SzGamer227
Spazmatism
Solar Sentry
* Stationary.
* Cannot be touched.
* Spawns on background walls in the Lihzahrd Temple.
* Fires Golem lasers at the player every 3-5 seconds. Deals about 50 damage.
Animation:
Spinning Blades
* Cannot be damaged.
* Spawns on Lihzahrd Bricks in the Lihzahrd Temple.
* Rotates, dealing contact damage to unwary players. Deals about 60 damage.
Animation:
Living Lihzahrd Statue
Damage: 42
Health: 400
Defense: 30
*Reveals a Sun Elemental when destroyed.
Sun Elemental
Damage: 56
Health: 250
Defense: 26
*Moves quickly and gives off lots of light.
*Teleports occasionally and fires Golem lasers at the player.
Drops:
The Sun Stone would no longer be dropped by Golem, making it even easier to obtain the other Golem-dropped items.
Scratch that. They could have their own unique selection of weapons in their loot table.
Snake Breaker
*Melee greatsword weapon.
*Crits more often against heavier armor.
Tooltip: "Forged to slice the heads off of dragons."
Damage: 235
Knockback: 8.5
Use Time: 30 (2 uses/second)
*Bonus +1% critical strike chance for every point of enemy defense (up to a max of +50%).
*A sword to make the Breaker Blade jealous.
Please don't bug me about the damage. It is a slow weapon with no projectiles. I assure you, it's balanced.
Sun Scepter
*Magic weapon.
Tooltip: "Wrought with celestial power."
Damage: 75
Knockback: 7
Use Time: 27 (2.2 uses/second)
*Shoots a Golem Laser and a spread of Solar Flares.
Golem Laser can penetrate 2 enemies. Acts like a Gem Staff projectile.
Shoots 3-5 Solar Flares that deal 50% damage and act like Crystal Storm projectiles.
Shoots 3-5 Solar Flares that deal 50% damage and act like Crystal Storm projectiles.
Infernocitor
From a thread by Scarecrow. Read it for context.
*Ranged Flamethrower weapon.
Damage: 40
Knockback: 0.5
Use Time: 29 (standard FT fire rate)
*Uses Fuel Canisters for ammo.
Lastly on the subject of Mimics, Milt69466 has a brilliant suggestion concerning more new types of Mimics outside of simple Chest Mimics, which in part concerns the potential for a Lihzahrd Pot Mimic. I have decided to feature it here to help out Milt's cause:
Lihzahrd Pot Mimics
Max life: 350
Damage: 60
Defense: 20
KB resist: 100%
Coins:
Drops:
100%
0.5%
"Lihzahrd pot mimics will not chase after the player and will remain stationary. When in range, these pot mimics awaken and fire a volley of three ricocheting fire balls identical to the ones fired by the Golem but with less damage and cannot be deflected by weapons. The fire balls will always hover above the mimic before traveling towards the player. These mimics spawn in groups of 2-3 inside the Lihzahrd temple and are generally more common than other pot mimic spawns."
That's it for the suggestion. Feedback is appreciated. This was a lot of work in making, but it was a lot of fun!
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