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tModLoader Magic Storage

gaalee89

Terrarian
Hi, is there a way to upgrade the 10 slots limit in crafting stations ? Or am I forced to make an other storage crafting interface ?
 

armorpower

Terrarian
Magic storage is randomly deleting items when I put them into it. Like calamity end game level stuff and lots of them I have cheat sheet so I can just re give myself the stuff but it's very annoying
 

Doxxi

Terrarian
could you add a way to disable tables in the crafting heart, similar to how we can block material when multiple items are used in a recipe.
 

Zdog237

Terrarian
I keep on getting this crash every 10 minutes to 2 hours
[21:42:27] [17/ERROR] [tML]: Unhandled Exception
System.NullReferenceException: Object reference not set to an instance of an object.
at TerrariaOverhaul.Common.ModEntities.Items.OverhaulItem.Save_MarkAsTrash(ItemSaveEvent e)
at System.Action`2.Invoke(T1 arg1, T2 arg2)
at TerrariaOverhaul.Core.Events.ItemEvents.ItemSaveEvent.Invoke(OverhaulItem oItem, Item item, TagCompound tag)
at Terraria.ModLoader.IO.ItemIO.SaveGlobals(Item item) in tModLoader\Terraria.ModLoader.IO\ItemIO.cs:line 113
at Terraria.ModLoader.IO.ItemIO.Save(Item item) in tModLoader\Terraria.ModLoader.IO\ItemIO.cs:line 50
at MagicStorage.Components.TEStorageUnit.Save() in MagicStorage\Components\TEStorageUnit.cs:line 358
at Terraria.ModLoader.IO.TileIO.SaveTileEntities() in tModLoader\Terraria.ModLoader.IO\TileIO.cs:line 588
at Terraria.ModLoader.IO.WorldIO.Save(String path, Boolean isCloudSave) in tModLoader\Terraria.ModLoader.IO\WorldIO.cs:line 25
at Terraria.IO.WorldFile.saveWorld(Boolean useCloudSaving, Boolean resetTime) in tModLoader\Terraria.IO\WorldFile.cs:line 415
at Terraria.WorldGen.saveAndPlayCallBack(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2550
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
[21:42:27] [17/INFO] [HamstarHelpers]: 0:000 - 000609.93 UNHANDLED crash? True
Sender: Name:Terraria.exe
There are no context policies.

It seems to be a conflict between this mod and Terraria Overhaul. Can someone help me with it?

It seems to be a conflict between this mod and Terraria Overhaul. Can someone help me with it?
 

WVlad

Terrarian
Hi, if anyone remember my fork of this mod with many enhancements, feel free to download it here with update for the latest TModLoader

More about my changes here

As always it's AS IS, so no support, use at your own risk.
 
Last edited:

scam.au

Terrarian
Hi, if anyone remember my fork of this mod with many enhancements, feel free to download it here with update for the latest TModLoader

More about my changes here

As always it's AS IS, so no support, use at your own risk.
I replaced MagicStorage in my multiplayer server and now my base is just a huge void and things dissapear as I walk around. Initially I could place the heart down and put things in it but it still said 0/0 and I couldn't see them or get them back.
 

armorpower

Terrarian
I replaced MagicStorage in my multiplayer server and now my base is just a huge void and things dissapear as I walk around. Initially I could place the heart down and put things in it but it still said 0/0 and I couldn't see them or get them back.
They did say use at own risk
 

WVlad

Terrarian
I replaced MagicStorage in my multiplayer server and now my base is just a huge void and things dissapear as I walk around. Initially I could place the heart down and put things in it but it still said 0/0 and I couldn't see them or get them back.
If you are not joking I hope you did the backup, otherwise I can't help you.

Anyway I have just uploaded an update with a few important fixes, see my original message for the link
 

MarcoHiruma

Terrarian
Hi, if anyone remember my fork of this mod with many enhancements, feel free to download it here with update for the latest TModLoader

More about my changes here

As always it's AS IS, so no support, use at your own risk.
Your mod is amazing but can you please put a Available Recipes button? I only want to see the crafts i can do, not every single item.
 

Fenix Lord

Terrarian
They may be referring to to the fork. I agree, and personally, I'm not a fan of all the items being marked as new. It would at least be nice if there was a way to bulk unmark them.
 

WVlad

Terrarian
Your mod is amazing but can you please put a Available Recipes button? I only want to see the crafts i can do, not every single item.
I answered at GitHub
I already thought about it and came up with a bit different solution. Instead of showing things you can craft right now it shows things you possible can craft from items you have obtained before. If you have never seen a cobalt ore the Cobalt Pickaxe won't be shown. But if you already obtained cobalt and all other Pickaxe ingredients (or ingredients required to craft them) then Cobalt Pickaxe is shown regardless of you having enough amount of cobalt right at the moment. To use this feature you must have ItemCheckList installed and use this Pull Request code or my fork repository release.
 

Enzis

Terrarian
Is there an easier way to upgrade storage units without removing everything, picking up the unit, upgrading, and replacing? For giant storage networks this can take a super long time.
 
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