This was ported over from TO
to me, the flamethrower is an awesome weapon, though when compared to megashark, which can be considered easier to get, it falls short in dps and range. what it has over the megashark is tons of penetration. which to me still makes it good as a side weapon. so to improve the usage of flamethrowers I think 2 things should happen, give it unique ammo types, and add more weapons of this type to the game. I am not here to suggest new ammo types, if you want to see that, here is an excellent suggestion by SzGamer227 that covers that, click
here to see that.
(his idea inspired mine anyways) after reading his thread, I realized that you won't really be using the flamethrower often enough to get much use out of all those ammo types, so I proposed that there needs to be new weapons, so here I am now, proposing new weapons, two to be exact! when I propose these ideas, i am basing them as if the ammo he suggested is in the game.
A couple change to the weapon type in general
-all flame throwers will have infinite penetration.
-rather than fire being completely halted by blocks, the fire particles will spread across blocks.
View attachment 3757
Hellraiser
damage: 19
knockback: 0
use time: 29
reach is around half the reach of the flamethrower
crafted with 15 hellstone bars
tooltip: "raise a little hell!"
this is meant to be a weapon that is useful for the final stretch of pre hardmode, and into early stages
of hardmode. if there were a weapon that rivals it like the flamethrower is rivaled by the megashark, it
would be the clockwork assault rifle. though this can be obtained before the CLAR.

Flamethrower
shall remain the same. (heh, fooled you, I DIDN'T BUFF IT AT ALL >: D)
since this is collaborative with SZ's ammo suggestion, this one doesn't actually need a buff.
View attachment 3758
Infernocitor (if you get what the STYNGER is a reference to, you will probably get this one too)
damage: 40
knockback: .5
use time: 29
dropped by the golem
alternatively, it can be dropped by
Lihziahrd mimics
the latter would be a better tier for it. (more of a sub tier)
View attachment 43549
Third Degree
damage: 29
knockback: .5
use time: 29
crafted with 1 Infernocitor, 1 shotgun, and 15 shroomite bars at a hardmode anvil
shoots 3 flames at once (one directly straight, the other 2 45 degrees pointing upward and downward.
the sprite makes it seem pretty straight forward)
same range as the standard flamethrower
Eruptor
View attachment 43546
damage: 45
knockback: .5
use time 29
uses fuel canisters as ammo
converts all ammo into hellfire
*assuming readers have seen the fuel canister suggestion* hellfire is basically a combination of the pressurized
steam canister, and napalm canister.what hellfire does is act like a normal flamethrower normally,
however it will also release some particles that explode upon contact with an enemy causing high knocback.
these particles will release 1-2 greek fires that linger for 3 seconds. the greek fires inflict 1/2 the base damage.
same range as the standard flamethrower
inflicts fire
crafted with 1 volcano crystal, and 1 infernocitor
volcano crystals will be dropped by hardmode hell enemies at a 3.33% drop rate.

Elf Melter
damage: 59 (buffed from 40)
knockback: .5 (just decided to round it up)
use time: 29
debuffs inflicted will last for an extra 6 seconds. (this is a more effective niche if SZ's idea was added)
"shoots ferocious flames" (projectile is 2 times wider and lingers for longer)
now were talking! this is what I think the elf melter should be to be at par with the rather insane chain gun.
feedback would be nice, suggestions to make my ideas better are always welcome.