tModLoader Experience and Classes

Discussion in 'Released' started by Saerus, Dec 24, 2016.


Are the new class advancement requirements reasonable?

Poll closed Jan 18, 2017.
  1. Yes! Major changes are NOT needed.

    19 vote(s)
  2. The Monster/Boss Orb requirements are reasonable, but not the other requirements.

    1 vote(s)
  3. The other requirements are reasonable, but not the Monster/Boss Orb requirements.

    5 vote(s)
  4. No! Major changes are needed.

    0 vote(s)
  1. VoidX

    VoidX Terrarian

    Your mod conflict with mod "MaxStackPlus". Max exp. in stack is 9999 with this mod. Can you fix it?
  2. Strayed Soul

    Strayed Soul Terrarian

    Update you mod friend, it removes the need of having a dedicated slot for the EXP orbs, if your turning them back into items for the crafting, just makes 2 stacks, it only temp anyway.
    updatedude and Saerus like this.
  3. Guthlx

    Guthlx Terrarian

    Maybe add /expuse to the 'commands' spoiler on page 1? I was about to uninstall the mod because I couldn't figure out why /expuse wasn't working until I decided to read further into the thread.
  4. Guthlx

    Guthlx Terrarian

    also the bug with the minion disappearing is caused by this mod, works with only this disabled.
    Last edited: Dec 28, 2016
  5. Saerus

    Saerus Skeletron Prime

    Thanks pointing that out. The main post has been updated.

    Are you using the latest mod and tModLoader versions? This bug was introduced in v0.2 and then fixed in v0.2.1. Please let me know if you are experiencing the minion bug on the latest version.
  6. Dragonwep

    Dragonwep Terrarian


    Attached Files:

    Saerus likes this.
  7. Saerus

    Saerus Skeletron Prime

    Neat. I'll take a look at this shortly. If it's actually decreasing arrow damage, I'll put up a fix soon. If it's just a typo, it'll be fixed in the next version.

    Thanks for the report.

    Edit: Just a visual bug. Archer is most definitely still increasing arrow damage. I'll have that cleaned up in v0.2.2.
    Last edited: Dec 28, 2016
  8. Dragonwep

    Dragonwep Terrarian

    Also maybe a fisher class that is tier 2. :sigh: just throwing it out there.
  9. ardittristan

    ardittristan Steampunker

    I like the new update but i have a question, how can you craft the upgrades when you don't get xp orbs anymore?
  10. dedelac

    dedelac Official Terrarian

    Hello Saerus! Is it possible to set exprate to 0? I mean... could I use "set exprate 0" to cap my level?
  11. updatedude

    updatedude Terrarian

    The orbs are crafted from your own experience. So if you hit level 5, you'll have enough experience to craft the 1600 experience orb needed to get to Tier 2. Sure, this "de-levels" you a bit but the benefits of the Tier 2 outweighs the hit in exp.
  12. Guthlx

    Guthlx Terrarian

    ahaa the minion glitch is fixed now ^_^
    It looks like I downloaded the mod a mere minutes before you pushed the update that fixed it. Thanks!
  13. NeoPhantom

    NeoPhantom Skeletron Prime

    I wonder... do you have any plans or ideas for level gear? As in weapons or armor that become stronger with levels similar to the class accesories?

    I realize this would require a spriter which you lack at present, but its a nice concept to throw around.

    I just find the idea of using experience to craft stuff a bit invigorating for some reason. So having the posibility of accumulating exp and using it to craft a weapon which grows stronger alongside yourself seems very fun!

    That also gives another path for the players: pick a class or pick a weapon/armor.
  14. Strayed Soul

    Strayed Soul Terrarian

    That sounds like a whole different mod to me, plus (my opinion of course) i rather not be limited to the same armor or weapon for the whole game even if it gets new attributes and buffs to it as you would progress. This to me seems like a mod solely about adding a EXP RPG class system to the game.
    Again my thoughts once more, not pushing them out on anyone.
  15. ardittristan

    ardittristan Steampunker

    I knew that but how do you get the phisical experience items, before the last update you would get experience as an item in your inventory but after the last update the experience moved to a number in your player data. So you won't get experience items anymore to craft the next upgrade for your class token. My question was how to get the phisical experience items to craft the upgrade after the new update, since you don't get phisical experience anymore and i can't seem to find any way to convert the data/number of experience into physical items. And the crafting table also doesn't look for how much experience your data number has, only for the amount of experience items you have in your inventory.
  16. Strayed Soul

    Strayed Soul Terrarian

    type "/expcraft #' to turn them back into items for crafting.
    Saerus and ardittristan like this.
  17. updatedude

    updatedude Terrarian

    I think there's another mod called Dushy's which is able to upgrade weapons.

    Having said that, I do agree that using experience to craft things is rather fun and I look forward to future updates on this mod.
  18. ardittristan

    ardittristan Steampunker

    oh, and another thing, at lvl 13 you need 6220,8....... xp to level up, so when you get lvl 14 it says you have (for example) 501,20000000000000000000000000000001 xp
  19. Strayed Soul

    Strayed Soul Terrarian

    Once the (hopefully) massive nerfs come through, I'm enabling this mod once more. I already lowered the exprate to 5% due to the three massive mod packs adding new enemies and bosses, but as soon as i achieve class 3 and hit lvl 10 (Ninja) crit rate hits 100% and damage is just to op, and i usually hit that before going into hardmode as well.
    It helps me see why boss progression mods are more preferred now a days, but i'm still a fan of the hardcore mob grinding (not using a mob grinder) thing, so i'm fine with killing 10,000 or so enemies just to hit lvl 10. So i'm loving this mod ALOT!
  20. ardittristan

    ardittristan Steampunker

    maby make a config file where you can set a multiplier of the amount of xp dropped