Sapharan
The Destroyer
That's because it's unfinished, unpolished and actually won't be finished.well its a decent mudpack...until you get to hardmode..it becomes useless and the monsters wont stop spawning during the endgame invasions....
That's because it's unfinished, unpolished and actually won't be finished.well its a decent mudpack...until you get to hardmode..it becomes useless and the monsters wont stop spawning during the endgame invasions....
Same error. Installed GL , Tapi , NEcro launched and this occursHELP! When I reload mods, this shows up:
>>> Singleplayer: 16:06:41 <<<
TAPI.Mods+LoadException: Necro.tapi: System.TypeLoadException: No se puede cargar el tipo 'TAPI.ModBuff' del ensamblado'tAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at System.Reflection.RuntimeAssembly.GetType(RuntimeAssembly assembly, String name, Boolean throwOnError, Boolean ignoreCase, ObjectHandleOnStack type)
at System.Reflection.RuntimeAssembly.GetType(String name, Boolean throwOnError, Boolean ignoreCase)
at System.Reflection.Assembly.GetType(String name)
at TAPI.ModJsonHandler.HandleBuff(ModBase modBase, JsonData j, String fname) in x:\tAPI Core\tAPI\Mod\ModJsonHandler.cs:line 1447
at TAPI.ModJsonHandler.Handle(ModBase modBase) in x:\tAPI Core\tAPI\Mod\ModJsonHandler.cs:line 59
at TAPI.Mod.<Load>b__0(BinBuffer bb) in x:\tAPI Core\tAPI\Mod\Mod.cs:line 276
at TAPI.Mods.HandleTapiModFile(FPath path, Action`1 action) in x:\tAPI Core\tAPI\Mod\Mods.cs:line 449
at TAPI.Mods.HandleModFile(FPath path, Action`1 action) in x:\tAPI Core\tAPI\Mod\Mods.cs:line 427
at TAPI.Mod.Load() in x:\tAPI Core\tAPI\Mod\Mod.cs:line 107
at TAPI.Mods.Load() in x:\tAPI Core\tAPI\Mod\Mods.cs:line 539
at Mods.Load()
Mods used:
Necro (Necropolis Mod null by Zoodletec and Sapharan)
What should I do?
Is this mod compatible with the Thorium mod?
yes it is but TaPI..the program used to run both this mod and the thorium mod..has been discontinued and will not work with terraria 1.3...however TModLoader will..there are other mods that use TModLoader including a new tremor mod..you can download TML then download all those mods from the built in mod launcher whenever you start terraria after TML has been installedIs this mod compatible with the Thorium mod?
People ask that a lot all over- including other places. Why? Because they are awesome mods. REALLY awesome mods, with a lot of content that makes the game amazing to play. I still pay the outdated version. Lots of fun.Why in the world do you still want to play an outdated version with outdated mods?
Yes of course it is.
Also, nice lil' bump you got there.
If you bring this over to the tAPI thread, you'll get a better answer.I have been trying to play tAPI mods but everytime i start tAPI up through gamelauncher it says:
tAPI has stopped working.
I have tried reinstalling my entire Terraria but nothing helps.
Anybody please help?
I can answer this.I will try ask something here,maybe i could maybe i not.. because my ''good english''.. here we go:
I would like to know exactly which tool or program our notorious modders use to model and design the sprites of the various NPCs and mobs of mods you guys made, how to animate them, etc.I have many ideas that I think are at least reasonable to implement in Terraria but my main problem was this , and do not know what or where to start to put them into pratice.I hope have been pretty clear about my question .
Thanks for read til here.