Standalone N Terraria Mod: RPG, Races, Classes, Quests, and other things.

ok so i'm wondering if i have some user error issues trying to install this.

to preface, i am on a mac so i understand that the system is a little bit different. But, i have installed and player super terraria world (also a standalone), so I attempted those installation instructions, but the game doesn't open. if it just can't be done on mac, then you can stop reading here and just reply to me, cause now i'll try to list in sequence the steps i'm doing.

1: downloaded the mod from the link in the frontpage
2: extracted contents
3: moved N Terria 6.exe to the steam directory. on mac this meant I had to find terraria.app, show package contents, and then inside there were the standard .exe files and folders, etc.
4: moved the N Terraria 6 folder from Contents, into the steam terraria's contents folder.
5: renamed terraria.exe to terrariavanilla.exe and renamed N Terria 6.exe to terraria.exe
6: open steam, play game, it doesn't open

these are the exact same steps i took to install super terraria world. i would assume since both mods are standalone mods, the installation process would be the same. from what I can tell, the installation process for the windows version at least looks the same. am i doing something wrong, would there be another way altogether (i've thought about making a wrapper via wine), or can it just not be done on mac?

thanks for the time and sorry if this is someone often asked or whatever. thanks!
I... Have no idea how to diagnose the issue because... You know... I'm developing the mod for Windows...
But, I remember a player mentioned that tried to run the mod through Linux by using the rename trick and didn't
had success.
If there were a way of acquiring a log of the error, or of what is causing it not to open, it would be helpful for the investigation.
 
Well... One of the problems caused by that, is that the Lunatic Cultist have a hundred more levels than intended,
that I fixed, but right now I'm trying to track the source of the overpowered attacks.
Edit:. Found out the issue and fixed it, when a projectile were being shot by another projectile,
the game were getting the previously calculated projectile damage, and multiplying again with the
same damage mult formula.

So, Hotfix out.

Oh wow, that sounds terrifying, no wonder he hits for around 100 times my health! but also, you sir, have my thanks!
 
Oh dear... I have another issue that maybe... rather troublesome for those who need the use of their NPCs frequently, the use of guardian creatures seems to also effect the NPCs in the sense that, when a zone guardian creature comes in contact with an NPC, it does damage, and if they're against a wall.... the NPC dies, and sense the NPC sees the guardian as friendly, they just take it, and the gaurdians, though do not target the NPC's directly (As far as i can tell anyways), they still seem to... well, you get the idea by now i assume, just something i think you may wish to take a look at for those who need the NPCs.
 
Oh dear... I have another issue that maybe... rather troublesome for those who need the use of their NPCs frequently, the use of guardian creatures seems to also effect the NPCs in the sense that, when a zone guardian creature comes in contact with an NPC, it does damage, and if they're against a wall.... the NPC dies, and sense the NPC sees the guardian as friendly, they just take it, and the gaurdians, though do not target the NPC's directly (As far as i can tell anyways), they still seem to... well, you get the idea by now i assume, just something i think you may wish to take a look at for those who need the NPCs.
Wait, guardian npcs are hurting town npcs? That certainly should not happen at all.
I will investigate that issue.

Edit:. Alright, don't freak out, but I guess a wild crash will happen if you created more than 4 zones,
close the game, and then wait for the hotfix which will be coming in a few.
In case your world wont boot again, tell me.

Edit2: Ops, my bad, the crash will only happen when saving, which is also worrysome.
 
Wait, guardian npcs are hurting town npcs? That certainly should not happen at all.
I will investigate that issue.

Edit:. Alright, don't freak out, but I guess a wild crash will happen if you created more than 4 zones,
close the game, and then wait for the hotfix which will be coming in a few.
In case your world wont boot again, tell me.

Edit2: Ops, my bad, the crash will only happen when saving, which is also worrysome.

well, good news is, i only create 1 - 2 zones per world, so i'm fine on that front, iv'e come up with a slight fix until the official hotfix comes out, basically, move the npc's to an upper level, then make it toward the lower levels have no walls, it works, for the most part.
 
well, good news is, i only create 1 - 2 zones per world, so i'm fine on that front, iv'e come up with a slight fix until the official hotfix comes out, basically, move the npc's to an upper level, then make it toward the lower levels have no walls, it works, for the most part.
Oh, nice timing.

Hotfix Launched.
* Version 61+12
*- Fixed an issue where the game were saving incorrectly the zone monsters.
*- Town npcs will no longer be hurt by ally monsters.
 
Nice, just tested it with the solar event creatures, all's good, and anything that comes near my tower, as good as dead, NOT including the residence now!
Indeed, that feature surelly should be a must have on the future versions of the mod, because it's fun and cool.
 
In the event "Eater of World's Revenge" the progression bar doesnt progress, even though i had over 5 million contribution. Also there are so many EoW's spawning and dying that i had 2-5 FPS the whole time.
 
Hey, Nakano, My NPPlayers are shooting projectiles like the Light Disc, boomerangs, Bullets, Magic, etc. in a fixed direction (up-left, more left than up) all the time and I'm not really sure but I think it's because the "NPPlayers can miss some shoots" update.
 
Hey, Nakano, My NPPlayers are shooting projectiles like the Light Disc, boomerangs, Bullets, Magic, etc. in a fixed direction (up-left, more left than up) all the time and I'm not really sure but I think it's because the "NPPlayers can miss some shoots" update.
That is right, It's because the genius here did the mistake of setting the mouse aiming position ad the shooting miss rate, instead of
summing.
The fix update may be coming in some moments.
In the event "Eater of World's Revenge" the progression bar doesnt progress, even though i had over 5 million contribution. Also there are so many EoW's spawning and dying that i had 2-5 FPS the whole time.
I will check that out.

Edit: Hotfix launched.
* Version 61+13
*- Fixed an issue where npplayers had one really bad sight.
*- Fixed the world event "Eater of World's Revenge", that caused the event not to be finished.
 
I've noticed things in free mode don't deal much damage, so how about changing the armour system? I'd say 10% of any attack is unable to be reduced by armour. so 200 turns to 20. maybe expert could have 15%?

Also like mentioned above crits should be stackable.
 
Random crashing every 5-10 minutes, no crash logs in my terraria folder.

win 10 x64, Teraria 1.3.0.8

Finally got a crash log, out of memory error and happens every 10-20 mins.

Incase anyone else has this issue, try either;
Turning off steam cloud (what i'm trying now)
Reinstall the newest ver of XNA/.net framework, supposedly terraria installs outdated vers
 
Finally got a crash log, out of memory error and happens every 10-20 mins.

Incase anyone else has this issue, try either;
Turning off steam cloud (what i'm trying now)
Reinstall the newest ver of XNA/.net framework, supposedly terraria installs outdated vers
I'm not sure if it's Terraria that installs outdated version or Steam.
No, wait, how can a outdated version of a development kit that were discontinued about 5 years ago still be provided?
 
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