DrSnapple
Terrarian
NPC Weapons:
Thanks to the 1.3 update Npcs now have their own weapons to defend themselves with, but what if the weapons they could use weren't set? NPCs could be given weapon to defend themselves instead of just their based weapons (Depending on the NPC). Such as the guide being able to use a Black Hole Beater and the Party Girl using "Celebration"
instead of her normal explosion of confetti, but NPCs such as the Dryad or Skeleton Merchant could not be changed since they either don't use a weapon or don't live in a house.
Mothership Boss:
The "Martian Madness" event was fun and all but couldn't it lead to a bigger event? My idea was that the "Martian Saucer"
would have a 5% chance of dropping a "Martian Circuit." The "Martian Circuit" would be used to create the "Fake Martian Probe" which would cost 200 Martian Conduit Plating
, the "Martian Circuit", and 10 Luminite Bars
. This would cause the text "The Mothership has been sighted" (or something along the lines), leaving about 30 seconds before the Mothership spawns.
The Mothership should be about this big, or more:
Oops, wrong game. OOORRRRRR You can just make this a way to manually spawn the Martian Madness event. KThxBai =3.
Thanks to the 1.3 update Npcs now have their own weapons to defend themselves with, but what if the weapons they could use weren't set? NPCs could be given weapon to defend themselves instead of just their based weapons (Depending on the NPC). Such as the guide being able to use a Black Hole Beater and the Party Girl using "Celebration"
Mothership Boss:
The "Martian Madness" event was fun and all but couldn't it lead to a bigger event? My idea was that the "Martian Saucer"
The Mothership should be about this big, or more: