Wammyve
The Destroyer
Alright, so I did a test on both the Vanilla wavebank and my wavebank, and Track 28 (RainAmbience) sounds perfectly fine on the vanilla wavebank, but when I used the exact same one the game uses in MY wavebank, it sounds glitchy/static when it thunders on your right ear (5s into the track). However, the 2nd thunder which happens on your left ear (32s into the track) sounds fine on both vanilla and my wavebank.
Does anyone know why this may happen? The only tracks I changed were Night, Underground, and Alt Underground (and they seem to sound perfectly fine).
I used TExtract to get all the vanilla tracks as I only wanted to change 3 tracks for mine. When I listen to RainAmbience in Audacity, it sounds PERFECTLY FINE whenever it thunders.
I exported everything in 44100Hz 16-bit PCM btw
I have 2 clips of how it sounds in-game. One is using my wavebank, the other is using the vanilla one. I won't share them unless people don't know what I'm talking about.
I highlighted the part where it sounds weird when Terraria plays it using my custom wave bank in the picture below. (Ik it says 32-bit float, but I exported it as 16-bit)
Does anyone know why this may happen? The only tracks I changed were Night, Underground, and Alt Underground (and they seem to sound perfectly fine).
I used TExtract to get all the vanilla tracks as I only wanted to change 3 tracks for mine. When I listen to RainAmbience in Audacity, it sounds PERFECTLY FINE whenever it thunders.
I exported everything in 44100Hz 16-bit PCM btw
I have 2 clips of how it sounds in-game. One is using my wavebank, the other is using the vanilla one. I won't share them unless people don't know what I'm talking about.
I highlighted the part where it sounds weird when Terraria plays it using my custom wave bank in the picture below. (Ik it says 32-bit float, but I exported it as 16-bit)