We are so very close to release at this point! Sadly, weekdays only allow for so much work for me, between work and household duties, and even my weekends lately have been busy. On the plus side, there were actually a few buffs added to the recent 1.3.4 update that needed to be done, so at the time of release, it should be a complete deal without having to go back and make revisions for a while - hopefully! At first, I thought this whole project would be relatively quick and easy, but on my end, it has proven to be a lot more work, with making something I liked, only to redo it to make it a little better. This is something that I really should have had done a few weeks ago, at least. I will try to continue bringing more custom UI's to the table in the future, as there are so very few out there in the first place. I especially want to do a forest/tree-themed UI, and one that takes from Terraria: Otherworld. I also hope to one day include support for N Terraria, and make a few tweaks for tModLoader users when UI elements gain support.
Anyway, with everything done on my end for the update, all that really needs to be done is organizational stuff, packing and on Techdude's part, a revamp of this thread. I know UI packs aren't really that heavily demanded, but we really do appreciate the patience and any feedback - past, present and future. And yes, we are considering a separate package for the new Texture Pack feature that was implemented in the recent update. Hopefully we can FINALLY get this thing rolled out this weekend! Especially since I've got my copy of
Pokemon Sun arriving tomorrow!
Anyway, here's a list of the overall number of available fonts that will be included. I ended up restoring some of the old fonts from before I started my old interface compilation back in the days of Terraria Online, and we've added quite a number of fonts to this update all in all..
Whoa! I see you have made quite some progress and a got new asset! Nice job
@Kiddles ! Great to see this Pack is coming along nicely!
Thank you so much! It's definitely taken a lot of glancing back and forth on my part, making sure things appear how I want them to, and I have had to scrap a few pieces in between. I only hope that the quality reaches others' expectations, especially considering my imaging skills are still at novice level.