SzGamer227
Spazmatism
Premise:
Ever since 1.2, Mechanical Boss Souls have been lacking in uses. Between the three of them, they are used to craft a grand total of 9 items (excluding Biome Keys and the Naughty Present), and only 6 of them are unique to any one Soul. Over the course of my time here, I've focused on Skeletron Prime and uses for Souls of Fright, since it is by far the most in need of new uses. More recently, however, I decided to put the pedal to the metal and give all of the Mechanical Boss Souls equal treatment. Thus this thread was born.
Summary:
Notice how the thread title says "expansion and balancing." What do I mean by that? Each Mechanical Boss Soul should be used to craft about the same quantity of the same types of items. In this suggestion, I've gone with the following grocery list to give each Mechanical Soul: four primary weapons (Melee, Ranged, and Magic, with each Soul majoring a different class), a Summoner weapon, and at least one utility/accessory. This suggestion would bring the total number of practical Mechanical Soul recipes from 9 up to over 20. Hooray for variety!
Some of this content was done in other suggestions. Click the item names for links!
Skeletron Prime and Souls of Fright.
Ranged Weapons: (2)
(Thanks, Milt!)
The Enforcer
*Bullet-firing shotgun weapon.
*Fires a spread of 5 Bullets.
Damage: 26
Use Time: 37 (1.6 shots/second)
Knockback: 6.75
Recipe:
Shotgun
Illegal Gun Parts
Souls of Fright (20)
@ an Hardmode Anvil.
A middle-ground between the Shotgun and the Tactical Shotgun.
Flamethrower
*Exists in-game already.
Other Weapons: (2)
(Thanks, Milt!)
Terror Blade
*Sword-type Melee weapon.
*Throws a short-ranged volley of spinning plasma skulls which linger and deal additional damage.
Damage: 30
Use Time: 25 (2.4 uses/second)
Recipe:
Adamantite or
Titanium Bars (13)
Souls of Fright (20)
@ a Hardmode Anvil.
All new!
Tome of Curses
*Magic weapon.
*Summons 2-3 Cursed Skulls around the player which fire Curse Bolts at the cursor before vanishing.
*Curse Bolts penetrate up to 2 times before being destroyed.
Damage: 35
Use Time: 27 (2.2 uses/second)
Recipe:
Book of Skulls
Souls of Fright (20)
@ a Bookcase.
The Book of Skulls all grown up.
Summoner Weapon:
<F for the fallen images from TO>
Prime Staff
*Summons four Prime Appendages to fight/protect the player.
Limited to the length of the arms. (~7 block reach)
Recipe:
Handy Staff
Souls of Fright (25)
Soul of Sight (5)
Soul of Might (5)
Iron/Lead Bars (25)
@ a Hardmode Anvil.
Yeah, I know this isn't purely for Skeletron Prime, but Prime gets an extra utility item.
Accessory/Utility: (2)
<F for the fallen images from TO>
Prime Vice
20 Damage.
26-tile reach.
15.5 Velocity.
* 4 Vices can be deployed at once.
* Weaponized. Can be used to latch onto and damage enemies.
Recipe:
Skeletron Hand
Souls of Fright (20)
Hooks (4)
Chains (20)
@ a Hardmode Anvil.
Neptune's Shell
*Already exists in-game.
The Destroyer and Souls of Might.
Melee Weapons: (2)
All new!
Mechanical Spine
"A powerful javelin with the power of the Destroyer."
*Like the Scourge of the Corruptor.
Use Time: 25 (2.4 uses/second)
Recipe:
Hallowed Bars (15)
Iron/Lead Bars (15)
Soul of Might (5)
@ a Hardmode Anvil.
Light Discs
*Already exists in-game.
Other Weapons: (2)
All new!
Blade Storm
"Unleash the razor fury of a thousand magic shurikens."
*Magic weapon.
*Automatic reuse.
*Throws 1-3 spinning golden shurikens per shot. Shurikens can penetrate enemies once.
*The further the cursor is from the player, the greater the spread.
Damage: 33
Use Time: 16 (3.75 uses/second)
Mana Cost: 9
Recipe:
Magic Dagger
Shuriken (50)
Soul of Might (20)
Spell Tome
@ a Bookcase.
Megashark
*Already exists in-game.
Summoner Weapon:
All new!
Destroyer Staff
*Initially summons a tiny Destroyer with 2 body segments, a head, and a tail. Body segments fire lasers at enemies when above ground.
Recipe:
Bones (20)
Rotten Chunks or Vertebrae (20)
Hallowed Bars (15)
Souls of Might (20)
@ a Hardmode Anvil.
Accessories:
All new!
Energized Exoplate
"Gains power when healthy and toughens when damaged."
*Provides damage and defense bonuses based on player HP and immunity to knockback.
Recipe:
Cobalt Shield
Hallowed Bars (20)
Souls of Night (12)
Souls of Might (20)
@ a Hardmode Anvil.
Tinkering:
Based on sprites by DerpoTheMagnificent
Destroyer Exoshield
*Like the Exoplate, but provides both damage and critical strike chance.
