[ I
Finally got this done. Please give any comments/suggestions/additions/criticisms. ]
I love the rare mobs but it seems a couple of them have gotten the short end of the loot stick.
For the purposes of illustration:
Doctor Bones drops a Archaeologist's Hat
The Groom drops a Top Hat
Tim drops his Wizard Hat (a nice piece of magic armor btw)
The Rune Wizard drops his Rune Outfit
Wyverns drop Souls of Flight
Rainbow Slimes drop Rainbow blocks
The Clown sometimes drops Bananarangs AND unlocks the Clown Outfit
Frost Golems drop Frost Cores and sometimes a Frost Staff or Ice Feather
The Paladin sometimes drops his Shield or his Hammer
and Mimics and Ice Mimics drop a whole table of different loot including a pet!
On the other side:
The Lost Girl drops her banner (and we all know how rare banners are, not that it isn't appreciated)
and poor Pinky has the same loot table as every generic slime (that gold coin is nice though).
So here are some possible suggestions to rectify this:
PINKY
Proposal one- PINK GEL
Pink Gel :
View attachment 3763 Drops 30 to 40. Usable as a crafting material:
Pink Slime Block:
View attachment 3764 Made at the Solidifier from one pink gel. Jumping on a Pink Slime Block causes you (as well as any mobs or NPC's) to bounce around uncontrollably. Negates Fall Damage.
Bouncy Grenade:
View attachment 3784 Just like the regular grenade but it bounces on contact with solid blocks, allowing for banking attacks.
Recipe: One pink gel + five Grenades (Makes five).
Bouncy Bomb:
View attachment 3786 Also, just like a regular bomb but it bounces on contact with solid blocks, allowing for banking attacks. Recipe: One pink gel + one bomb.
Making things bounce sounds really fun, challenge yrimir to kill all the pre HM bosses with only bouncy grenades and bombs!
Pink Torch:
View attachment 3787 Just like a regular torch but a lovely pink color. Recipe: One pink gel + three wood (Makes three).
A pink torch is actually a color we don't have, I like it.
Pink Glow Stick:
View attachment 3788 It floats neutrally buoyant in water instead of sinking. Recipe: One pink gel + five Glowsticks (Makes five).
This would be very convenient, So many times I am out of torches and I throw a glowstick into a pool only to find out that the bottom of the pool is below my screen, so im left in the dark again, this would help in that situation and many more.
Peace Candle:
View attachment 3783 Made from 10 pink gel and one Water Candle. When placed or held a Peace Candle decreases enemy spawning rates. Effects stack with both placed and held Candle, as well as with the Calming Potion.
Sounds nice for when your trying to build and enemys constantly spawn! GRR THAT FRUSTRATES ME!
*note Proposals Two and Three could be combined with Proposal One, with pink gel being combined with the Slime Staff and Slime Gun, respectively.*
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Proposal Two - Pink Slime Staff
Pink Slime Staff:
View attachment 3762 Dropped by Pinky. Summons Lil' Sister Slime which, while only doing minimal damage, deals a walloping massive amount of knockback.
Basically a defensive version of the regular Baby Slime.
View attachment 3761
Damage 1
Knockback 20
Interesting idea, I sorta like it but I sorta don't, however it would be a very nice addition to the army of a summoner.
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Proposal Three - Pink Slime Gun
Pink Slime Gun:
View attachment 3768 An alternate version of the regular Slime Gun. Inflicts both the Slime defuff AND the Love Buff.
Eh, no reason not to add it right? Also make the slime debuff it gives you pink, it needs to be pink.
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Proposal Four - Pinky Banner
Pinky Banner
Pinky, at the very least, needs a banner.
For all the collectors out there, sure
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THE LOST GIRL
Nymph Charm:
View attachment 3765
Tool Tip:
"She isn't a terrible person"
Accessory. Dropped by Lost Girl / Nymph. Equipping this will prevent the Lost Girl from changing into her Nymph form and allow trade with her.
It also greatly increases her spawning chance and allows her to spawn on the surface, most commonly in invalid housing.
I don't like this idea of an NPC that doesn't stay where you want it and that you have to equip a accessory for, it just seems so inconvenient
But here the thing, The Lost Girl's prices aren't exactly "reasonable", however you can temporarily lower her prices by beating her in a game of Hide and Seek.
Choosing this causes both you and the Lost Girl to be teleported to separate, random locations and you have a time limit to find her to win, or else
it becomes her turn and she comes after you...in her Nymph form!
This just sounds even dumber, im sorry but it does, it would be so annoying to do it and you would have to do it all the time.
Nymph's Inventory:
1. Moss Seed (Always available)
View attachment 3766
these I would love to be able to buy TBH.
2. Moss Staff x 5 (Post Skeletron)
View attachment 3767
Just more powerful gem staffs? Meh.
3. Gems including Amber (Rare, Randomly sold)
Well at least it is a rare sell, idk, I think ill leave this at yellow which means I have no clue what to say to this
4. Nymph Claws.
View attachment 3780 Melee. Broadsword / Pickaxe. Close range and very fast (like Bladed Glove) also functions as a Copper tier pickaxe. (Randomly sold)
Once again, yellow, I can't really say I like it but I can't say I dislike it.
5. Gem Shot:
View attachment 3782 Uses Gems as ammo (with damage based on the rarity of gem). Crossbow. Slow Speed. Shot heavily affected by gravity. 50% Chance not to consume ammo.
Splash damage like Crystal Storm/Crystal Bullet (Randomly sold)
Eh, no, would be too annoying to get the ammo for, and doesn't seem like it fits terraria, don't ask why but something about it just doesn't.
6. Changling Cameo:
View attachment 3781 Tool Tip:
"Wait... what did I Summon?!"
Accessory. Equipping this will cause any summoning staff to instead summon three mischievous Changling Nymphs instead of it's normal summon.
View attachment 3769
The Changlings utilize the
base damage and knockback of the staff that summoned them, but they have their
own AI. They stay within 10 to 15 blocks of the Player and won't follow enemies farther. They can jump about as well as the Player (without movement
accessories) and cannot fly. If the base summon has a projectile attack they will use a rock throw attack that's fairly short range and effected by gravity.
The Changling function mostly as a defensive summon.
Slime Staff:
View attachment 3770
Pink Slime Staff:
View attachment 3771
Hornet Staff:
View attachment 3772
Imp Staff:
View attachment 3773
Spider Staff:
View attachment 3774
Pirate Staff:
View attachment 3775
Optic Staff :
View attachment 3776
Pygmy Staff:
View attachment 3777
Raven Staff:
View attachment 3778
Tempest Staff:
View attachment 3779
Very interesting concept, very original, but they can't fly? So If I fly up somewhere they will just sit under me jumping to get to me no matter how high I go? That sounds kinda dumb. If their stats are the same as the staff that summoned them then what's the point of using them? The normal AIs for each minion are just fine, actually they are better than that, they are designed to fit the minion. There is no reason to want to use this.
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***Bonus Proposal***
Lost Girl Vanity: Admittedly this might not fly, but even a Nymph wig would be neat. It could even be a "Godiva" type wig that covered all the
essential areas.
Alternately an unlockable Lost Girl hairstyle from the Stylist...
Wig yes. Anything else, NO!
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I have done nothing but edit sprites for THREE days.
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