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Origin Gear: a utility armor and others

Discussion in 'Equipment' started by MiltVala, Feb 24, 2015.

?

This is a poll

  1. I like this suggestion!

    91.9%
  2. Good idea, but it's missing something (please state what)

    5.7%
  3. I don't like this idea (why?)

    1.6%
  4. Nice Sprites!

    56.9%
  5. Sprites need work

    1.6%
Multiple votes are allowed.
  1. MiltVala

    MiltVala Plantera

    Origin gear.png

    So, what do you use to build and mine? Your usual Spectre/Beetle/Shroomite/etc., or the mining armor with its insanely high 3 defense!

    Well I for one, would like to have a new armor for the task of efficient mining and building in hardmode.

    [​IMG]

    Enter: Origin Gear
    [​IMG]

    So before I begin, I'd like to introduce a new enemy/npc:

    Meet Frank, he's a human, and critically insane.

    Frank.png

    Charming fella isn't he?

    Now, he will be a semi rare (like wyvern rarity), post mech spawn in (take note of this) a pure area of the cavern layer. No, he won't be just standing there like a nymph. He has..... a bit more style

    Frank's ride.png

    Frank's ride

    Max life: 3500
    Damage: 50
    Defense: 35
    KB resist: 100%
    Coins: [​IMG] x3

    Drops:
    100% tech.png Origin Core 10-15

    Frank's Ride behaves in a similar way to the current Frost Moon elf copters. Hovering around you, while firing a barrage of glowing green bullets. Considering the cramped conditions of many areas in the cavern layer, Frank's ride can no-clip blocks in a similar way.

    At half health, The cockpit window breaks open, revealing Frank. At this point, the ride will also begins firing heat ray-like lasers. When destroyed, Frank hops out and begins attacking you on his own.

    Frank.png

    Frank

    Max life: 500
    Damage: 30
    KB resist: 45%
    Coins: [​IMG] x5

    He isn't the brightest fella, so all he'll do for now is charge at you with Fighter Ai. Nothing extremely special. When "killed" , rather than gibing like most enemies, he'll "poof" in a green light.

    I'm also considering that he and his ride also may spawn on the surface during Solar Eclipses. What are your opinions on that?

    [​IMG]

    Now for the actual bulk of the suggestion.

    tech.png

    Origin Core

    Type: Crafting Material
    Max stack: 99
    Rarity: [​IMG]
    Sell: [​IMG] x3

    These will be the main component of this suggestion.

    [​IMG]
    Origin Gear


    Origin headgear.png

    Origin Headgear

    Defense: 9
    Max stack: 1
    Body Slot: Helmet
    Tooltip:
    10% increased mining speed
    provides light

    Crafted with:
    tech.png Origin Core x8

    Origin Chestplate.png

    Origin Breastplate

    Defense: 12
    Max stack: 1
    Body Slot: Shirt
    Tooltip:
    15% increased mining speed
    Enemies are less likely to target you

    Crafted with:
    tech.png Origin Core x12

    Origin leggings.png

    Origin Leggings

    Defense 9
    Max stack: 1
    Body Slot: Pants
    Tooltip:
    10% increased movement speed
    8% increased flight time
    Enemies are less likely to target you

    Crafted with:
    tech.png Origin Core x10

    Full Set

    Origin armor m.png Origin armor f.png

    Total Defense: 30
    25% increased mining speed
    10% increased movement speed
    8% increased flight time
    Enemies are less likely to target you
    Provides light

    Set bonus: +2 tool range, increased tile placement.

    Pretty self explanatory. It doesn't provide the full 30% mining speed of mining armor, but has ten times the defense, making it less suicidal for hardmode. Additionally, the light provided would be equal to that of holding an ultra bright torch.

    [​IMG]

    Drones and Turrets

    Now, a crafting material with only one use is looked down upon right? (I'm looking at you bee wax). Cue drones and turrets.

    [​IMG]

    Drones

    Drones act like minion, hovering around the player and attacking nearby mobs. Unlike minions, drones have a 2 minute time limit, displayed as a health bar below each drone. When that time limit is reached, they deactivate, and fall to the ground. Deactivated drones have a 25% chance to be recoverable.

    Drones will always stay near the player, only venturing 5 blocks away to target enemies, moving in sync with the player. A limit of 4 drones can be active at any given time. Each drone type has a specific range and damage.

    Drone bullet.png

    B Type Drone
    Type: Consumable
    Damage: 23
    Knockback: 2
    Max stack: 99
    Velocity: 8
    Firing speed: 11
    Range: 12 blocks

    B Types fire bullets in 3 shot volleys

    Drone arrow.png

    A Type Drone
    Type: Consumable
    Damage: 39
    Knockback: 2.5
    Max stack: 99
    Velocity: 10
    Firing speed: 19
    Range: 18 blocks

    A Types shoot arrows that pierce 2 enemies.