Energized Exoplate
Destroyer Emblem
@ a Tinkerer's Workshop.
Tornado in a Bottle
*Functions like the Blizzard/Sandstorm in a Bottle, but with the same maximum reachable height as Wings.
*Occupies the same tier as the Jetpack, but this would provide a horizontal movement speed bonus instead of a vertical one.
*Has a dark cloudy trail effect during use.
Recipe:
Cloud in a Bottle
Rain Clouds (25)
Souls of Might (20)
Souls of Flight (20)
Tinkering:
Tornado in a Balloon
*Provides an additional jump height increase common with all Balloons.
Recipe:
Tornado in a Bottle
Shiny Red Balloon
@ a Tinkerer's Workshop
Gray Horseshoe Balloon
*Additionally eliminates fall damage. (It is recommended you upgrade to this asap.)
Recipe:
Tornado in a Balloon
Lucky Horseshoe
@ a Tinkerer's Workshop
The Twins and Souls of Sight.
Magic Weapons: (2)
Rainbow Rod
*Already exists in-game.
Magic Harp
*Already exists in-game.
Other Weapons: (2)
Beamshot
"Hitscan technology enhances ammo used."
*Ranged weapon.
*Uses Bullets for ammo.
*See thread for details.
Damage: 70
Crit Chance: +5%
Use Time: 24 (2.5 uses/second)
Knockback: 6
Recipe:
Hallowed Bars (12)
Illegal Gun Parts
Souls of Sight (20)
@ a Hardmode Anvil.
Based on a sprite by Milt69466
Twin Blade All new!
"Swings with the ferocity of several swords at once."
*Melee Sword weapon.
*Fires a red sword beam with high velocity that deals 75% original damage.
*Also throws a short-ranged spinning projectile (like a Sickle's) which does 75% original damage and inflicts a debuff (either Cursed Flames or Acid).
Damage: 55
Use Time: 24
Knockback: 4
Recipe:
Beam Sword
Souls of Light (10)
Souls of Night (10)
Souls of Sight (20)
@ a Hardmode Anvil.
Summoner Weapon:
Optic Staff
*Already exists in-game.
*Click here if you want to know why the sprite looks different.
Utility:
Fairy Bell
*Already exists in-game.
That's all of it. Took a lot of time putting this together, so I hope you enjoy! Feedback is appreciated! Let me know if I missed anything!
Ever since 1.2, Mechanical Boss Souls have been lacking in uses. Between the three of them, they are used to craft a grand total of 9 items (excluding Biome Keys and the Naughty Present), and only 6 of them are unique to any one Soul. Over the course of my time here, I've focused on Skeletron Prime and uses for Souls of Fright, since it is by far the most in need of new uses. More recently, however, I decided to put the pedal to the metal and give all of the Mechanical Boss Souls equal treatment. Thus this thread was born.
Summary:
Notice how the thread title says "expansion and balancing." What do I mean by that? Each Mechanical Boss Soul should be used to craft about the same quantity of the same types of items. In this suggestion, I've gone with the following grocery list to give each Mechanical Soul: four primary weapons (Melee, Ranged, and Magic, with each Soul majoring a different class), a Summoner weapon, and at least one utility/accessory. This suggestion would bring the total number of practical Mechanical Soul recipes from 9 up to over 20. Hooray for variety!
Some of this content was done in other suggestions. Click the item names for links!
Ranged Weapons: (2)
The Enforcer
*Bullet-firing shotgun weapon.
*Fires a spread of 5 Bullets.
Damage: 26
Use Time: 37 (1.6 shots/second)
Knockback: 6.75
Recipe:
@ an Hardmode Anvil.
A middle-ground between the Shotgun and the Tactical Shotgun.
Flamethrower
*Exists in-game already.
Other Weapons: (2)
Terror Blade
*Sword-type Melee weapon.
*Throws a short-ranged volley of spinning plasma skulls which linger and deal additional damage.
Damage: 30
Use Time: 25 (2.4 uses/second)
Recipe:
@ a Hardmode Anvil.
Tome of Curses
*Magic weapon.
*Summons 2-3 Cursed Skulls around the player which fire Curse Bolts at the cursor before vanishing.
*Curse Bolts penetrate up to 2 times before being destroyed.
Damage: 35
Use Time: 27 (2.2 uses/second)
Recipe:
@ a Bookcase.
The Book of Skulls all grown up.
Summoner Weapon:
<F for the fallen images from TO>
Prime Staff
*Summons four Prime Appendages to fight/protect the player.
Limited to the length of the arms. (~7 block reach)
Prime Vice and Saw lunge at enemies and deal contact damage.
Prime Laser fires lasers once every second or so.
Prime Cannon fires a cannonball every 2 seconds or so.
30 Summon damage.Prime Laser fires lasers once every second or so.
Prime Cannon fires a cannonball every 2 seconds or so.
Deals AoE damage.
Also, if suggestion of mine for Skeletron Prime improvements gets added:Vice/Saw will sometimes be replaced by a Mace/Blade.
Functionally identical to their counterparts.
Laser will sometimes be replaced by a Machine Gun.Attacks faster, but deals less damage.
Cannon will sometimes be replaced with an Enforcer.Fires a spread of bullets instead of cannon balls.
Recipe:
Handy Staff
@ a Hardmode Anvil.
Yeah, I know this isn't purely for Skeletron Prime, but Prime gets an extra utility item.
Accessory/Utility: (2)
<F for the fallen images from TO>
Prime Vice
20 Damage.
26-tile reach.
15.5 Velocity.
* 4 Vices can be deployed at once.
* Weaponized. Can be used to latch onto and damage enemies.
Recipe:
Skeletron Hand
@ a Hardmode Anvil.
Neptune's Shell
*Already exists in-game.
Melee Weapons: (2)
Mechanical Spine
"A powerful javelin with the power of the Destroyer."
*Like the Scourge of the Corruptor.
Instead of releasing tiny EoS upon impact, it releases a miniature Probe which fires a laser at a nearby enemy before self-destructing.
Probe laser deals 50% original damage. Probe itself does no damage.
Damage: 40Probe laser deals 50% original damage. Probe itself does no damage.
Use Time: 25 (2.4 uses/second)
Recipe:
@ a Hardmode Anvil.
Light Discs
*Already exists in-game.
Other Weapons: (2)
Blade Storm
"Unleash the razor fury of a thousand magic shurikens."
*Magic weapon.
*Automatic reuse.
*Throws 1-3 spinning golden shurikens per shot. Shurikens can penetrate enemies once.
*The further the cursor is from the player, the greater the spread.
Damage: 33
Use Time: 16 (3.75 uses/second)
Mana Cost: 9
Recipe:
@ a Bookcase.
Megashark
*Already exists in-game.
Summoner Weapon:
Destroyer Staff
*Initially summons a tiny Destroyer with 2 body segments, a head, and a tail. Body segments fire lasers at enemies when above ground.
Each additional summon increases the body's length by 2 segments.
*Mini Destroyer will charge at enemies dealing contact damage with Worm AI and movement.Each additional summon increases contact damage by 33%.
30 Summon damage.Recipe:
@ a Hardmode Anvil.
Accessories:
Energized Exoplate
"Gains power when healthy and toughens when damaged."
*Provides damage and defense bonuses based on player HP and immunity to knockback.
Provides up to a +10% damage bonus when at max health, and a minimum of 2% when near death.
Provides up to +6 Defense when near death, and a minimum of +2 at max health.
Provides up to +6 Defense when near death, and a minimum of +2 at max health.
81%+ HP: +10% Dmg, +2 Def
61%-80%: +8% Dmg, +3 Def
41%-60%: +6% Dmg, +4 Def
21%-40%: +4% Dmg, +5 Def
1% - 20%: +2% Dmg, +6 Def
61%-80%: +8% Dmg, +3 Def
41%-60%: +6% Dmg, +4 Def
21%-40%: +4% Dmg, +5 Def
1% - 20%: +2% Dmg, +6 Def
@ a Hardmode Anvil.
Tinkering:
Based on sprites by DerpoTheMagnificent
Destroyer Exoshield
*Like the Exoplate, but provides both damage and critical strike chance.
Provides up to a +7% damage and crit bonus when at max health, and a minimum of 3% when near death.
Recipe:@ a Tinkerer's Workshop.
Tornado in a Bottle
*Functions like the Blizzard/Sandstorm in a Bottle, but with the same maximum reachable height as Wings.
*Occupies the same tier as the Jetpack, but this would provide a horizontal movement speed bonus instead of a vertical one.
*Has a dark cloudy trail effect during use.
Recipe:
Tinkering:
Tornado in a Balloon
*Provides an additional jump height increase common with all Balloons.
Recipe:
@ a Tinkerer's Workshop
Gray Horseshoe Balloon
*Additionally eliminates fall damage. (It is recommended you upgrade to this asap.)
Recipe:
@ a Tinkerer's Workshop
Magic Weapons: (2)
Rainbow Rod
*Already exists in-game.
Magic Harp
*Already exists in-game.
Other Weapons: (2)
Beamshot
"Hitscan technology enhances ammo used."
*Ranged weapon.
*Uses Bullets for ammo.
*See thread for details.
Damage: 70
Crit Chance: +5%
Use Time: 24 (2.5 uses/second)
Knockback: 6
Recipe:
@ a Hardmode Anvil.
Based on a sprite by Milt69466
Twin Blade All new!
"Swings with the ferocity of several swords at once."
*Melee Sword weapon.
*Fires a red sword beam with high velocity that deals 75% original damage.
*Also throws a short-ranged spinning projectile (like a Sickle's) which does 75% original damage and inflicts a debuff (either Cursed Flames or Acid).
Damage: 55
Use Time: 24
Knockback: 4
Recipe:
@ a Hardmode Anvil.
Summoner Weapon:
Optic Staff
*Already exists in-game.
*Click here if you want to know why the sprite looks different.
Utility:
Fairy Bell
*Already exists in-game.
That's all of it. Took a lot of time putting this together, so I hope you enjoy! Feedback is appreciated! Let me know if I missed anything!
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