TracerFoxTEK
Terrarian
How difficult would it be to implement some form of Cut/Copy/Paste function?
How do you activate the Bresenham line function? All I see is the regular line...Neo Draw Beta 7 has been uploaded. I have rearranged the Tabs a bit to make room for additional functionality.
The 'Special' Tab has been renamed to 'Structures'
Added 'Other' Tab
Added Liquids and Mech to 'Other' Tab
Liquids include Honey, Lava, and Water.
Liquids support Square Brush, Circle Brush, Paint, Erase, Line, Fill Replace, and Fill Erase.
Mech include Actuator, Blue Wire, Green Wire, and Red Wire
Mech support Square Brush, Cicle Brush, Paint, Erase, Fill Replace, Fill Erase and a special Line function.
The Bresenham Line function produces discrete points along a grid, which works great, unless you're placing wire and need it all connected. So while using the Line tool for Wire I use a modified Bresenham Line to collect the Supercover of points. This creates a continuous, connected line of wire at any angle. A reminder, Alt + Left Click while using the line tool draws the current line and starts a new line at the point clicked.
I'm starting work on Slope and Half Tile support now.
The difficulty alternates between somewhat difficult, and not really all that difficult. But I'm trying it. The 6 remaining button spots relate to the Selection tool. There's Select, Magic Wand, Cut, Copy, Paste, and Clear. If I can get it all working.How difficult would it be to implement some form of Cut/Copy/Paste function?
They are one and the same. The line tool uses the Bresenham Line function. It's just the Math algorithm I went with to find the tiles your imaginary line would cross. When drawing wire I switch it to the Bresenham Supercover function, but again, that all happens automatically. There isn't anything you should have to do to get it to work.How do you activate the Bresenham line function? All I see is the regular line...
I haven't found much that details how to make a mod Multiplayer Compatible, so my mods are almost definitely not going to work for Multiplayer, unless by sheer luck. I also don't play Terraria multiplayer so never test them out that way either. As I learn more, I'll try to make them as compatible as possible. I have some mods load textures in the OnLoad function, and that seemed to be the problem, so I've added a Server check just prior to doing so that should fix the problem you're having. Just be aware that other problems are likely to arise. Feel free to mention them to me though. It gives me a great opportunity to learn how to fix them.Been getting this error whenever I try to set up a dedicated server through tAPI. It doesn't leave a crashlog either, anyone able to decipher this?
This is something I'd like to do, but I'm having trouble determining where the biome ends. (Like with the jungle, where does mud for the jungle end and just become mud that happens to be in the dirt) I have a tool that transforms Crimson to Corruption and back, but it's only for the whole world and only works on a per tile basis. I like to fiddle around with it though, so maybe eventually I'll have something like that.One more thing Neo.
We should have the ability to mass-edit biomes.
Like change from corruption - hallow, jungle - glowing shrooms, etc.
Probably, but since that's not part of its core functionality, I doubt that I'd get around to it. There are a number of mod projects I'm working on at the moment. I added it to my mod ideas list though, so maybe later I'll feel more like getting to this.Could you make it to where we can craft items using the recipe book gui?
Something like this...I really like this new addition.
This is good for if people want to make exhibits or museums of their adventures, etc.
Or start a tiered collection and show things off.
Great job Neo!
Hey, suggestion....
I'd say pedestals to go with these. And display cases.
Though pedestals could only hold specific tiles and any accessories or armor pieces.
Display cases hold items that are rare drops.
Thank you very much for saying so! There's nothing like hearing kind words to encourage me to continue working. And thank you for the shout out in your signature!Neo, you have taken our ideas from before and made them EVEN MORE AMAZING! That new Artisan Shelves is FANTASTIC. Nice job!