    Drone flame.png

    F Type Drone
    Type: Consumable
    Damage: 25
    Knockback: 0
    Max stack: 99
    Velocity: 7
    Firing speed: 25
    Range: 8 blocks

    F Types shoot 4 short ranged lines of fire that inflict On Fire!

    Drone rocket.png

    R Type Drone
    Type: Consumable
    Damage: 50
    Knockback: 4
    Max stack: 99
    Velocity: 5
    Firing speed: 40
    Range: 12 blocks

    R Types fire rockets that deal splash damage.

    All drones are crafted the same way, but with their respective ammo types.

    Crafting:

    tech.png Origin Core x3
    [​IMG] Soul of Light x5
    [​IMG] x50/ [​IMG] x25/ [​IMG] x50/ [​IMG] x5

    Crafts 3 drones

    Alternately, the F type drones could be crafted with fuel canisters from this suggestion by @SzGamer227

    [​IMG]

    Turrets

    Turrets are stationary traps that occupy 2x2 blocks. When enemies are near, they track enemies and fire at them. They must be wired to and turned on to fire. They can be placed on any block and will rotate accordingly. They can also be placed on background walls.

    Like drones, each type has specific stats:

    Turret bullet.png

    B Type Turret
    Type: Functional Furniture
    Damage: 12
    Knockback: 2
    Max stack: 99
    Velocity: 8
    Firing speed: 4
    Range: 10 blocks

    Continuously fires bullets

    Turret arrow.png

    A Type Turret
    Type: Functional Furniture
    Damage: 20
    Knockback: 2.5
    Max stack: 99
    Velocity: 10
    Firing speed: 19
    Range: 15 blocks

    Shoots arrows

    Turret flame.png

    F Type Turret
    Type: Functional Furniture
    Damage: 12
    Knockback: 0
    Max stack: 99
    Velocity: 7
    Firing speed: 25
    Range: 6 blocks

    Shoots 4 short ranged lines of fire that inflict On Fire!

    Turret rocket.png

    R Type Turret
    Type: Functional Furniture
    Damage: 25
    Knockback: 4
    Max stack: 99
    Velocity: 5
    Firing speed: 40
    Range: 10 blocks

    Fires rockets that deal splash damage

    All turrets share the same crafting recipe.

    Crafted with:

    tech.png Origin Core x2
    [​IMG] /[​IMG] Iron/Lead bars x10
    [​IMG] Wire x2

    Crafts 1 turret

    You might have noticed the lack of ammo and the generally low damage values. That is because turrets need to have a stock of ammo to fire. Right clicking a turret brings up 4 ammo slots. Each turret will only accept its specific ammo type (bullets/arrows/gel(fuel canisters)/rockets). Meaning you can have a B type firing crystal bullets, or an A type firing Jester arrows. Due to how these come from functional furniture, Rocket II and Rocket IV will not destroy blocks when fired out of a R type turret. Due to current in-game balancing, Pumpkin Moon ammo and Stynger bolts will not be compatible with turrets.

    [​IMG]

    Propulsion Unit

    Also, why not include a nice new set of wings to go along with this suggestion?

    Propulsion unit.png Propulsion unit equiped.png

    Propulsion unit
    Type: Accessory
    Max Stack: 1
    Duration: 190%
    Speed: 100
    Special: Down + jump allows horizontal hovering.

    Crafted with:

    tech.png Origin Core x8
    [​IMG] Soul of Flight x20

    Pretty self explanatory. It's slow, has a long flight time, and can hover. However, these don't get the horizontal speed boost the Hoverboard grants.

    [​IMG]

    Well that's it for this suggestion. Comments and any proper feedback is really appreciated [​IMG]

    Frank is named after one of my dad's IRL friends (Frank) who has a rather humorous Chinese name, FaLingDai. This caused some....interesting exchanges with an American immigration officer.

    Banner code:
    Code:
    [URL=http://forums.terraria.org/index.php?threads/origin-gear-a-utility-armor-and-others.12945/][IMG]http://forums.terraria.org/index.php?attachments/origin-gear-png.32174/[/IMG][/URL]
     
    Last edited: Feb 28, 2015
  2. Fruitbat

    Fruitbat Terrarian

    amazing ideas! but isn't that too much content/items coming out from just a rare enemy? I think it would fit better with a boss (except the armor and maybe the wings)
     
  3. MiltVala

    MiltVala Plantera

    He's supposed to be a mini boss, but I could bump up his health to fit better.

