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tModLoader Litho's Armory

Vlad Terrarian

The Destroyer
Right now I don't have PC near me, so I will give you some stuff from threat
zeldor.png

So... the first things to resprite are those swords, make them looking like more special and more colorful
frostfire.png

Second- add more shading and make them look more nicer (this includes to all FrostFire weapons set)
gemstone.png

And the last, or maybe not is those magic-ranged weapons, add more shading in some places and make colors look more brighter, you can use gems palette like Ruby, Emerald, Sapphire, Diamond, Amethyst and Topaz. (Also Ember)
solar.png

Also.Use more Solar-styled color palette and shading and make that big sword looks better
Here are some stuff for the palette
Solar_Eruption.png
Solar_Wings.png
Solar_Fragment_Block.png



Well, for now that's all, I may add more stuff later once I get access to my PC.
 
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Lithium

Spazmatism
Well my first suggestion will be Terra throw (A yo-yo like Terra set. Like Terrablade I guess)
And a solar yo-yo (Red Giant) will be an upgrade of it, not just crafting from fragments.

Also you asked me what stuff need resprite, are you planned to make some specific-type sprites or what, or you making Vanilla Terraria sprites? I know, there are some bad sprites, but I am not sure, what is good looking and what is not...
Oh, I meant suggestions for resprites. There's already a solar yoyo, though, and a solar sword named Red Giant.
Edit: As for the sprites- the swords at the top are specific Legend of Zelda swords, so I tried to keep them on model. I'm not quite sure what you mean by more shading on the frostfire weapons- and I did actually use the palettes of the gemspark blocks for the gem weapons.
Finally, the solar items- they already do use the Solar color palette. I'm also not really sure how to make the giant sword look better, as it's supposed to be made of fire, but I can't animate it ingame because of certain limitations with held items.
 

Vlad Terrarian

The Destroyer
Oh, I meant suggestions for resprites. There's already a solar yoyo, though, and a solar sword named Red Giant.
Edit: As for the sprites- the swords at the top are specific Legend of Zelda swords, so I tried to keep them on model. I'm not quite sure what you mean by more shading on the frostfire weapons- and I did actually use the palettes of the gemspark blocks for the gem weapons.
Finally, the solar items- they already do use the Solar color palette. I'm also not really sure how to make the giant sword look better, as it's supposed to be made of fire, but I can't animate it ingame because of certain limitations with held items.
About idea I mean add Terrablade-type yo-yo. And Solar yo-yo will be an upgraded version of it.
 
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how have I never seen this mod before? It looks amazing! I love weapon packs!
Is there a release that works with 10.1.5?
 

Lithium

Spazmatism
how have I never seen this mod before? It looks amazing! I love weapon packs!
Is there a release that works with 10.1.5?
Oh :red:, did the new TModloader update break it? I didn't even test it, haven't really been updating stuff for a while.
If it's been broken, I probably only need to recompile it, but I don't really have an easy way to use old code to just push out a compatibility update.
I think I'm gonna double down on the new update and get that out ASAP. Also, thank you for all the kind words about the mod!
 
I haven't tested it yet, I just haven't updated to the new tModL, so i'm running 10.1.5 and was hoping there's a version that works with that?
 

Lithium

Spazmatism
I haven't tested it yet, I just haven't updated to the new tModL, so i'm running 10.1.5 and was hoping there's a version that works with that?
I haven't made any updates at all in a while, so I don't actually know if the current version works with it.
My intuition tells me it SHOULD, but... I don't know. At the very least, it'll tell you the mod is outdated and allow you to try it anyway.
 
As long as it works with tmodloader 0.10.1.5 i'm good :D
I know there's still mods that aren't up-to-date with the newest tMod (which is....11.2 or something?)
And I have lot of mods I don't want breaking (a lot have broken just from going to 1.5 because they're so old) So if it works with my version i'm happy.
I'll test the mod when I can and report back.
There's a lot of cool content there that I'd like to try out!
 

Lithium

Spazmatism
As long as it works with tmodloader 0.10.1.5 i'm good :D
I know there's still mods that aren't up-to-date with the newest tMod (which is....11.2 or something?)
And I have lot of mods I don't want breaking (a lot have broken just from going to 1.5 because they're so old) So if it works with my version i'm happy.
I'll test the mod when I can and report back.
There's a lot of cool content there that I'd like to try out!
Well, hey, I'm back to work on spriting stuff, so if you have any ideas for new weapons, I'd like to hear them!
The only caveat is that, at the moment, there are no summoning weapons. The next update is going to include a ton of throwing stuff, so if you have an idea, I might be able to put it in!
 
oh wow, umm lemme think about it.
off the top of my head, some sort of gel/slime ball that will slow down enemies with a Slimed effect. and a sort of multi-hitting bouncing pink gel version as an upgrade (the blue one hits and goes splat, but the pink one can ricochet and hit multiple enemies and multiple times before going splat)

I'll need to think harder on it. A lot of other mods have a ton of throwing content and it's hard to think of something unique. :/

I am a big fan of explosives and use Cheeze's Content Mod with the Bomb Glove from Ratchet and Clank, so different kinds of grenades are always fun.
 

