Ami
Terrarian
Inspired by another topic, it occurs to me that many of us think weapons are bad or unusable, simply because we know what we like. But, do we know what we DON'T like? What's a worthy investment of your time and resources? In the case of polls which have multiple items bunched together, such as the ore swords, pick only the best one. If you love silver sword, but think iron sword is a waste of the bars, vote as if this were a poll for silver sword. I'll be logging these in a spreadsheet and making a compilation of which items users think are good, bad, OP, or a waste of space.
If they're bad, what would make them better? Lower cost? Autoswing? Projectiles? Different attack animation?
If they're OP, what would make them balanced?
Day Nineteen: Crystal Vile Shard
So I herd u liek vilethorn. The hardmode successor is stronger, and has a longer range. It goes through walls, and hits multiple enemies multiple times. Well, I've got bad news for you. The base damage on this weapon is exceptionally low. While it would be outright hilarious to use something like this on destroyer, golem, or skeletron prime, the likelihood is that you're going to be spawning a veritable ton of single digit numbers for damage on every enemy you'd like to use this on.
Perhaps if this weapon's damage completely ignored enemy defense, doing a fixed amount of damage, it'd be better? Maybe if the damage of the weapon was simply increased, it'd be usable? I'm not sure, but as it stands, the only use this thing has is probably hitting enemies that can't hit back (other side of wall, trapped in a pit, etc.)
Early Hardmode items
Day 12 - Daedalus Stormbow - 4.76 (26 votes) - this guy probably needs a nerf. People intentionally go out of their way to not use it, as it makes progression too easy.
Day 11 - Nimbus Rod - 4.47 - (21 votes)
Day 13 - Fetid Baghnakhs - 3.5 - (20 votes)
Day 14 - Chain Guillotine - 2.85 - (14 votes)
Day 15 - Bladetongue - 2.8 - (20 votes)
Day 17 - Toxikarp - 2.87 (16 votes)
Day 16 - Dart Gun - 2.78 - (19 votes)
Day 18 - Life Drain - 2.17 - (17 votes) - Maybe if this replenished life based on damage dealt, instead of providing a buff to regeneration, people would like it more.
Pre-Hardmode items
Day 7 - Pistols - 4.21 - (38 votes)
Day 4 - Yoyos - 4.21 - (14 votes)
Day 8 - Covered in BEES! - 3.72 - (25 votes)
Day 5 - Boomerangs - 3.52 - (21 votes)
Day 2 - Ore Bows - 3.48 - (27 votes)
Day 3 - Grenades - 3.37 - (24 votes)
Day 10 - Gem Staves - 2.80 - (26 votes)
Day 1 - Ore Swords - 2.54 - (24 votes)
Day 9 - Throwing knife/shuriken family - 2.52 (17 votes)
Day 6 - Flails - 2.04 - (24 votes) - RIP Old, bad yoyos
If they're bad, what would make them better? Lower cost? Autoswing? Projectiles? Different attack animation?
If they're OP, what would make them balanced?
Day Nineteen: Crystal Vile Shard
So I herd u liek vilethorn. The hardmode successor is stronger, and has a longer range. It goes through walls, and hits multiple enemies multiple times. Well, I've got bad news for you. The base damage on this weapon is exceptionally low. While it would be outright hilarious to use something like this on destroyer, golem, or skeletron prime, the likelihood is that you're going to be spawning a veritable ton of single digit numbers for damage on every enemy you'd like to use this on.
Perhaps if this weapon's damage completely ignored enemy defense, doing a fixed amount of damage, it'd be better? Maybe if the damage of the weapon was simply increased, it'd be usable? I'm not sure, but as it stands, the only use this thing has is probably hitting enemies that can't hit back (other side of wall, trapped in a pit, etc.)
Early Hardmode items
Day 12 - Daedalus Stormbow - 4.76 (26 votes) - this guy probably needs a nerf. People intentionally go out of their way to not use it, as it makes progression too easy.
Day 11 - Nimbus Rod - 4.47 - (21 votes)
Day 13 - Fetid Baghnakhs - 3.5 - (20 votes)
Day 14 - Chain Guillotine - 2.85 - (14 votes)
Day 15 - Bladetongue - 2.8 - (20 votes)
Day 17 - Toxikarp - 2.87 (16 votes)
Day 16 - Dart Gun - 2.78 - (19 votes)
Day 18 - Life Drain - 2.17 - (17 votes) - Maybe if this replenished life based on damage dealt, instead of providing a buff to regeneration, people would like it more.
Pre-Hardmode items
Day 7 - Pistols - 4.21 - (38 votes)
Day 4 - Yoyos - 4.21 - (14 votes)
Day 8 - Covered in BEES! - 3.72 - (25 votes)
Day 5 - Boomerangs - 3.52 - (21 votes)
Day 2 - Ore Bows - 3.48 - (27 votes)
Day 3 - Grenades - 3.37 - (24 votes)
Day 10 - Gem Staves - 2.80 - (26 votes)
Day 1 - Ore Swords - 2.54 - (24 votes)
Day 9 - Throwing knife/shuriken family - 2.52 (17 votes)
Day 6 - Flails - 2.04 - (24 votes) - RIP Old, bad yoyos