Woah, you wanna remove Calamity just because of a boss? xd
Anyway, SCal will be redone when she becomes a normal boss and all that annoying mechanics may be removed.
It's not as simple as "removing calamity because of a boss". It's literally the current end-game boss. The top of the mountain. The mecha.
It's not like you can just be like "Well @#$% this guy, I'll make due until we get to the next stage" like that fire-butterfly-chick in the basement. Scal is literally there to be the end (at this time).
The biggest problem I have is that the Caldevs go through all the trouble of trying to define classes and give you the tools to make all these different builds.... Then the final boss is like
"Look, you have to be a jumpy long-raged type or you're just shooting yourself in the foot.... get it? Shooting yourself in the foot? Because guns are ranged! lol" ~ Dev, maybe?
It's the Challenger from Sacred Tools all over again.
Point being: There is an entire crafting tree built around the Asgardian Agis, Abysal Shell, Elysian Agis, etc with the sole purpose of making a player a tank at the cost of Movement. And thats the slap in the face. The hit counter mechanic is killing this entire fight. I could deal with everything else. But there's no point in building a damage sponge or melee character if 15 hits total is going to disqualify you from the fight. Might as well go back to scratch and make a mage.
(General Gripe about Melee characters: C'mon. You're ranged characters with magic laser shooting swords. Don't pretend otherwise.)
Also:
This mod has proven to be.... ... ....... ... "interesting" in multiplayer. Some of the magic and ranged items create particle storms so intense it causes people to lag out of the server. Ionno if thats something ya'll at working on, but I might as well throw a little nugget on top while I'm here.
+Delta:
The vote passed to keep the Calamity mod for now, simply because the rest of the mod isn't bad. It is fairly good work (cept some lag, as referred to above) and the content feels like a full expansion beyond the Moon Lord.
A few things my group has brought up:
-Without coming back to the wiki and actively looking for the bosses they easily get skipped over until you have no idea where X crafting material comes from. Maybe do more in-game spawning?
-The fluffy dragon summons are adorable and should never be changed, ever, under any circumstances.
-Wheres the bard/healer class stuff?
-Greater desire for diversified weapons that do more stuff. So far it's like: Weapon that shoots > Weapon that shoots more > Weapon that shoots even more > Weapon that shoots even more even faster > WEAPON THAT WEAPONS THE MOST WEAPONING! There's only so many bullets you can fire at once before the server screams in agony (Looking at you Halibut).