In-depth Hardmode weapon tier list

Remix Flower of Fire probably deserves a bit higher ranking. It has 15 less base damage than the Orange Zapinator and 3x the attack speed. Even with the Zapinator's effects, the Flower of Fire still deals around 2x to 3x more single target damage on average. It's also pretty good against the Old One's Army tier 2, like how the original Flower of Fire is good against the tier 1.
 
"Influx Waver: A"

If Terra Blade is S+, Influx Waver can't be much worse. It isnt that hard to aim, since there will be so much projectiles in the screen that those will easily hit the target. It has, correct me if I am wrong, the highest single target dps out of every melee weapon after Daybreak and Zenith. I will say that Terra Blade is definetly better against crowds, but in my opinion Influx Waver should be on a higher rank (not higher than Terra Blade, just higher than it currently is) due to its high damage potential. I tested, you can kill the Lunatic Cultist and the pillars themselfs in a few seconds with this (but you have to be risky since you have to attack with the blade itself too).


(yeah, I am continuing telling my opinions)
 
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Influx Waver deserves A+ or S-, but Terra Blade deserves to be ranked higher because it's obtained earlier in progression, is easier to use and is more versatile.
 
Terra blade isnt just DPS, it has ridiculously big waves with high pierce on top of it, even as a post golem weapon i keep it in S+

Influx Waver's only strength is the DPS, which is certainly not bad but its already A+
 
I made the "should be ranked higher" sound like influx waver should be higher than Terra Blade, edited it now.
 
i think theres really no point in crafting the zenith since youve already done everything. its only useful in mods that add post moonlord content, like calamity. and even then, calamity changes the recipe so that its only availible after like the second to last boss, while keeping its base stats, basically making it an easy d tier. and even without this recipe change, it become weak surprisingly fast into the post moonlord progression.
 
i think theres really no point in crafting the zenith since youve already done everything
People should understand that Post-Moonlord is not a "game is done" tier. It is the time where the game opens up and becomes an actual sandbox. People do have a point of crafting the Zenith, most notably because it is the strongest and coolest weapon in the game (how cool it is, is one of the reasons why its one of my favorite weapons).

Again, Post-Moonlord is not a "game is done" tier. Its not like "there is nothing to do" after Moonlord.
it become weak surprisingly fast into the post moonlord progression.
Not at all, it does extremely well against Exos, better than AoTC.
 
i think theres really no point in crafting the zenith since youve already done everything.
No, the Zenith is actually extremely useful as a "kill everything" tool. It covers a MASSIVE area, pierces infinitely, goes through walls, and its base DPS is so great that even preHardmode gear kills late game bosses extremely fast.

As someone who tests a TON of loadouts throughout all stages in the game, the Zenith is always in my hotbar.
 
Daybreak: A
I think Daybreak should be A+, here is why I think like this:

1 - like you said before, this is better than both of the Moon Lord swords to kill the Moon Lord, so this weapon will be useful even after defeating the Moon Lord since you can grind him more using it.
2 - this thing has 800 DPS just from the debuffs alone, so unlike Phantasm this doesn't require damage gear at all, and with any build you will have constant 800 DPS during the Moon Lord fight.
3 - this is, along with the Stardust Dragon, Vortex Beater (with Chrolopyhte bullets) and Nebula Blaze are the best weapons for their progression ahead, and I would say it is actually the second best out of all them (first is the Stardust Dragon). Progression is important, and Daybreak allows a Warrior to easily beat the Mr moon man himself.


The only reason why I think it should not be S is because it doesn't have a irreplaceable utility. Zenith and Vampire Knives replaces everything for a Warrior in endgame lol

Also, honorable mention point: it is my favorite weapon (biased)
 
2 - this thing has 800 DPS just from the debuffs alone, so unlike Phantasm this doesn't require damage gear at all, and with any build you will have constant 800 DPS during the Moon Lord fight.
This is basically a big lie because you need to hit 8 spears to reach 800, by that point Moon Lord will have blinked right after and all your spears will be gone.

It's only a true 800 during the core because it's the only part that doesnt close. And yeah sure 800 is a lot, but is it really that much compared to attacking with your fully invested Phantasm for 2 more seconds? I'd need to see a killtime comparison to see if it's worth it.
 
This is basically a big lie because you need to hit 8 spears to reach 800, by that point Moon Lord will have blinked right after and all your spears will be gone.

