the nearest person unless they were >150 blocks away (Don't know the actual values). This is a problem for two reasons: If someone is farming or mining, they will now have to deal with a really annoying boss that they aren't prepared for or are stuck in some crevice. Two, it can be easily exploited to make bosses really easy, because if you die, your teammates can just run to the arena because the boss won't despawn since it's on their back. An easy way to fix this is to make the bosses only chase people in a certain radius, especially if the boss needs to be in a certain biome (Perforators, Providence, Hive mind, etc.) Note that we were in Death mode.