Items Endless Rocket Canister

Feel free to look up the word "Subjective" at any time.
"existing in the mind; belonging to the thinking subject rather than to the object of thought (opposed to objective )."
So yeah basically "because I think this is the case and won't give any reasoning other than I think so"
 
"existing in the mind; belonging to the thinking subject rather than to the object of thought (opposed to objective )."
So yeah basically "because I think this is the case and won't give any reasoning other than I think so"
Yes, and do you know what the phrase "Taken with a grain of salt" means?
 
Not to be taken for absolute fact?
I just want to know why you think that it shouldn't be there just because the crystal ball shows up earlier?
You seem to have read my post, so you should be able to figure out that I don't have a good design reason. I just feel it would take away some of the use of the Cyborg, but that's bad reasoning, since there are a lot of merchant NPCs with little to no practical use. So, to repeat myself, I have no good design reason.
 
The end-game rocket launcher does not lose any blast radius from using V1 rather than V3.
It doesn't destroy tiles either.
If you use the Daedalus Stormbow with the Frost Armor and Endless Quiver, you get Frostburn Arrows with the fall from the sky effect. So I wouldn't consider this a problem. The same also happens with the Uzi + Endless Musket Pouch.
 
Correction, 4. I was referring to both end-game rocket consuming weapons, the celebration and the electrosphere launcher.
Ah. My mistake. You still lose a significant amount of damage when using rocket 1 instead of rocket 3. Even then the majority of rocket consuming weapons are affected.
 
'Do you have evidence to back up this claim or is it just speculation?' Here is the wiki http://terraria.wiki.gg/Ranged_weapons count how many explosive weapons there are, then count the total bows/repeaters and bullet consuming guns. There are less rocket consuming weapons and that is indeed FACT and you cannot argue with FACT.
Keep in mind the concentration of rocket weapons from Plantera onwards is much higher than other weapons. I think.
  • Arrow: Pulse Bow, Tsunami, Phantasm, Stake Launcher*
  • Bullet: Tactical Shotgun, Venus Magnum, Sniper Rifle, Chain Gun, Candy Corn Rifle*, Vortex Beater (it's bullet, I think), S.D.M.G.
  • Rocket: Grenade Launcher, Rocket Launcher, Proximity Mine Launcher, Electrosphere Launcher, Stynger*, Nail Gun* (yes, it is), Jack o'Lantern Launcher*, Snowman Cannon, Celebration.
*The weapon does not use the default ammo type for its weapon class and as such is not affected by endless ammo.
Now let's remove all those with a star. We get...
  • Arrow (3): Pulse Bow, Tsunami, Phantasm
  • Bullet (6): Tactical Shotgun, Venus Magnum, Sniper Rifle, Chain Gun, Vortex Beater, S.D.M.G.
  • Rocket (6): Grenade Launcher, Rocket Launcher, Proximity Mine Launcher, Electrosphere Launcher, Snowman Cannon, Celebration
This kinda goes to show that a rocket pouch would actually be wasted on some of the best weapons of that class, while it could potentially become overpowered in later tiers because the Snowman Cannon is godly at spam and the Celebration can fire two rockets at once.

...I'm typing this half-asleep so just ignore me.
 
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Seriously we have a endless musket pouch, and an endless quiver, but what about the ranger subclass who specializes in rockets? Its not like they're super cheap or anything, and I hate having to constantly shuffle back to the cyborg to refill ammo.

It just needs to be the same as the others 4 stacks of Rocket I's and a crystal ball to make an item that looks like a rocket canister... Please think of the Rocket Launcher players~:cool:
Honestly, I think this would be an awesome item in the game, and it's a great idea. I have no idea why even is poopooing this idea. Very strange
 
Arrow and bullet are the main ranged weapons whilst rocket consuming fall into a small selection of weapons that generally little people use (mainly because the earlier variants are weak as they damage the user :( )

The stronger weapons will get zero loss from using this in the ammo slot as the blast radius doesn't change. Plus, a little extra damage loss wouldn't hurt them much at all.

The endless quiver and endless musket pounch are forgivable as you can use them as 'backups' when you run out. Though this would most likely make most people never use any other rocket again.
 
Arrow and bullet are the main ranged weapons whilst rocket consuming fall into a small selection of weapons that generally little people use (mainly because the earlier variants are weak as they damage the user :( )

The stronger weapons will get zero loss from using this in the ammo slot as the blast radius doesn't change. Plus, a little extra damage loss wouldn't hurt them much at all.

The endless quiver and endless musket pounch are forgivable as you can use them as 'backups' when you run out. Though this would most likely make most people never use any other rocket again.
There are more rocket weapons near the end of the game than any other Ranged sub-weapon type.
A quick sweep of the wiki and Graystripe's post indicates so.

So yeah, an Endless Rocket Canister brings no harm.
 
The difference between Rocket I and Rocket III is 25 damage.

That's an advantage you don't simply ignore when all you have to do is purchase them.
Explosive radius is the other difference. Though that also makes you more likely to hurt yourself. As long as you still can't make any IIs, IIIs, or IVs, I have trouble seeing the issue. All of them have a difference from Rocket Is that you can't ignore.
 
Yes, but direct damage isn't the only difference between all four of them. That makes it even less likely that people will stop using the others.
 
Yes, but direct damage isn't the only difference between all four of them. That makes it even less likely that people will stop using the others.

Twenty five damage isn't a huge loss for what you gain.
Infinite spam + never have to buy ammo again + more open slots of inventory and ammo slots for other weapons > 25 extra damage
The only reason anyone would use V3 instead is if they are using the snowmans cannon.
 
The only reason anyone would use V3 instead is if they are using the snowmans cannon.
Or the rocket launcher, or the proximity mine launcher, or if you are good enough the grenade launcher.
Infinite spam + never have to buy ammo again + more open slots of inventory and ammo slots for other weapons > 25 extra damage
Once again, blast radius. Also the first two also apply to the infinite ammo already in place.
 
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