Ami
Terrarian
Inspired by another topic, it occurs to me that many of us think weapons are bad or unusable, simply because we know what we like. But, do we know what we DON'T like? What's a worthy investment of your time and resources? In the case of polls which have multiple items bunched together, such as the ore swords, pick only the best one. If you love silver sword, but think iron sword is a waste of the bars, vote as if this were a poll for silver sword. I'll be logging these in a spreadsheet and making a compilation of which items users think are good, bad, OP, or a waste of space.
If they're bad, what would make them better? Lower cost? Autoswing? Projectiles? Different attack animation?
If they're OP, what would make them balanced?
Day Twenty Five : Ice Bow
VANILLAAAAAAA~
Everything you ever wanted out of a standard craftable weapon and less!
It's autofire, like repeaters (That's good!). Compared to hallowed repeater, Ice Bow has 108% damage, and 91% speed (It means the DPS is about the same), despite being obtainable before the mech bosses (That's good!). Unfortunately, arrows fired from the ice bow are turned into special icy-looking bolts that do not apply the frostburn debuff, rendering things like hellfire arrows, holy arrows, or ichor arrows worthless (That's bad!).
So, while it's a great candidate for use in conjunction with endless quiver for normal spelunking, it's got zero practical application for fighting the bosses you'd be able to use it against. Even underground, I'd like the ability to pop out to hellfire arrows if I need the AoE or knockback.
Early Hardmode items
Day 12 - Daedalus Stormbow - 4.8 (31 votes) - this guy probably needs a nerf. People intentionally go out of their way to not use it, as it makes progression too easy.
Day 11 - Nimbus Rod - 4.60 - (25 votes)
Day 21 - Spider Staff - 3.88 (17 votes)
Day 13 - Fetid Baghnakhs - 3.88 - (26 votes)
Day 23 - Magic Dagger - 3.36 - (19 votes)
Day 17 - Toxikarp - 2.84 (19 votes)
Day 22 - Queen Spider Staff - 2.86 (15 votes)
Day 14 - Chain Guillotine - 2.85 - (16 votes)
Day 15 - Bladetongue - 2.76 - (21 votes)
Day 16 - Dart Gun - 2.70 - (24 votes)
Day 24 - Frostbrand - 2.61 (13 votes)
Day 19 - Crystal Vile Shard - 2.6 (25 votes)
Day 20 - Flying Knife - 2.68 (22 votes)
Day 18 - Life Drain - 1.87 - (24 votes) - Maybe if this replenished life based on damage dealt, instead of providing a buff to regeneration, people would like it more.
Pre-Hardmode items
Day 4 - Yoyos - 4.23 - (17 votes) - The only low votes are from people who don't like this weapon's aesthetic (read: silliness), NOT from lack of respect for its power.
Day 7 - Pistols - 4.19 - (41 votes)
Day 8 - Covered in BEES! - 3.80 - (26 votes)
Day 5 - Boomerangs - 3.54 - (24 votes) - Contested. 8 low votes, 8 high votes.
Day 3 - Grenades - 3.44 - (27 votes) - Contested. 8 low votes, 8 high votes.
Day 2 - Ore Bows - 3.43 - (30 votes)
Day 10 - Gem Staves - 2.92 - (28 votes)
Day 9 - Throwing knife/shuriken family - 2.61 (18 votes)
Day 1 - Ore Swords - 2.44 - (29 votes)
Day 6 - Flails - 2.04 - (24 votes) - RIP Old, bad yoyos
Coming up: Flower of Frost, Shadowflame weapons, Mech Boss Weapons
If they're bad, what would make them better? Lower cost? Autoswing? Projectiles? Different attack animation?
If they're OP, what would make them balanced?
Day Twenty Five : Ice Bow
VANILLAAAAAAA~
Everything you ever wanted out of a standard craftable weapon and less!
It's autofire, like repeaters (That's good!). Compared to hallowed repeater, Ice Bow has 108% damage, and 91% speed (It means the DPS is about the same), despite being obtainable before the mech bosses (That's good!). Unfortunately, arrows fired from the ice bow are turned into special icy-looking bolts that do not apply the frostburn debuff, rendering things like hellfire arrows, holy arrows, or ichor arrows worthless (That's bad!).
So, while it's a great candidate for use in conjunction with endless quiver for normal spelunking, it's got zero practical application for fighting the bosses you'd be able to use it against. Even underground, I'd like the ability to pop out to hellfire arrows if I need the AoE or knockback.
Early Hardmode items
Day 12 - Daedalus Stormbow - 4.8 (31 votes) - this guy probably needs a nerf. People intentionally go out of their way to not use it, as it makes progression too easy.
Day 11 - Nimbus Rod - 4.60 - (25 votes)
Day 21 - Spider Staff - 3.88 (17 votes)
Day 13 - Fetid Baghnakhs - 3.88 - (26 votes)
Day 23 - Magic Dagger - 3.36 - (19 votes)
Day 17 - Toxikarp - 2.84 (19 votes)
Day 22 - Queen Spider Staff - 2.86 (15 votes)
Day 14 - Chain Guillotine - 2.85 - (16 votes)
Day 15 - Bladetongue - 2.76 - (21 votes)
Day 16 - Dart Gun - 2.70 - (24 votes)
Day 24 - Frostbrand - 2.61 (13 votes)
Day 19 - Crystal Vile Shard - 2.6 (25 votes)
Day 20 - Flying Knife - 2.68 (22 votes)
Day 18 - Life Drain - 1.87 - (24 votes) - Maybe if this replenished life based on damage dealt, instead of providing a buff to regeneration, people would like it more.
Pre-Hardmode items
Day 4 - Yoyos - 4.23 - (17 votes) - The only low votes are from people who don't like this weapon's aesthetic (read: silliness), NOT from lack of respect for its power.
Day 7 - Pistols - 4.19 - (41 votes)
Day 8 - Covered in BEES! - 3.80 - (26 votes)
Day 5 - Boomerangs - 3.54 - (24 votes) - Contested. 8 low votes, 8 high votes.
Day 3 - Grenades - 3.44 - (27 votes) - Contested. 8 low votes, 8 high votes.
Day 2 - Ore Bows - 3.43 - (30 votes)
Day 10 - Gem Staves - 2.92 - (28 votes)
Day 9 - Throwing knife/shuriken family - 2.61 (18 votes)
Day 1 - Ore Swords - 2.44 - (29 votes)
Day 6 - Flails - 2.04 - (24 votes) - RIP Old, bad yoyos
Coming up: Flower of Frost, Shadowflame weapons, Mech Boss Weapons