Scarecrow
Lunatic Cultist
This was ported over from TO
to me, the flamethrower is an awesome weapon, though when compared to megashark, which can be considered easier to get, it falls short in dps and range. what it has over the megashark is tons of penetration. which to me still makes it good as a side weapon. so to improve the usage of flamethrowers I think 2 things should happen, give it unique ammo types, and add more weapons of this type to the game. I am not here to suggest new ammo types, if you want to see that, here is an excellent suggestion by SzGamer227 that covers that, click here to see that.
(his idea inspired mine anyways) after reading his thread, I realized that you won't really be using the flamethrower often enough to get much use out of all those ammo types, so I proposed that there needs to be new weapons, so here I am now, proposing new weapons, two to be exact! when I propose these ideas, i am basing them as if the ammo he suggested is in the game.
A couple change to the weapon type in general
-all flame throwers will have infinite penetration.
-rather than fire being completely halted by blocks, the fire particles will spread across blocks.
Hellraiser
damage: 19
knockback: 0
use time: 29
reach is around half the reach of the flamethrower
crafted with 15 hellstone bars
tooltip: "raise a little hell!"
Infernocitor
damage: 40
knockback: .5
use time: 29
dropped by the golem
alternatively, it can be dropped by Lihziahrd mimics
the latter would be a better tier for it. (more of a sub tier)
Third Degree
damage: 29
knockback: .5
use time: 29
crafted with 1 Infernocitor, and 15 shroomite bars at a hardmode anvil
shoots 3 flames at once (one directly straight, the other 2 28 degrees pointing upward and downward.
same range as the standard flamethrower
Eruptor
damage: 45
knockback: .5
use time 29
does not use ammo
"Erupts a steam of hellfire"
*assuming readers have seen the fuel canister suggestion* hellfire is basically a combination of the pressurized
steam canister, and napalm canister.what hellfire does is act like a normal flamethrower,however
it will also release some particles that explode upon contact with an enemy causing high knocback.
these particles will release 1-2 greek fires that linger for 3 seconds. the greek fires inflict 1/2 the base damage.
These particles will have the same lighting effect as demon torches to make them distinguishable.
same range as the standard flamethrower
inflicts fire
dropped by red devils at a 3% drop rate after defeating the golem

Elf Melter
damage: 59 (buffed from 40)
knockback: .5 (just decided to round it up)
use time: 29
debuffs inflicted will last for an extra 6 seconds. (this is a more effective niche if SZ's idea was added)
"shoots ferocious flames" (projectile is 2 times wider and lingers for longer)
now were talking! this is what I think the elf melter should be to be at par with the rather insane chain gun.
feedback would be nice, suggestions to make my ideas better are always welcome.
to me, the flamethrower is an awesome weapon, though when compared to megashark, which can be considered easier to get, it falls short in dps and range. what it has over the megashark is tons of penetration. which to me still makes it good as a side weapon. so to improve the usage of flamethrowers I think 2 things should happen, give it unique ammo types, and add more weapons of this type to the game. I am not here to suggest new ammo types, if you want to see that, here is an excellent suggestion by SzGamer227 that covers that, click here to see that.
(his idea inspired mine anyways) after reading his thread, I realized that you won't really be using the flamethrower often enough to get much use out of all those ammo types, so I proposed that there needs to be new weapons, so here I am now, proposing new weapons, two to be exact! when I propose these ideas, i am basing them as if the ammo he suggested is in the game.
A couple change to the weapon type in general
-all flame throwers will have infinite penetration.
-rather than fire being completely halted by blocks, the fire particles will spread across blocks.
Hellraiser
damage: 19
knockback: 0
use time: 29
reach is around half the reach of the flamethrower
crafted with 15 hellstone bars
tooltip: "raise a little hell!"
Infernocitor
damage: 40
knockback: .5
use time: 29
dropped by the golem
alternatively, it can be dropped by Lihziahrd mimics
the latter would be a better tier for it. (more of a sub tier)
Third Degree
damage: 29
knockback: .5
use time: 29
crafted with 1 Infernocitor, and 15 shroomite bars at a hardmode anvil
shoots 3 flames at once (one directly straight, the other 2 28 degrees pointing upward and downward.
same range as the standard flamethrower
Eruptor
damage: 45
knockback: .5
use time 29
does not use ammo
"Erupts a steam of hellfire"
*assuming readers have seen the fuel canister suggestion* hellfire is basically a combination of the pressurized
steam canister, and napalm canister.what hellfire does is act like a normal flamethrower,however
it will also release some particles that explode upon contact with an enemy causing high knocback.
these particles will release 1-2 greek fires that linger for 3 seconds. the greek fires inflict 1/2 the base damage.
These particles will have the same lighting effect as demon torches to make them distinguishable.
same range as the standard flamethrower
inflicts fire
dropped by red devils at a 3% drop rate after defeating the golem

Elf Melter
damage: 59 (buffed from 40)
knockback: .5 (just decided to round it up)
use time: 29
debuffs inflicted will last for an extra 6 seconds. (this is a more effective niche if SZ's idea was added)
"shoots ferocious flames" (projectile is 2 times wider and lingers for longer)
now were talking! this is what I think the elf melter should be to be at par with the rather insane chain gun.
feedback would be nice, suggestions to make my ideas better are always welcome.
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