Hi i just played the mod on freeRPGmode and yea ... its much unbalanced and a bit buggy for example i could one hit almost everything and most endgame bosses but the evermood(?) from pumpkin night just was ultra tanky even when i just killed the moon lord very fast ... also when the enemy had about 10k attack and i only 4k defens he only did 1 dmg .. and yea the dead Wood (?) sometimes when u only have 1 there come about 4 Monsters out but when u do some more ... rip endless spawn of bosses and after 3 2m u are on lvl 1000+ and have almost every item in the game .... anyway i like this mode very much and i hope this will go somehow on
There is a percentage after the monster status, when you pass the mouse on it, the one in damage is Pierce rate, the one in defense is Immunity.
Pierce increases the damage one can cause on the other.
Immunity decreases the impact of that damage bonus.
Pierce is countered by Immunity.
To discover how much percent of the attack (valid for both enemy and player) will be discounted, you need to get the attacker's pierce, and subtract by immunity rate.
The result of that math will be passed to percentage and then multiplied by the final attack damage.
Like... If a monster have 300 damage and have 75 Pierce, and I have 100 defense and have 150 Immunity, the monster will only deal 100 damage on my character, because of 300 will have a discount of 50% due to the Pierce deduction due to my Immunity status, making the damage be 150, less 50 from the defense divided by two, 100.
Well, this deserves to go to the wiki. Beside I does not know if explained really well.
You can know your Pierce points by passing the mouse over an weapon, and Immunity points by passing the mouse over a piece of armor.
Vamp knives heal on kill not on hit and spectre set is trying to heal an ally on kill not on hit even if you are alone or are the one with the lowest HP. Is this intended?
Also killing mobs from the lunar event that are lvl 150 while im lvl 121 gives me 0 exp.
The vampire knives problem is a bug.
The lunar events giving 1 exp is a bug too.
The lunar events issue is because due to the script I made to check if the monster gives money, to avoid statue monsters of giving exp, I forgot that some monsters, like the lunar monsters, does not also offer coins rewards, so I had to make an exception.
Coming on the next patch, at least the 1 exp bug, because the vampire knives...
The Vampire Knives issue may be related to the health healing cap of the item.