ppowersteef
Paladin
And it's that time again for the monthly update of my art thread.
Last month I felt like I've done too less, so I guess I had to make it up this month.
So lots of things and drawings have happened recently.
Starting with the Revenge of the True Night's Edge:
Earlier this year, @InstaFiz had invited me to do a Terraria melee playthrough together, with the twist that he only uses Swords and Flails, and I may only use Spears and Boomerangs.
We had a great time doing so, with lots of hillarious moments that I've been missing out, and it had brought me back into Terraria once again.
During the run, Instafiz was questioning if he should attempt fighting the Vortex Pillar with a True Night's Edge. As a reminder when I've attempted that myself against all the glorious comments in the Vortex Invasion. This resulted in lots of pain and regret, but it was manageable...somehow
So as a thank you gift for the great time, and as revenge for all the comments I've recieved, I've decided to redraw the Vortex Pillar again with extra emphasis on the True Night's Edge.
Let all the technical flaws flow~
In case you want to see a quick compilation of the Melee Gang, here's a compilation of the funny moments:
And in case you want to see all the amazing comments, here's a compilation of them:
At this point, everytime I see the sword, I can only imagine the Vortex Pillar with it.
And that's enough of the True Night's Edge business, time for the other arts!
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And I think it's time for a little status update of my game:
So far, lots of progress have been made, and I can already consider the gameplay to be done by the majority.
But since the overall design needs to be remade, it's still difficult to show any of it, but I'm already glad that the playable part already starts reaching an end.
There were many ideas I've planned to do, but at the same time, I also start to feel tired working on the project.
So also for the design, I'll probably keep it at a minimal required to save a lot of time.
An exact date is too difficult to set up in the current state, as I'm aware the last stretch to keep it up is also the hardest.
But I could estimate that I can manage to finish it before 1.3.6 will be released. (within 5 months, at most)
Things does keep me in doubts though, not knowing what for results to expect once it's finally done, and what the feedback will be about.
It's one of the things where I think many short games has been much easier to start with rather than one unexpected large one. I'll certainely take that as a lesson I've learned when it comes to development. And if I managed to reach the end before the Terraria update, then I could say that the progress have taken the entire dry Terraria period.
And that's all for this month's batch, have a great time around!
Last month I felt like I've done too less, so I guess I had to make it up this month.
So lots of things and drawings have happened recently.
Starting with the Revenge of the True Night's Edge:
Earlier this year, @InstaFiz had invited me to do a Terraria melee playthrough together, with the twist that he only uses Swords and Flails, and I may only use Spears and Boomerangs.
We had a great time doing so, with lots of hillarious moments that I've been missing out, and it had brought me back into Terraria once again.
During the run, Instafiz was questioning if he should attempt fighting the Vortex Pillar with a True Night's Edge. As a reminder when I've attempted that myself against all the glorious comments in the Vortex Invasion. This resulted in lots of pain and regret, but it was manageable...somehow
So as a thank you gift for the great time, and as revenge for all the comments I've recieved, I've decided to redraw the Vortex Pillar again with extra emphasis on the True Night's Edge.
Let all the technical flaws flow~
In case you want to see a quick compilation of the Melee Gang, here's a compilation of the funny moments:
At this point, everytime I see the sword, I can only imagine the Vortex Pillar with it.
And that's enough of the True Night's Edge business, time for the other arts!
-----
I've finally made the next Request Recap that's ready for exhibition again.
...The fact that you see MiltVala's character two times for her birthday means that this one really took a while... <.<
Artwork for my sister's birthday!
Kaaeeeee!!!
(Kae from 100% Orange Juice)
Ghostar's Smolstar, because she resembles some certain Orange Juice character:
Random Fire Grill idea drawing:
And an attempt to animate once again, though since this one already took an hour, I probably need better tools to improve with it:
Nageru's Reaction after she heard the Throwing Class was removed:
And a comic sequel, she'll get through it.
And a comic about the Wings meta in Terraria:
This comic actually got me hooked in the classic series again,
so while everyone's into Game of Thrones and Avengers Endgame, I'm watching fairies with inspiring transformation sequences. don't judge me.
(Yes, the wings animation was also inspired with that)
And some final doodles that doesn't need much context:
...The fact that you see MiltVala's character two times for her birthday means that this one really took a while... <.<
Artwork for my sister's birthday!
Kaaeeeee!!!
(Kae from 100% Orange Juice)
Ghostar's Smolstar, because she resembles some certain Orange Juice character:
Random Fire Grill idea drawing:
And an attempt to animate once again, though since this one already took an hour, I probably need better tools to improve with it:
Nageru's Reaction after she heard the Throwing Class was removed:
And a comic sequel, she'll get through it.
And a comic about the Wings meta in Terraria:
This comic actually got me hooked in the classic series again,
so while everyone's into Game of Thrones and Avengers Endgame, I'm watching fairies with inspiring transformation sequences. don't judge me.
(Yes, the wings animation was also inspired with that)
And some final doodles that doesn't need much context:
And I think it's time for a little status update of my game:
So far, lots of progress have been made, and I can already consider the gameplay to be done by the majority.
But since the overall design needs to be remade, it's still difficult to show any of it, but I'm already glad that the playable part already starts reaching an end.
There were many ideas I've planned to do, but at the same time, I also start to feel tired working on the project.
So also for the design, I'll probably keep it at a minimal required to save a lot of time.
An exact date is too difficult to set up in the current state, as I'm aware the last stretch to keep it up is also the hardest.
But I could estimate that I can manage to finish it before 1.3.6 will be released. (within 5 months, at most)
Things does keep me in doubts though, not knowing what for results to expect once it's finally done, and what the feedback will be about.
It's one of the things where I think many short games has been much easier to start with rather than one unexpected large one. I'll certainely take that as a lesson I've learned when it comes to development. And if I managed to reach the end before the Terraria update, then I could say that the progress have taken the entire dry Terraria period.
And that's all for this month's batch, have a great time around!