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tModLoader Magic Storage

yraaki!

Terrarian
hey, I've been paying this mod for a while now, and it's great, but is there any way you can add an item that allows the player to destroy (and pick up) the storage units to be relocated? Thanks.
 

Twsted

Terrarian
hey, I've been paying this mod for a while now, and it's great, but is there any way you can add an item that allows the player to destroy (and pick up) the storage units to be relocated? Thanks.
Maybe something like a Dolly, have a Dolly in the hand and click on the storage to move it to a different location.
The dolly would pick up everything exactly the way it is laid out and place it back down exact the way it was, it would just be relocated.|
I think thats a better idea than to blow things up...LOL :D
 

deadfong

Plantera
hey, I've been paying this mod for a while now, and it's great, but is there any way you can add an item that allows the player to destroy (and pick up) the storage units to be relocated? Thanks.
Maybe something like a Dolly, have a Dolly in the hand and click on the storage to move it to a different location.
The dolly would pick up everything exactly the way it is laid out and place it back down exact the way it was, it would just be relocated.|
I think thats a better idea than to blow things up...LOL :D
There is such a thing, the Storage Unit Wand.
 

yraaki!

Terrarian
I just started using this Mod. I don't have a crafting section like the tutorial shows. Am I doing something wrong? a
If you already have the storage crafting interface then put the crafting things in (workbench, furnace) in the interface and then it'll use whatever you have stored in your storage heart (not your inventory) to craft things.
 

Twsted

Terrarian
One small problem with your mod.
Can't do "Quick Stack To Nearby Chest".
I would love to do that and able able to dump my stuff I got from exploring the world.
anyways, love the mod :D
 

deadfong

Plantera
Anyone know what to do when the crafting stations slots are full??
Well, there are several mods that have recipes for combining crafting stations, or you can just build another crafting station interface - you could, I suppose, have as many of those as you want.
 

Sanity Evoker

Terrarian
I really LOVE this great mod, and I think this function should be in vanilla too.

But I have to report bug.
Anytime when I use Crafting Station to make huge amount of items ( such as walls, bricks), the log says

Silently Caught Exception: "Collection was modified; enumeration operation may not execute."
(sorry if that didn't make sense. My Terraria Client has different language output in log.txt, so I translated it.)

LOCATION System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) LOCATION Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
LOCATION System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
LOCATION System.Collections.Generic.Dictionary`2.KeyCollection.Enumerator.MoveNext()
LOCATION MagicStorage.CraftingGUI.IsAvailable(Recipe recipe)
LOCATION MagicStorage.CraftingGUI.<RefreshRecipes>b__5(Recipe recipe)
LOCATION System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
LOCATION System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
LOCATION MagicStorage.CraftingGUI.RefreshRecipes()
LOCATION System.Threading.ThreadHelper.ThreadStart_Context(Object state)
LOCATION System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
LOCATION System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
LOCATION System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
LOCATION System.Threading.ThreadHelper.ThreadStart()​

I hope this bug can be fixed, and thank you for reading this.

(Used mod: Magic Storage and Mod Helper only)
 

Attachments

Ennael

Terrarian
Xpost with TmodLoader forum:

Hello Fellow Terrarians! Quick little bug I'm seeing with TModLoader. I don't know if it's been posted yet, or if there's a fix, but the FAQ says to disable the mods to see if the problem persists. I'm only using 1 mod, and that's the Magic Storage mod by blushiemagic. Taking this mod out does nothing for me, because it's the WORLD that has the problem. The last time I was on the world, I remember building a housing unit for 8 different NPCs and a nice little outside facade. Reloading into the world today, I see that none of that progress has been made, and that the world has been completely reset aside from the map. None of the trees have been cut down, no other NPCs have spawned, and removing the mod doesn't do anything to help.

I think there might be a bug here somewhere, or maybe someone can offer me a solution?

Edit for update: Even TEdit doesn't see the changes that I know I made.
 

Ennael

Terrarian
Xpost with TmodLoader forum:

Hello Fellow Terrarians! Quick little bug I'm seeing with TModLoader. I don't know if it's been posted yet, or if there's a fix, but the FAQ says to disable the mods to see if the problem persists. I'm only using 1 mod, and that's the Magic Storage mod by blushiemagic. Taking this mod out does nothing for me, because it's the WORLD that has the problem. The last time I was on the world, I remember building a housing unit for 8 different NPCs and a nice little outside facade. Reloading into the world today, I see that none of that progress has been made, and that the world has been completely reset aside from the map. None of the trees have been cut down, no other NPCs have spawned, and removing the mod doesn't do anything to help.

I think there might be a bug here somewhere, or maybe someone can offer me a solution?

Edit for update: Even TEdit doesn't see the changes that I know I made.
Though a reinstall of the mod-loader worked, a pc restart seems to mitigate that process.. The world is gone again.
 

Mr.Willywonka

Skeletron
I've been having an annoying bug with the storage heart. Everything works well until I try to take a single item out of the storage heart, and the world crashes and gives me this error:

Object reference not set to an instance of an object.
at MagicStorage.StorageGUI.SlotFocusLogic()
at MagicStorage.StorageGUI.HoverItemSlot(Int32 slot, Int32& hoverSlot)
at MagicStorage.UISlotZone.Update(GameTime gameTime)
at Terraria.UI.UIElement.Update(GameTime gameTime)
at MagicStorage.StorageGUI.Update(GameTime gameTime)
at MagicStorage.MagicStorage.PostUpdateInput()
at Terraria.ModLoader.ModHooks.PostUpdateInput()
at Terraria.Main.DoUpdate_HandleInput()
at Terraria.Main.DoUpdate(GameTime gameTime)
at Terraria.Main.Update(GameTime gameTime)

I don't get this error when taking stacks of items, only individual ones. I also get the error when taking single items out of the crafting interface, but it doesn't crash the world, the error shows up in the game chat. Thanks in advance!
 

Jugernock

Terrarian
I am having a bug with magic storage. I am running a server off of my PC and my friend is playing on a mac I can access and do everything with the mod with no issues. he on the other hand has chunk loading issues but not the chunk the storage heart is in and even if there are no items in it. He also cannot see any items or that anything is even connected it shows 0/0 items but he can place items in and I can get them out. There is also a server error "Error on Message Terraria.MessageBuffer" whenever he tries to open the storage heart. If anyone has any ideas to fix this it would be great we tried reinstalling it also works from a different computer just not his mac.
[doublepost=1541569968,1541569895][/doublepost]
Hello. I have one big problem.View attachment 212495
What I should do?
Screen resolution 1366x768
Some people on this thread were saying not to let your storage get full and it looks like yours is add more storage and it might fix your issue.
 
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