• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

tModLoader Prefixes for Enemies

xmartim

Terrarian
The mod is giving me this very weird error that shouldn't be happening which makes the Calamity Mod stop and to not enable. I've seen others use this mod in conjunction with the Calamity mod before and it was working perfectly for them. Could you help me fix it?
 

Attachments

Sheepyt

Terrarian
Object reference not set to an instance of an object.
at EnemyMods.NPCs.gNPC.SetDefaults(NPC npc) in C:\Users\Kenneth\Documents\My Games\Terraria/ModLoader\Mod Sources\EnemyMods\NPCs\gNPC.cs:line 70
at Terraria.ModLoader.NPCLoader.SetDefaults(NPC npc, Boolean createModNPC)
at Terraria.NPC.SetDefaults(Int32 Type, Single scaleOverride)
at TerrariaOverhaul.OverhaulNPC.PostSetupContent() in C:\Users\Merser\Documents\My Games\Terraria/ModLoader\Mod Sources\TerrariaOverhaul\OverhaulNPC.cs:line 247
at TerrariaOverhaul.OverhaulMod.PostSetupContent() in C:\Users\Merser\Documents\My Games\Terraria/ModLoader\Mod Sources\TerrariaOverhaul\OverhaulMod.cs:line 485
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
Read the last couple of pages. There is no fix for this currently.
 
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