Two enemies, a boss, and some traps. I feel like that isn't nearly enough. The goal of this suggestion is to have more sun-themed Lihzahrd Temple content to enhance the playability and excitement of exploring the temple. At the moment, the only up the Lihzahrd has on the Post-Plantera Dungeon is a boss, but other than that, it has far less equipment, enemies, dangers, and just needs more fun content in general. For starters, Lihzahrd Traps are easily exploited for cheesing the Golem. There's an easy way to fix that: Make a Picksaw a requirement for mining up and destroying them (just the Traps, not the pressure plates). This brings up another issue: The Picksaw is entirely to hard too come across for a Pickaxe upgrade. Instead of being part of the standard drop table, it would be a guaranteed drop from Golem on the first kill, and then be a 1/3 drop from successive kills, making the other items easier to come across and reducing Golem grinding in general. Next up: The Lihzahrd should have a couple pf unique trap enemies like the Spike Balls and Blazing Wheels that spawn in the pre-Hardmode Dungeon. I've already suggested post-Plantera expansion for the tricky Dungeon buggers, and it felts wrong to leave out the Lihzahrd Temple. These are the two ideas that I came up with. Enjoy the animations. Solar Sentry * Stationary. * Cannot be touched. * Spawns on background walls in the Lihzahrd Temple. * Fires Golem lasers at the player every 3-5 seconds. Deals about 50 damage. Animation: Spinning Blades * Cannot be damaged. * Spawns on Lihzahrd Bricks in the Lihzahrd Temple. * Rotates, dealing contact damage to unwary players. Deals about 60 damage. Animation: Finally, I had an idea for a new enemy to spawn in the Lihzahrd Temple. Lihzahrd Statue Mimics. They would be generated in the same way that Mimics should be, being placed as pseudo-actual-tiles until the player draws near and it becomes an actual enemy. (Check out this link for details.) Living Lihzahrd Statues are stronger than regular Lihzahrds, and are also less common. Instead of going into a second form and charging at the player on all-fours, however, they will instead be destroyed and replaced with Sun Elementals, an upgraded form of Chaos Elementals with the laser-firing ability seen by Eyezores. (Chaos Elementals are cool, and there should be more than one fighter enemy hat can teleport. Also lasers.) These guys spawn after Golem has been defeated at least once. Living Lihzahrd Statue Damage: 42 Health: 400 Defense: 30 *Reveals a Sun Elemental when destroyed. Sun Elemental Damage: 56 Health: 250 Defense: 26 *Moves quickly and gives off lots of light. *Teleports occasionally and fires Golem lasers at the player. Drops: Sun Stone - 1/5 (20%) The Sun Stone would no longer be dropped by Golem, making it even easier to obtain the other Golem-dropped items. Speaking of Mimic enemies, the Lihzahrd Temple definitely need a Lihzarhd Chest Mimic. Those conspicuous Gold Chests that show up are no fun and look extremely out of place. There was a thread on TO about this, but I don't have the time to find it right now. Lihzahrd Mimics take the place of Gold Mimics that appear on Lihzahrd Bricks. They have a 100% chance to drop a Lihzahrd Power Cell upon death on top of the usual loot. Scratch that. They could have their own unique selection of weapons in their loot table. Snake Breaker *Melee greatsword weapon. *Crits more often against heavier armor. Tooltip: "Forged to slice the heads off of dragons." Damage: 235 Knockback: 8.5 Use Time: 30 (2 uses/second) *Bonus +1% critical strike chance for every point of enemy defense (up to a max of +50%). *A sword to make the Breaker Blade jealous. Please don't bug me about the damage. It is a slow weapon with no projectiles. I assure you, it's balanced. (Thanks Scarecrow!) Sun Scepter *Magic weapon. Tooltip: "Wrought with celestial power." Damage: 75 Knockback: 7 Use Time: 27 (2.2 uses/second) *Shoots a Golem Laser and a spread of Solar Flares. Golem Laser can penetrate 2 enemies. Acts like a Gem Staff projectile. Shoots 3-5 Solar Flares that deal 50% damage and act like Crystal Storm projectiles. Infernocitor From a thread by Scarecrow. Read it for context. *Ranged Flamethrower weapon. Damage: 40 Knockback: 0.5 Use Time: 29 (standard FT fire rate) *Uses Fuel Canisters for ammo. Lastly on the subject of Mimics, Milt69466 has a brilliant suggestion concerning more new types of Mimics outside of simple Chest Mimics, which in part concerns the potential for a Lihzahrd Pot Mimic. I have decided to feature it here to help out Milt's cause: Lihzahrd Pot Mimics Max life: 350 Damage: 60 Defense: 20 KB resist: 100% Coins: x7 Drops: 100% Lihzahrd power cell x1 0.5% Pot Mimic Banner x1 "Lihzahrd pot mimics will not chase after the player and will remain stationary. When in range, these pot mimics awaken and fire a volley of three ricocheting fire balls identical to the ones fired by the Golem but with less damage and cannot be deflected by weapons. The fire balls will always hover above the mimic before traveling towards the player. These mimics spawn in groups of 2-3 inside the Lihzahrd temple and are generally more common than other pot mimic spawns." That's it for the suggestion. Feedback is appreciated. This was a lot of work in making, but it was a lot of fun!