    Edit: Bumped health from 2000 to 3500. Increased defense and coin drop.
     
  4. Fruitbat

    Fruitbat Terrarian

    I still think that's way too much stuff, there no mini boss with that much content.
    also people would love to have these drones and turrets, which means grinding this rare mini boss for a long time.. I don't think people would like this
     
  5. MiltVala

    MiltVala Plantera

    I'll have to think on that. I'll add some additional ways to get the Origin Cores when I come up with them.
     
    Fruitbat likes this.
  6. The Ohmega Blue

    The Ohmega Blue Skeletron

    I like this, but maybe franks ride could have a mount? Maybe?
     
    360Chadscope likes this.
  7. 360Chadscope

    360Chadscope Pixel Pirate

    I like this idea. It's original, and adds a bunch of cool things that I really believe we should have. I have no problem with the amount of content this suggestion adds, but I do think that getting the stuff would require a bit too much grinding. While I normally don't really have a problem with having to grind bosses, this one doesn't really have a spawning item or bulb but rather just spawns randomly. It would take a bit too long to get even just the armour set, I think.
     
    Fruitbat and MiltVala like this.
  8. ppowersteef

    ppowersteef Paladin

    This looks really great, I often mine/build/fish/something that isn't fighting with summons. To avoid getting disturbed. doubts if the drones will replace the twins, as the drones seems to not work forever.
    And of course, an upgrade to mining armor is simply needed. I also like Frank's role.

    So yeah, Great suggestion, And support
     
    MiltVala likes this.
  9. MiltVala

    MiltVala Plantera

    I clarified how rare he would be. I guess this should solve most of the problems for now. Now I'm wondering if it's a bit trollish.
     
  10. 360Chadscope

    360Chadscope Pixel Pirate

    I actually had this one time when I was building something and I seriously had like 15 :red:ing wyverns in 10 minutes. Probably just bad luck, though. In general they tend to be pretty uncommon, yeah. I think this is a good spawn rate for Frank.
     
    Fruitbat and MiltVala like this.
  11. HYL14NCR45T

    HYL14NCR45T Terrarian

    Yes. Yes. I like this. This is very useful, especially Because I love building. Do it Re-Logic!
     
    MiltVala likes this.
  12. Necrogue

    Necrogue Brain of Cthulhu

    This is awesome. Love it. The defense for the armor is a little weak, but the buffs make up for that. Overall good suggestion. Support.
     
  13. divebat

    divebat Skeletron

    Yes! But I think armor should only use 1-3 Cores and Hallowed Bars. Also, I think the mob should only drop 3-4 Cores, and drones should only use one.
     
    Chrysamere and MiltVala like this.
  14. Dg-vr

    Dg-vr Dungeon Spirit

    it's actually a pretty amazing idea...the in-game shields almost do their work with mining set, but yeahh, 30 Def? off course i support!!! ;)
     
    MiltVala likes this.
  15. Darkest Gaia

    Darkest Gaia Plantera

    I can see it now! Frank: The new Tim
    I really like this suggestion. The armor seems like something I'd keep on a mannequin or in my inventory. As for the Drones and turrets, they seem like they'd be really fun to use.
     
    MiltVala likes this.
  16. Pinelord

    Pinelord Official Terrarian

    It's nice, and the sprites are really good. I would love to see this in the game. Though it is a bit strong, maybe post-plantera? Anyways,
    Support Badge.png
     
    MiltVala likes this.
  17. SwankyFlea

    SwankyFlea Spazmatism

    Appreciated.png Appreciated.png Appreciated.png Appreciated.png Appreciated.png Appreciated.png Appreciated.png Appreciated.png Appreciated.png Appreciated.png
    I LOVE this, this needs to be in. Take all my support. Once again, you somehow impress me :) good job!
     
    MiltVala likes this.
  18. MiltVala

    MiltVala Plantera

    Drones only need 1 core to craft tho <.<

    the crafting recipe crafts 3

    Anyway, lowering the core count would severely lower their use. If 3-4 cores dropped, you could get the full armor in one kill. Frost armor takes a total of 3 ice golem kills to craft. This also takes 2-3 kills depending on rng.

    After crafting the armor (and wings because I somehow forgot to include the crafting recipe [​IMG]) Each kill would grant either 9-15 drones or 5-7 turrets. I think it’s fine as is.
     
    divebat likes this.
  19. divebat

    divebat Skeletron

    Ah yes, I forgot. Still support! :)
     
  20. Ethanylis1393

    Ethanylis1393 Skeletron

    #ThisSuggestionIs****ingAwesome
    No,really.But shouldn't we have like,maybe a frank ride mount?
     
    652Graystripe likes this.