It's only a true 800 during the core because it's the only part that doesnt close. And yeah sure 800 is a lot, but is it really that much compared to attacking with your fully invested Phantasm for 2 more seconds? I'd need to see a killtime comparison to see if it's worth it.
Ok so I forgot that, but even then it has high DPS from the debuffs, and when the eye closes all the spears explode for big damage, so you don't lose damage from them either.


I might do kill time tests myself, but I am kind of terrible for that
 
i do not think the explosions do damage, but i could be wrong。
Initially, when the explosions were first added in 1.4.1, they did not automatically explode when the moon lord closes its eyes. In 1.4.1.1, the automatic explosion was added, which does damage the eyes. However, this interaction is moon lord specific. Against other bosses that temporarily become invulnerable (e.g. empress of light during the dash attack) the attached spears will disappear when the boss goes invulnerable and not automatically explode.
 
The real best argument for Daybreak being A+ is because it's the weapon of choice for by far the best & most reliable Moon Lord build: Warding Beetle Shell. The build synergizes with the weapon because not only does it not care for enemy defense at all even with little damage increases, but a significant portion of its DPS comes from the DoT which isn't affected by damage increases anyway. From what I remember, the difference between "uninvested" Daybreak and "uninvested" Phantasm on Core phase is day and night.

Furthermore it's also generally very convenient: No ammo, no mana, no wind-up and no Legendary modifier to burn your money on.
 
The real best argument for Daybreak being A+ is because it's the weapon of choice for by far the best & most reliable Moon Lord build: Warding Beetle Shell. The build synergizes with the weapon because not only does it not care for enemy defense at all even with little damage increases, but a significant portion of its DPS comes from the DoT which isn't affected by damage increases anyway. From what I remember, the difference between "uninvested" Daybreak and "uninvested" Phantasm on Core phase is day and night.
This is a good point. The reason I think Daybreak should be A+ was the reasons I told before, but your points seem to make this weapon even better. It is probably the best melee weapon pre-Moon Lord (not as an all things weapon, but as a single target).
Furthermore it's also generally very convenient: No ammo, no mana, no wind-up
It's a melee weapon, so that's natural lol
 
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I am not likely to adjust a weapon's ranking by such a small increment. The nature of tier lists is such that a complete consensus is impossible, so I consider the ranking to be good enough if the majority of experienced players agree that my ranking differs from their own personal ranking by no more than 2 increments. The difference in ranking between A and A+ is pretty arbitrary, and the main takeaway is that staple weapons go in A, and overcentralizing weapons go in S.

If Terra Blade is S+, Influx Waver can't be much worse.
And it's not. A rank is really damn good. It's just that when two weapons are on similar footing, and the slightly better one also comes significantly earlier, that warrants a difference of at least one full rank.
i think theres really no point in crafting the zenith since youve already done everything. its only useful in mods that add post moonlord content, like calamity. and even then, calamity changes the recipe so that its only availible after like the second to last boss, while keeping its base stats, basically making it an easy d tier. and even without this recipe change, it become weak surprisingly fast into the post moonlord progression.
If this thread was about Calamity, the word "calamity" would have been in the title of the thread. I don't like Zenith, but I still have to rank it based on how it actually performs in the vanilla game.
Remix Flower of Fire probably deserves a bit higher ranking. It has 15 less base damage than the Orange Zapinator and 3x the attack speed. Even with the Zapinator's effects, the Flower of Fire still deals around 2x to 3x more single target damage on average. It's also pretty good against the Old One's Army tier 2, like how the original Flower of Fire is good against the tier 1.
It is actually the Unholy Trident that we should be comparing it to. I don't think it's on equal footing with the Orange Zapinator at all. Yes, it deals really good DPS that outpaces the Unholy Trident, but you'll have a rough time actually landing many of your shots against bosses.
 
Small question: 1.4.5 is gonna (I think) add some hardmode weapons, will you rank them when the update comes out?
 
Obliterates groups of enemies over a wide area, and hits like a truck. The Staff of Earth is among the best magic weapons to use against the Martians (including the Saucer's first phase), and also smashes through any ground-based enemies you'll encounter in the Lunar events. Its damage per hit is so stupendously high that it can even be used against late Frost Moon waves; it literally crushes large targets like Everscreams even harder than the Heat Ray if you can attack them at a downwards angle.

also, 80% crit on an all-menacing build lol
Can you tell the all menacing build that had %80 crit chance with the Staff of Earth?
 
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