Hiccup251
Skeletron Prime
I think it's a good idea, but I also feel like not everyone would want it. As such, it's probably best as an optional addon (or just a separate mod that happens to go well with this one). Publish it and I'll put a link to it in the OP.Hey @Hiccup251, there was a request not too long ago, which asked for a name display of every (visible) NPC on screen.
This would make it able for the player to quickly identify the different NPCs on screen, without the need of having to hover over them.
I've created a little plugin that does this right now, but it's not really a 'standalone'(ish) worthy mod, which is why I'm posting here, since this will probably be a mod that would make the most sense implementing a feature like this.
Anyway, you could probably figure out yourself how to do this, but if you don't want to (or don't want to put any time into making it) I'll gladly sent my codes over.
IF you agree with me (and possibly some other peeps) that this would be a nice feature to go along with a mod like this.
<<< EDIT >>>
Totally forgot: Nice mod!
I'll make a note of it. Should be able to exclude by name.@Hiccup251 Is there any way in your code to prevent my Devourer of Gods/Desert Scourge Body and Tail from being effected by your prefixes as it can make them nearly unkillable if you get bad luck? If you can then here are the IDs:
If not then that's okay, most people like the challenge of it anyway
- DesertScourgeBody
- DesertScourgeTail
- DevourerofGodsBody
- DevourerofGodsTail
- Mod name is CalamityMod
Mirrored enemies do give off shiny silver particles for purposes of identification. The number of particles increases significantly when it's actually reflecting things.I would love to be able to see if there is a mirrored enemy between the like 100 other enemies during a tower on screen.
Those dudes killed my ranger way too often. Hovering over every Starcell without getting hit is impossible. Let alone the Vortex mobs. Disabled the mod because of this.