Fishing modifications are unlikely to make it into this mod - at least not any time soon. Yes, but with one small caveat. At present, the minimum experience given from valid monsters is 1. In the next version, I will fix this so that no experience is given when exprate is 0. At this time, I do not intend to add any weapons/armor. I do like the idea (and exp crafting in general), but my focus is on polishing the rpg/exp/class side of things before anything else. I might come back to this after the mod is released. Dushy's mod is pretty cool. The upgrade systems allows you to keep weapon/armor relevant for longer when you find something that you really like. If you do try it, keep an eye on your log file. I once had an issue where that mod produced excessive output and my log file was >600mb before I realized what was going on. Thanks for the report. This issue is on my to do list. I believe that it's just a simple UI bug that popped up when I switched the data type of experience. The balance pass and another adjustment to level requirements should be up in the next day or two. In the mean time, you could adjust your exprate to suit your needs (see /exprate #). At present, the exprate multiplayer can be set on a per character basis using "/exprate #". The setting is saved in the character file. Would a config file be preferable?