If you had the choice to become a Red Ant for as long as you want would you take it?
I'm torn on the idea. As many documentaries as I've seen, the insect world is a harsh, unforgiving place and I like my relatively comfortable life as it is. However, I do have to admit that the opportunity to see the world from a different perspective would be very intriguing, though that would be true of pretty much any insect and not just an ant. Ultimately, assuming it was temporary with little chance of permanent damage or death, I would most likely take it.
If yes then would you prefer to be a Worker Ant, Queen Ant or another type of Ant? And would you like to be a giant Ant (Size of a Motorcycle for example)?
Queen ants are basically slaves, lavishly treated, but slaves none the less. I would probably choose to be a scout ant, searching through unknown areas for food and resources that the worker ants could bring back. Or, perhaps a guard ant, watching over the lines of workers streaming back and forth between foraging spots and the nest. Both would provide many opportunities for excitement, the former with exploration and adventure and the latter with combat and defense.
Then what is your favorite Victory type in the Civilization Games overall?
Note that I am ignoring Civilization 5 as I don't really play it, just talking Civ1 through Civ4, though mostly Civ4.
That is easy, Conquest.
First, let's get this out of the way: Time Victory is complete bull
. Civilization has always been horrible at scoring and it is rare that a civ's score is an actual representation of the success of their society. Civ A could have 5 cities, a bunch of tech, tremendous production capabilities, and no real standing army, but since Civ B has 10 cities, a bunch of minutemen, and a bunch of frigates, Civ B has the higher score. Never mind that within a dozen turns Civ A could field enough tanks and battleships to wipe Civ B off the map. Scoring is borked and Time Victory is crap. Additionally, I hate the time limit all together. I don't want some arbitrary turn limit telling me when the game is over. I'm a turtle by nature and by the time the limit is hit, I'm usually just starting my big pushes out to destroy the world. Screw Time Victory.
Domination Victory can be fun, especially in multiplayer, but it is basically just a lesser version of Conquest. You don't have to defeat all the other civs, and technically don't have to fight anyone at all, you just have to own most of the land and population. In practically terms, this means that you are going to have to fight and defeat most of the other civs anyway, so why not go whole hog and just use Conquest. That said, in multiplayer where there are mostly human players, this victory condition does has some benifits over Conquest as it tends to encourage some diplomacy, such as trading cities, agreements where a couple players mark areas as reserves where they won't colonize and will defend against other colonizing, and other such things.
Diplomatic Victory from Civ4 is also fun in human majority games, but not in AI majority or single player games. When not in human majority games, it is too easy for AI wackiness to steal the victory and end the game. It is the worst offender of causing situations where you have just gotten all you plans laid out, spend a long time getting the techs you need, getting your cities in the right spots and built up with the right buildings, built the units you need, gathered the needed allies, are just about to put your plans in motion, and BOOM!! Someone else is elected and you either have to agree or lose your allies and go to war with everyone. In human games, you know that negotiation, give and take, went into it, so it isn't that bad, but when the AIs do it... grrr, it is basically the same as the AIs conspiring to cheat you out of playing.
I don't like Cultural Victory or Space Race Victory at all (as well as Civ5 Cultural and Science Victories). They are cheap, especially when it happens out of the blue by some AI civ that was lucky enough to spawn on a decent island by themselves and therefor never got into conflict with any of the other AIs. They are victories that you can achieve without ever interacting with any other civs and that just makes it feel cheap when the game over screen pops up because some civ you never deal with or maybe never even met managed to get three legendary culture cities or constructed the spaceship.
Conquest Victory is the most pure form of winning and, unlike the others, requires (especially on higher difficulties) the use of all the other systems; cities, production, culture, religion, spying, diplomacy, military, everything. It represents what Civilization is really all about, being the most powerful, and ultimately only, one standing when it is all said and done.
Sorry for that being so long, but I've probably put more hours into playing Civ than I have all other games put together and I have very strong opinions about it.