Lithium

Spazmatism
oh wow, umm lemme think about it.
off the top of my head, some sort of gel/slime ball that will slow down enemies with a Slimed effect. and a sort of multi-hitting bouncing pink gel version as an upgrade (the blue one hits and goes splat, but the pink one can ricochet and hit multiple enemies and multiple times before going splat)

I'll need to think harder on it. A lot of other mods have a ton of throwing content and it's hard to think of something unique. :/

I am a big fan of explosives and use Cheeze's Content Mod with the Bomb Glove from Ratchet and Clank, so different kinds of grenades are always fun.
Well, I have a lot of grenades planned. I think I'll try making a throwing slime weapon of some sort, too!
 
I know a lot of mods add different kinds of throwing knives and kunai and shuriken. So i kinda want to avoid that kind of stuff and want something more unique

Do you have plans for arrows/bullets types that work with other weapons or armour and accessories?
 

Lithium

Spazmatism
I know a lot of mods add different kinds of throwing knives and kunai and shuriken. So i kinda want to avoid that kind of stuff and want something more unique
Well, I do actually have a bunch of knife type weapons planned, but I also have a lot of other, more unusual weapons.
I'm thinking the gel weapon will be a throwing glove that uses gel for ammo!
 
I'm not down on the kunai or knives, I just didn't want to suggest it because it's more common, i like very unusual and weird weapons and wanted to think up something that is super weird and fun.

Like a Pitcher's mitt? I always wanted something with more sports themed weapons, Thorium introduced a Bat and baseball that can be used as part of a throwing class, you can throw the baseball, and use the bat to knock the ball further than you can throw it (in theory i haven't messed with it)
 
Some ideas,
some sort of grenade or molotov, that when it hits, explodes into a staying (temporary) column of fire that will damage anyone caught in the explosion or walks through the column and sets them ablaze. (On FIre! effect)

A lightning javelin (or a glove that throws lightning) , with piercing and high velocity.

Possibility of making throwing knife/javelin versions of all the arrows and bullets and their special abilities?

I like throwing a lot of trap-based gadgets as an idea maybe a Web Shooter like spider-man that throws out webbing, does no damage but gives the Webbed effect.

I also had an idea of an ice bomb that creates a slowing/chilled/frostburn effect as it creates a sphere of Blizzard in an area for awhile
 

Lithium

Spazmatism
Some ideas,
some sort of grenade or molotov, that when it hits, explodes into a staying (temporary) column of fire that will damage anyone caught in the explosion or walks through the column and sets them ablaze. (On FIre! effect)

A lightning javelin (or a glove that throws lightning) , with piercing and high velocity.

Possibility of making throwing knife/javelin versions of all the arrows and bullets and their special abilities?

I like throwing a lot of trap-based gadgets as an idea maybe a Web Shooter like spider-man that throws out webbing, does no damage but gives the Webbed effect.

I also had an idea of an ice bomb that creates a slowing/chilled/frostburn effect as it creates a sphere of Blizzard in an area for awhile
I like these ideas. I'm not sure how much of them I can implement, but I can definitely try some of them.
 

Lithium

Spazmatism
Update- most of the preliminary spritework for the update is now done.
After a short break, I'm going to start work on the coding proper- considering how much of the code is stuff I've done before, this shouldn't actually take as long.
Also, I lacked motivation before, but now I'm more interested in the project, so I should be able to get the update finally released after a good crunch or two!
 

Lithium

Spazmatism
Further update- So, because of course I have, I've hit a huge snag with working on my mod- the new version of Tmodloader will not work properly, and my mod won't compile in it.
Reverting back to a previous version does work, and my mod does compile there, but for SOME reason even though that was the version I was using before, all the mods in my mod folder are invisible now, so I can't use mods that were essential to developing this mod. Meaning that until all this is sorted out, I cannot work on the mod at all.
Edit- I was given a solution for the mods being invisible, so I can work on it again, but I still won't be able to release it until the issue in the newest version is fixed.
Edit 2- I had an old version of .Net Framework, and updating it fixed the newest version's problems. I'm now working on it properly again!
 
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